ELDEN RING

ELDEN RING

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Figs Jul 8, 2024 @ 5:10pm
the stutter is annoying...trying to fix
the stuttering - locked at 60fps on a 3080, drops to 0 fps in hard freezes where game time passes, that last 0.25-1.5s. Once started, the condition persists, pulsing the stutters every 10-20s.

I've tried monitoring with 'procmon' from sysinternals - nothing stands out although 'nvidia container service' is busy a lot - nothing that shows an allocation of resource away from eldenring.exe.

Its not an e-core thing, its not competing processes from an exhaustion perspective on CPU.

It does trigger more frequently when bluetooth devices on the system go low on battery.

Others have suggested it aligned with hardware enumeration - in this regard it is as if the system has taken the gpu for a moment from the eldenring.exe process.

Fromsoft in latest patch suggested it was possibly 'related to mouse software' - I had hoped stopping razer synapse, and assuring its associated services are stopped and not present for the gaming session (which I do) would help... it does not.

these stutters massively interfere. the game used to be fluid to a point you'd not consider fps, just combat and the game - you know, how it should be in an ideal sense.

The stutters comes in waves, once it starts it persists, AND can persist through multiple restarts of the game client. Sometimes, the condition alleviates as it appeared, the behavior just stops. this is what I've noticed over multi-hour sessions

- The syndrome / condition is not tied to game area, such as DLC areas, nor specific graphical effects, mob density, or anything that stands out.

- example: gathering erdtree flowers up by the belfries. can be totally fine, or can enter this condition.

It's doing my head in, kupo.

I've read here in other threads that this is a common issue for many.

I've tried crazy fixes such as disabling the microsoft virtual hardware for device enumeration, thinking this'd stop things like windows probing a PS5 controller and finding a microphone and other sub devices - as mentioned the condition/syndrome CAN be triggered by low bluetooth battery on keyboard, mouse, or controller.

it is something to do with hardware enumeration and reset or seizure for probe and how elden ring handles that, does not suppress that, or 'whatever other games do / or dont have to to avoid this condition'.

my troubles, kupo. weep with me? :MFF_Mog:
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Showing 1-15 of 22 comments
penty Jul 8, 2024 @ 5:24pm 
Sadly I have the exact same issue.
I've tried to do a whole variety of things and nothing has worked, I've also reached out to Bandai as they say they respond within 24 hours and have heard nothing (this was several weeks ago).
At this point I'm launching/closing the game multiple times, verifying the files and doing all of that just to maybe get some consistent gameplay later in the day.
I'm hoping they patch it soon, because it's currently beyond a headache to get to work.
BadDadSoSad Jul 8, 2024 @ 5:33pm 
i chased elden ring performance issues on my system. here's everything i did to fix my stutters.
disable usb selective suspend in windows power plan, disable rebar & above 4g decoding in bios, disabled my igpu in bios, plug controller into motherboard usb port that goes direct to cpu, stop windows from automatically updating drivers, stop windows from auto updating, uninstalled razer synapse completely install a gpu driver that is known good for elden ring (nvidia's driver for elden ring, 555.99, was garbage)

the following were completed in device manager: disabled all unused audio devices , disabled microsoft device association root enumerator, clicked every device under keyboard/mouse, then the power plan tab and disable "allow computer to turn off device to save power" <---repeat same steps for universal serial bus controllers in device manager

under windows services: disable ssdp discovery, disable all xbox services, disable gameinput service

I know it's a lot of things to go through but my game runs rock solid 95% of the time minus a few areas that drop frames for no apparent reason. it's a shame that elden ring is so finicky to run
Echorion Jul 8, 2024 @ 5:35pm 
Same issue, nothing works, and fromsoft is basically saying the problem is on our end which is incredibly vexing =/

Funny thing is, it runs fine on my steam deck, but my much more powerful PC it stutters, so there is SOMETHING going on, maybe a steam conflict or something I am thinking.
I know steam overlay caused some issues for me in game until I disabled and reenabled it; but it did not fix the stutters.
Unicorn Jul 8, 2024 @ 5:35pm 
here in solidarity. Changed my weekend gaming plans to other games as it was unplayable against tough enemies.
I disabled my roccat mouse software, like they said I should and I still stutter/freeze for a few seconds.
sugga Jul 8, 2024 @ 5:40pm 
I got the game recently, I was thinking that my PC was the issue. R7 5700x3d + 1660 Super 6gb + 32GB RAM. Not a single being use above 40% in medium settings, my game freezes for 1s two time in a row everytime I teleport to a Site of Grace.
It's not unplayable because I've never played Soulslike and I could beat the game even with the freezes.
Watermelon Jul 8, 2024 @ 5:41pm 
Hello! I fixed this issue on my end just earlier today, because my stutters upgraded to freezing for minutes at a time after crashing for the first time.

What I did was:
For "Stuttering": Go into Device Manager and locate a device called "Microsoft Device Association Root Enumerator" Disable this. This is the one that stopped me from having the frame drop stuttering that you are describing.

For freezing: Go into Device Manager, select "View by Connection" and enable "Show Hidden Devices". Then, scroll around until you find "Xvdd SCSI Miniport". You will need to restart your PC after this, and you may want to leave it enable if you have games installed via the Xbox App or Microsoft Store.

Hope this helps. Long may the sun shine! :praisesun:
penty Jul 8, 2024 @ 5:41pm 
Originally posted by Echorion:
Same issue, nothing works, and fromsoft is basically saying the problem is on our end which is incredibly vexing =/

Funny thing is, it runs fine on my steam deck, but my much more powerful PC it stutters, so there is SOMETHING going on, maybe a steam conflict or something I am thinking.
I know steam overlay caused some issues for me in game until I disabled and reenabled it; but it did not fix the stutters.
Have Fromsoft made a comment on this issue? I can't find any communications from them anywhere.
Incredibly disappointing if true.
Figs Jul 8, 2024 @ 5:47pm 
Originally posted by jgenna1:
i chased elden ring performance issues on my system. here's everything i did to fix my stutters.
disable usb selective suspend in windows power plan, disable rebar & above 4g decoding in bios, disabled my igpu in bios, plug controller into motherboard usb port that goes direct to cpu, stop windows from automatically updating drivers, stop windows from auto updating, uninstalled razer synapse completely install a gpu driver that is known good for elden ring (nvidia's driver for elden ring, 555.99, was garbage)

the following were completed in device manager: disabled all unused audio devices , disabled microsoft device association root enumerator, clicked every device under keyboard/mouse, then the power plan tab and disable "allow computer to turn off device to save power" <---repeat same steps for universal serial bus controllers in device manager

under windows services: disable ssdp discovery, disable all xbox services, disable gameinput service

I know it's a lot of things to go through but my game runs rock solid 95% of the time minus a few areas that drop frames for no apparent reason. it's a shame that elden ring is so finicky to run

i've not fiddled bios for elden ring, nor used old drivers. xbox / gameinput might help.

the problem is likely with the client interacting with platform, and not doing that properly. the type of behavior is unlike any other GPU/CPU intensive application I run in its symptoms.

to elucidate on procmon. No behavioral changes appear in file access rate by eldenring.exe DURING the stutters.

I set elden ring to be borderless windowed for this, and then procmon to be 'always on top' -- so I try to watch the stream of events across the entire OS base (or filtered to elden ring which was no help, it's not squeaking). Anecdotally, I see pulses of activity around the stutter events from 'nvidia container service', but nothing hard repeating or indicative of anything but suspicion.

Is there a way to put elden ring into a debug mode as an end user - make it spit logging? SOMETHING is happening that halts video render.

music does not halt during the staggers, sfx do - if a monster does something DURING a stutter, that sfx will not play during the stutter.

input 'seems' to be honored during the stutter.

lords alone know what it looks like on a multiplayer session I'm hosting - my guess is non-linked, as time in game still processes, you jump to where it should be when it resumes from a combat perspective (e.g. mob is in process of strike, stutter... player got hit and is now recoiling - skadu tree avatar charges, stutter... skadu tree avatar is past you on resume and you dodged).

it really plays with the head, as you have to play around it.

strangely, this didn't happen at all AT launch of the DLC, over dozens of hours.

its not a thermal throttling issue.
penty Jul 8, 2024 @ 5:48pm 
Originally posted by Watermelon:
Hello! I fixed this issue on my end just earlier today, because my stutters upgraded to freezing for minutes at a time after crashing for the first time.

What I did was:
For "Stuttering": Go into Device Manager and locate a device called "Microsoft Device Association Root Enumerator" Disable this. This is the one that stopped me from having the frame drop stuttering that you are describing.

For freezing: Go into Device Manager, select "View by Connection" and enable "Show Hidden Devices". Then, scroll around until you find "Xvdd SCSI Miniport". You will need to restart your PC after this, and you may want to leave it enable if you have games installed via the Xbox App or Microsoft Store.

Hope this helps. Long may the sun shine! :praisesun:
MDARE sadly didn't work for me- I'm at the point now where I'm scared that I've tried too many fixes and now they're competing against eachother.
Figs Jul 8, 2024 @ 5:50pm 
for most, without doubt, its not your PC

- my laptop is 3080/64GB fast ram and a ryzen7 something or other (lenovo legion 7)

- my main PC - 14900KS intel cpu, 4080super, 192GB ram - same issue.

its some kind of interaction with OS platform not being handled correctly.

I say this as the only hard link I have with it is:
- when bluetooth devices go low on battery, this CAN prompt the condition/syndrome
drift Jul 11, 2024 @ 6:15pm 
replying here for a sanity check, I'll try out some of the solutions listed but it's so frustrating that I know my computer has more than enough capacity + that it's probably something behind the scenes in the game itself :(
Daynov Jul 11, 2024 @ 6:19pm 
It's most definitely on their end, the game was running fine before patch 1.12.
TheDuderoo5000 Jul 11, 2024 @ 7:15pm 
Same issue.
My game was fine with great frame times, but after new updates it's trashed my experience.
Hitches every 8-10s
TheDuderoo5000 Jul 11, 2024 @ 7:18pm 
I think it's time for me to reinstall Dark Souls 3 :steamfacepalm:
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Date Posted: Jul 8, 2024 @ 5:10pm
Posts: 22