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Bosses used to be more fair, in the sense where you could read what they were doing, now you pretty much have to die enough times that you can do it all on instinct because your brain has broken the boss down into an exact mathematical formula, it's just not fun.
then why is it in the game?
i know you're supposed to swap on and off (because if you don't you get issues like the camera spinning 360 because its bad) but that doesn't make it less clunky, that makes it more clunky.
The camera sucks, this isn't something controversial or a ground breaking discovery, i have yet to play a single Soulslike with a good camera, but Elden Ring by far has the worst camera for boss fights simply because the bosses fly around like crazy.
EDIT: Literally some bosses break if you are not locked onto them.
Radahn.
Radahn is the definition of BS.
i beat him, didn't have a good time.
every time i am summoned for him its a loss for one reason or another.
because he is overtuned.
everything from numbers to move set.
too much teleporting in and out in an instant.
clunky player controls, forget about buffing mid fight, you'll die if you try because he'll teleport into your face and unleash the wrath of a thousand suns.
he's pretty easy with no summons (easy is a relative term, he is by no means easy, just easier), but as a co-op enjoyer (and the host ALWAYS summons 2) he is unreasonably hard because he gets scaled up in difficulty tenfold.
i did gather all the fragments, i am at maximum upgrades and the final boss scoffs at that.
the only way to realisitcally beat him is using a greatshield and cheese him with bleed pokes.
The camera controls are entirely up to the player. How they utilize it is up to them as well, that includes hard locking and making movement harder. Locking on prevents you from moving in certain directions to escape attacks and knowing how to properly space moves on your attacks and the boss' attacks is vital in controlling the fights.
Probably the best example is to look at the fight as a real sword duel. You know that distance and not having tunnel vision is key fundamentals. It's especially prevalent when you are dealing with a very mobile opponent in game and in real. If the boss throws an AOE attack at you, you will usually perform an unlock to space it out so you maintain control over the fight. You never want the boss to gain the control.
man you really gonna die on this hill?
this is ♥♥♥♥♥♥♥ cope bro, the camera is terrible and nothing you say will make it not terrible.
stop stating falsities as facts.
i know you're SUPPOSED to.
reality is very different from that.
if you keep the camera locked on 100% of the time you're gonna end up screwing yourself over.
not sure if you misquoted or something... i'm the guy saying the camera is bad - specifically when locked on.
the last boss also happens to be the particular boss everyone has a problem with.
nobody talks about messmer, or the ghostflame dragons, because they aren't unreasonably BS like the final boss is.