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All that said, the camera with the lion can still be a pain but that's to be expected at any point with these games when there's a certain area.
Messmer was the only outstanding fight of the dlc, no issues, no bs moves yet still challenging.
Hippo was fun af too
also that little ninja misbegotten boss was amazing
I had problems with camera at Lion until I realized it is because
of my poor awareness of surroundings, arena.
I let few times to be backed into corner or near wall and
camera is utterly lethal in these situations.
After that I was mindful to stay closer to center of arena
and camera was no longer an issue.
I also tend to use ranged Ashes of War liberally in his lightning
and frost phase instead of waiting for opportunity for melee.
Rellana is very aggressive and does a lot of damage
but buffing magic resistance and dodging towards her lessens her damage potential.
I bullied her with Keen Godskin Stitcher with Piercing Fang AoW.
Easy to break her stance.
I believe any piercing weapon with Impaling Thrust would suffice.
Provided you level up some Scadutrees of course.
I like Rellana for nostalgic reasons as well because she is
very similar to Pontiff from Dark Souls III.
But yea...once I started rolling into her swings and, more importantly, toward her I went from failing to going uphill quick...also learning not to try and roll through her first moonviel arc as that moveset at 2 blessings is game over...her moon attack everyone calls cheap...easy and punishable
rellana is awesome fun imo. with some defensive buffs the game provides she turns from a scary boss to a very very easy and fun boss.
it GREATLY reduces the damage of getting hit by her even without scadu levels or a shield and you can take 4-5 hits before death instead of the 1-2 shot. it allows for a lot more mistakes
I really do t think she was easy until you start talking about Messmer
Rellana looks okay, but her leeeeeenghty combos gets old quick because everything else about her save for her damage basically screams "MINI BOSS" to me. Twin moon looks cool, but plays - you either know how to dodge or die...
i play most of the game without lock on. makes it easy to just run up to enemies quickly duck behind them and backstab lol
i play with raptor talons and the miserecorde dagger.
Bayle is another great example. the game only gives you 1 lock in point... his face. trying to fight him infront of his face is madness. so easy to just run around him and hit him in his sides while avoiding everything lol
all that said it doesn't make my statement of the camera sucking any different. because it does lol
i just wish you could zoom out further so when your fighting massive enemies you aren't staring at a foot / knee / wall of skin for the whole fight.
Points of interest:
29:50 (hard lock for a heavy parry boss/humanoid)
48:19
1:03:17
1:17:39 (hardlock for parry/humanoid)
https://www.youtube.com/watch?v=s0WlFd7vHtk
Hard locking restricts your ability to roll and hinders your ability to sidestep, which impedes your movement. DS1's directional rolling lacked the DS3's smoothness, therefore it was crucial not to use camera lock for much better mobility. This also applied to Bloodborne and DS2. Sadly, DS3 caused a lot of players to develop the poor habit of never disengaging the camera since they completely changed the camera. That explains why so many players attribute the problem to a defective camera is mainly due to terrible camera management
https://www.youtube.com/watch?v=aO3wRm_iAn4