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It's not meaningful
I do suppose that's tangentially connected to game design but I don't understand how you arrived at your conclusion.
I think he means that he can't piece it together even with all of the story tidbits gathered into one.
And even the tidbits themselves don't make sense, why send Malenia to sever Radahn's grace by turning him into a mindless beast when their vow of Empyrean and Consort was already in place?
Yeah you can make a story by character assassinating someone by having them remove all aspects of themselves, but walking into the DLC the interest was in what Miquella wanted to do, but by the time you get there that's not Miquella, that's Miqlester the Deviant
Not pressing the Map button did the trick for me. It also opened my eyes to the reality that people who call Ubisoft games easy are just too lazy to make them hard for themselves. Absolute brats who want these games to cater to their needs instead of changing themselves and adapt to the game they paid money for. Pathetic.
DLC was amazing
This