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I've tried to do a whole variety of things and nothing has worked, I've also reached out to Bandai as they say they respond within 24 hours and have heard nothing (this was several weeks ago).
At this point I'm launching/closing the game multiple times, verifying the files and doing all of that just to maybe get some consistent gameplay later in the day.
I'm hoping they patch it soon, because it's currently beyond a headache to get to work.
disable usb selective suspend in windows power plan, disable rebar & above 4g decoding in bios, disabled my igpu in bios, plug controller into motherboard usb port that goes direct to cpu, stop windows from automatically updating drivers, stop windows from auto updating, uninstalled razer synapse completely install a gpu driver that is known good for elden ring (nvidia's driver for elden ring, 555.99, was garbage)
the following were completed in device manager: disabled all unused audio devices , disabled microsoft device association root enumerator, clicked every device under keyboard/mouse, then the power plan tab and disable "allow computer to turn off device to save power" <---repeat same steps for universal serial bus controllers in device manager
under windows services: disable ssdp discovery, disable all xbox services, disable gameinput service
I know it's a lot of things to go through but my game runs rock solid 95% of the time minus a few areas that drop frames for no apparent reason. it's a shame that elden ring is so finicky to run
Funny thing is, it runs fine on my steam deck, but my much more powerful PC it stutters, so there is SOMETHING going on, maybe a steam conflict or something I am thinking.
I know steam overlay caused some issues for me in game until I disabled and reenabled it; but it did not fix the stutters.
It's not unplayable because I've never played Soulslike and I could beat the game even with the freezes.
What I did was:
For "Stuttering": Go into Device Manager and locate a device called "Microsoft Device Association Root Enumerator" Disable this. This is the one that stopped me from having the frame drop stuttering that you are describing.
For freezing: Go into Device Manager, select "View by Connection" and enable "Show Hidden Devices". Then, scroll around until you find "Xvdd SCSI Miniport". You will need to restart your PC after this, and you may want to leave it enable if you have games installed via the Xbox App or Microsoft Store.
Hope this helps. Long may the sun shine!
Incredibly disappointing if true.
i've not fiddled bios for elden ring, nor used old drivers. xbox / gameinput might help.
the problem is likely with the client interacting with platform, and not doing that properly. the type of behavior is unlike any other GPU/CPU intensive application I run in its symptoms.
to elucidate on procmon. No behavioral changes appear in file access rate by eldenring.exe DURING the stutters.
I set elden ring to be borderless windowed for this, and then procmon to be 'always on top' -- so I try to watch the stream of events across the entire OS base (or filtered to elden ring which was no help, it's not squeaking). Anecdotally, I see pulses of activity around the stutter events from 'nvidia container service', but nothing hard repeating or indicative of anything but suspicion.
Is there a way to put elden ring into a debug mode as an end user - make it spit logging? SOMETHING is happening that halts video render.
music does not halt during the staggers, sfx do - if a monster does something DURING a stutter, that sfx will not play during the stutter.
input 'seems' to be honored during the stutter.
lords alone know what it looks like on a multiplayer session I'm hosting - my guess is non-linked, as time in game still processes, you jump to where it should be when it resumes from a combat perspective (e.g. mob is in process of strike, stutter... player got hit and is now recoiling - skadu tree avatar charges, stutter... skadu tree avatar is past you on resume and you dodged).
it really plays with the head, as you have to play around it.
strangely, this didn't happen at all AT launch of the DLC, over dozens of hours.
its not a thermal throttling issue.
- my laptop is 3080/64GB fast ram and a ryzen7 something or other (lenovo legion 7)
- my main PC - 14900KS intel cpu, 4080super, 192GB ram - same issue.
its some kind of interaction with OS platform not being handled correctly.
I say this as the only hard link I have with it is:
- when bluetooth devices go low on battery, this CAN prompt the condition/syndrome
My game was fine with great frame times, but after new updates it's trashed my experience.
Hitches every 8-10s