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In the base game they were few and far between (good ones I mean).
This DLC balance things out in this regard.
There are tons of good int scaling good weapons in the base game tho.
And considering how OP frost is already, every weapon can become good when scaling with INT.
The reverse with Faith isn't true at all.
I've to disagree, especially consideing how busted still are some thorn sorceries you find in the DLC.
And 28......twice as many....Incantations in the DLC.
(And the thorn sorceries are Faith sorceries, so not really viable for Glintstone Casters and such with low Faith.)
Yeah, just as it doesn't change that there are a lot more viable sorceries than incantations.
Personally, I feel this new DLC brought some balance between sorceries vs incantations, ease of use and utility wise.
I suppose we'll have to agree to disagree.
My main disappointment is that there are barely any weapons modifiable by ashes of war.
Also, while they introduced new weapon types, these categories are fairly light in choices and since we know this will be the only DLC, I think they could have put more attention to the additional weapon types and choices for them.
I find many of the new things underwhelming compared to what we already had as well and its kindof sad that these types weren't also mixed into the base game world giving us moore choices of build variety earlier.
I got boked out from a dragon communion incant animation by a phantom noble in the DLC.
THE MOST BASIC OF ENEMIES.
Because screw you, I suppose.
Your mother tho.