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definetly one of my new all time favorites
not locking on or facing the the boss can also completely change / break the AI in some cases like Malenia. if you use a summon like latenna and are facing her she will be super active and dodge lots of arrows constantly and be far more aggressive with her attacks. if you are facing away from her she just slowly walks toward you and a summon like latenna can jsut pelt her with arrows and she wont dodge a single one lol
they have some strange stuff that goes on in the background :)
Even being locked onto a target doesn't do what it's supposed to a good chunk of the time, your attacks will miss constantly, especially against smaller foes because the auto targeting is still broken asf.
It's a well documented issue, an issue that has been brought up constantly since Elden Rings release. Not locking onto an enemy can cause tons of problems as well as it IS intended to be used, some AI behaviour breaks when you're not hard locked onto them.
It wouldn't be so bad if attacking outside of target lock wasn't so incredibly clunky and unintuitive. But against anything but enemies that take up your entire screen, actually managing to hit something out of target lock is challenging.
dancing beast is kind medium-hard compared to the rest of the dlc
it was quite evident that avoiding bosses' extended wind-ups was more effective than rolling them, and that tunneling on just one enemy was useless. When DS3 came out and the camera tracking was redesigned / enemies stopped massively swarming you, everything changed. As a result, players either became complacent or were never exposed to the idea of not having the target lock open at all times. Bad camera utilization