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Of course a oriental restaurant would use chopsticks, as it is part of the culinary tradition in a fair number of such countries, and silverware originated as a western tradition. As long as you look into the history at all it makes quite a bit of sense.
This is more a matter of a restaurant requiring you to eat by lifting the bowl, and requiring you phase your lips through the bottom of the bowl to eat. You see people doing it, but there is no explanation on how it works, and it looks weird having the people fuse their faces with the bottom of their food bowls.
If they are going to make you phase through attacks, it would make more sense to use some in world mechanic or such, like making you become a spirit for a moment, or something like the new "Miriam's Vanishing. Instead of just rolling into a giant sword and passing through it without any explanation.
When I first played DemS when it first came out, I couldn't believe you were supposed to roll through everything. I was using that purple flame shield and a winged spear, then I found out on the wiki that you're supposed to roll. lol, now I'm so used to it.
This is only a fantasy game and Mr. Miyazaki's team simply wanted this sort of gameplay, so the solution to prevent being made a pancake each time a giant boss attacks, was dodge rolling. It has worked for over a decade and I think they keep using it as 'it just works' and people like it anyway mentality. I would like to see some innovation in that aspect too, but making a new game as extensive and complex as Elden Ring is already a great deal of achievement, not redoing the combat mechanics for their souls combat games is something we can forgive for I believe.
The bloodborne dodge has I-frames though
"Consecutive BB forward dashes are 3 frames faster than DkS3 rolls. Consecutive BB bone forward dashes are 5 frames faster than DkS3 rolls. Both dashes have 2 frames and 5 frames less i-frames respectively than DkS3 rolls." marginal difference but pretty much the same.