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Een vertaalprobleem melden
This is pretty much my approach for the entire DLC, adula moonblade is just so good against these bosses, especially the large ones where you can clip them multiple times and hits absurdly hard and also procs frostbite on top. But with Radahn I just use wing of astel and nebula his ass to death because even my strongest spell just isn't hitting hard enough for his massive healthpool in NG++ runs
Darkmoon greatsword AOW actually received a damage nerf which is not mentioned in the patch notes, its still good but nowhere near where it was. On the otherhand Blasphemous blade AOW actually received a buff from the DLC because drake talisman boost taker flame damage by 15% so it's the strongest AOW in game still overall.
I wish I could make more use of all the spells we have, but It always comes down to the same few.
(And we should keep silent about Wing of Astel weapon art or it gets nerfed.)
I would say Messmer and Midra both have very clear openings after their attacks which give you ample time to weave in a cast or two to punish them, personally I found cold sorceries quite good against DLC bosses, either glinstone icecrag or adula moonblade works wonders. But if you are not using summons its pretty much mandatory to learn the bosses' entire moveset as you will be dodging them just like a melee build will, gone are the days where we can just kite and spam spells. The only BS boss in the DLC would be the final boss but that affects literally all builds not just sorceries.
I already did everything with my vaunted Spear-and-Greatshield build. Basically, many of the bosses who were really easy for one for kind of hard for the other.
Basically everything else was pretty easy for both, down in one go.
That brings us to Radahn. I had real trouble getting worn down. My tanking was fine, stamina wasn't the problem. Chip damage and the lack of reliable openings to heal kept getting me killed. The spear build doesn't deal rapid damage.
That is, until I switched into the Blood infused Heretic's Fork with Blood Tax. He was down in record time, with my mimic still over 50% HP.
comet is main dps, ancient for keeping high poise mobs away, arc for groups
prince of death staff (high magic/faith), radagon icon, graven mass
erdtree heal+blessing
divine fortification ;)
if no faith then just dodge and comet. renalla staff.
this will basically carry you through ng7 or lower. meaning the whole game. and your frends too.
important: if you’re getting killed then play solo to learn. casters must be just as good at dodging as melee bros if not more - you will get cut down in two hits on ng7 unless you got levels to spare and pump into str for physical res.
if you’re truly late game:
main dps is ancient rancor, skip radagon icon and get 60 dex, 60 focus, 40-60 end, 60 faith, 80 int, 60 vit any levels left goes to str for res. if you somehow manage 60 str on top of that pump the rest into health/mana
prince staff 25 and graven. the other three talismans is purely choice. personally i reserve a slot for host talisman for my drip; sexy clothes
pvp setup is different, recommend you find your own build/spell order
There are longer openings too, but they're more challenging to find for sure.
Comet is fast-casting, spammable, chargeable for more damage, pierces multiple targets and is just all around the best sorcery spell IMO.
Some bosses were trouble due to their extremely aggressive attack pattern (like Messmer) but using an appropriate greatshield will take care of it. Fingerprint Shield is best (enchanted with flame for example will give 100% fire res and 95% physical, great for furnace golems and any boss that does fire) but something like Icon Shield (for the HP regen) or Erdtree Greatshield are nice too. Just adjust your armor to stay in medium equip load regardless of what you use.
I think it would be a rough time trying to get by without any good defense though.
Never uses thorns, tho