ELDEN RING

ELDEN RING

View Stats:
Thoughts on Divine Beast Dancing Lion and Rellana.
The Beast boss was pretty fun ngl and took me 29 tries, got lucky because he didn't activate his random elemental attack thing and stuck to the wind stage. I love the design and it was refreshing that the boss had actual openings compared to some other bosses in the base game (looking at you Maliketh and Godfrey). Overall, I like this boss even if it had some really aggressive attacks, but atleast it didn't have 5-7 hit combo.

I was scared of Rellana because of people saying she's basically Malenia 2.0 and to that I say "partially true". She chains many hits together and are really hard to dodge just in time. One thing is that Rellana doesn't easily stagger like Malenia and requires multiple charged attacks to get her to be staggered. Rellana does have a couple of tough moves, but nothing like Malenia's waterfowl attack except for maybe the twin moons attack where she flies up in the air and pounds two moons to the ground and herself to create arena-sized shockwaves that deal insane damage and if you don't time the jumps right you will most likely die. I still haven't beat Malenia yet because of phase 2 and that's also another reason why Rellana is easier, she doesn't have a second healthbar! It took me 19 tries to beat Rellana, but my god was she aggressive! Maybe if I played a build that wasn't strength based then I assume it'd be harder.

What are your thoughts on these two bosses?
< >
Showing 31-35 of 35 comments
zab Jul 9, 2024 @ 9:43pm 
I love the lion
definetly one of my new all time favorites
Zoid13 Jul 9, 2024 @ 9:51pm 
Originally posted by Talisman:
Hard locking restricts your ability to roll and hinders your ability to sidestep, which impedes your movement. DS1's directional rolling lacked the DS3's smoothness, therefore it was crucial not to use camera lock for much better mobility. This also applied to Bloodborne and DS2. Sadly, DS3 caused a lot of players to develop the poor habit of never disengaging the camera since they completely changed the camera. That explains why so many players attribute the problem to a defective camera is mainly due to terrible camera management

not locking on or facing the the boss can also completely change / break the AI in some cases like Malenia. if you use a summon like latenna and are facing her she will be super active and dodge lots of arrows constantly and be far more aggressive with her attacks. if you are facing away from her she just slowly walks toward you and a summon like latenna can jsut pelt her with arrows and she wont dodge a single one lol

they have some strange stuff that goes on in the background :)
BingusDingus Jul 9, 2024 @ 10:17pm 
Originally posted by Talisman:
Originally posted by Zoid13:
oh i do. precisley because the lock on camera is garbage most of the time.
i play most of the game without lock on. makes it easy to just run up to enemies quickly duck behind them and backstab lol
i play with raptor talons and the miserecorde dagger.

Bayle is another great example. the game only gives you 1 lock in point... his face. trying to fight him infront of his face is madness. so easy to just run around him and hit him in his sides while avoiding everything lol
Players are never meant to hard lock to any boss with a few exceptions. The camera wasn't designed for the player to hard lock the entirety of boss battles. You can still do it and it works fine, but that's the reason why your camera is acting up.
It's not meant for players to not have to be target locked onto an enemy at all times, it's just that the system is so broken that you are forced to unlock your camera simply so it doesn't break or fly around like it's trying to give you a seizure.
Even being locked onto a target doesn't do what it's supposed to a good chunk of the time, your attacks will miss constantly, especially against smaller foes because the auto targeting is still broken asf.
It's a well documented issue, an issue that has been brought up constantly since Elden Rings release. Not locking onto an enemy can cause tons of problems as well as it IS intended to be used, some AI behaviour breaks when you're not hard locked onto them.

It wouldn't be so bad if attacking outside of target lock wasn't so incredibly clunky and unintuitive. But against anything but enemies that take up your entire screen, actually managing to hit something out of target lock is challenging.
Velber Jul 9, 2024 @ 10:32pm 
Renalla isnt hard
dancing beast is kind medium-hard compared to the rest of the dlc
Todd Howard Jul 9, 2024 @ 10:39pm 
Originally posted by BingusDingus:
Originally posted by Talisman:
Players are never meant to hard lock to any boss with a few exceptions. The camera wasn't designed for the player to hard lock the entirety of boss battles. You can still do it and it works fine, but that's the reason why your camera is acting up.
It's not meant for players to not have to be target locked onto an enemy at all times, it's just that the system is so broken that you are forced to unlock your camera simply so it doesn't break or fly around like it's trying to give you a seizure.
Even being locked onto a target doesn't do what it's supposed to a good chunk of the time, your attacks will miss constantly, especially against smaller foes because the auto targeting is still broken asf.
It's a well documented issue, an issue that has been brought up constantly since Elden Rings release. Not locking onto an enemy can cause tons of problems as well as it IS intended to be used, some AI behaviour breaks when you're not hard locked onto them.

It wouldn't be so bad if attacking outside of target lock wasn't so incredibly clunky and unintuitive. But against anything but enemies that take up your entire screen, actually managing to hit something out of target lock is challenging.
No, Bloodborne, DS1, DS2, and DS3 are all designed to be played without a hardlocking. Because you are ruining your own movement, hardlocking in DS1 or DS2 makes the game ten times tougher than it has to be, given how rapidly you became swarmed by gank squads.

it was quite evident that avoiding bosses' extended wind-ups was more effective than rolling them, and that tunneling on just one enemy was useless. When DS3 came out and the camera tracking was redesigned / enemies stopped massively swarming you, everything changed. As a result, players either became complacent or were never exposed to the idea of not having the target lock open at all times. Bad camera utilization
< >
Showing 31-35 of 35 comments
Per page: 1530 50

Date Posted: Jul 9, 2024 @ 1:31pm
Posts: 35