ELDEN RING

ELDEN RING

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colui Jul 7, 2024 @ 3:23pm
can you imagine a soulslike mmo made by fromsoftware?
i think it can work
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Showing 1-15 of 31 comments
Figs Jul 7, 2024 @ 3:31pm 
mhm.

it'd be best going horizontal progression (e.g. guild wars, 1 ideally, where there are 100s of skills which can be thought akin to ashes of war and weapon swapping to form a hand or small collection of skills you take to play).
zero Jul 7, 2024 @ 3:32pm 
no mmo has ever achieved an arpg fighting style in a big open world, it has always been a trade off of either instancing, or simply low quality combat.

don't really think its possible, also personally wouldn't care for it very much.

i like mmos, but i dont go to souls-likes for them.
Figs Jul 7, 2024 @ 3:36pm 
i'll give you tab targeting because netcode and lockon, but most mmos are REALLY old now, the genre is kinda like a net, you've got the die harders, the suck-costers, and final fantasy cosplayers. I'd agree - by comparison the combat is poor.

blade and soul combat was not poor.

black desert sorta had arpg'ish.

aion certainly had mass combat... world monster raids, whole faction invasions (portals to baddy zones would form). quests where you need to seize a gold orb from the middle of hostile player towns... all sorts.

guild wars had team arena, with 8 teams in some modes.

mass pvp in alterac valley is probably still a thing round stormwind alehouses.
Oh yeah, Elder Scroll and Final Fantasy did that greatly, From Software could make the same miserable mistake
zero Jul 7, 2024 @ 3:42pm 
Originally posted by Figs:
i'll give you tab targeting because netcode and lockon, but most mmos are REALLY old now, the genre is kinda like a net, you've got the die harders, the suck-costers, and final fantasy cosplayers. I'd agree - by comparison the combat is poor.

blade and soul combat was not poor.

black desert sorta had arpg'ish.

aion certainly had mass combat... world monster raids, whole faction invasions (portals to baddy zones would form). quests where you need to seize a gold orb from the middle of hostile player towns... all sorts.

guild wars had team arena, with 8 teams in some modes.

mass pvp in alterac valley is probably still a thing round stormwind alehouses.
blade and soul is just skill targeting like any other mmo, and a dodge that is a circular dash.

blade desert is the same, but with hotkey combos to cast spells for extra damage, and lets not pretend the enemies were complex, they walked forward and died to your aoes, even the big bosses.

aions rifts are big stand and hit fest with simplistic combat, which is again, the point i am making,

do any of these have special hitboxes? Ie can i jump off the rifts boss ground attacks, or is it just a circular zone and hits everything in it reagrdless of their height? can you dodge under them? can you i-frame them via timing without a cooldown based skill?

can you modify your attacks like you can in an arpg? or is "sword strike (2.5gcd)" always gonna be a frontal cone, regardless of if you are crouching, rolling, locked on, or jumping? cause so far: no mmo has dont arpg combat.

every single example you provided are stand and hit mmos, even gw2, with its open world nature and actual ability to dodge roll out of attacks and zones, ultimately limits you to 10 buttons, 5 attacks(one an auto), 1 heal, 3 utility, and an ult, no modifying it based upon your actions.

i think an arpg mmo would be fun, do not get me wrong, but there is a reason it hasn't been done yet.
Ironwu Jul 7, 2024 @ 3:45pm 
Sorry, no.

* The MMO population won't stand for the absolutely stupid and broken quest style used in Elden Ring.

* The toxicity in an open Souls MMO game would be off the charts. Think these forums spamming across the game all the time.

* The elitism and denigration of 'lesser' players will drive most normal MMO gamers away quickly and permanently.

* "Difficult - Repeat it 42 times to learn" combat model of Elden Ring simply would not fit into the MMO model. MMO players would not stand for it. Of course, there is the 'Raid or Die' crowd, but they make up a minuscule percentage of MMO populations.

Just my thinking on it, having played MMOs for thousands of hours and the Souls games in the high hundreds. YMMV
Fenix Jul 7, 2024 @ 3:48pm 
no, no I can't....
Kim Jul 7, 2024 @ 3:51pm 
Originally posted by colui:
i think it can work
Nope.
swolblu Jul 7, 2024 @ 3:59pm 
I think Vindictus season 1 comes close to what I think it'd be like, especially the raids. Facetanking was not viable so you had to learn the boss' attack patterns. Combat was pretty satisfying with all the different ways to chain light attacks into different moves of varying range and mobility (though tbf I only played Lann so I have no idea if the other characters played similarly).

Shame it went down the ♥♥♥♥♥♥♥ from season 2 onwards because of Nexon management - but it was good while it lasted.
scambammer Jul 7, 2024 @ 4:07pm 
m(assively) m(ultiplayer) o(nline).
Half a million online. You could argue this is that 'mmo'
Yes, I can certainly imagine it. Sounds absolutely awful.
zero Jul 7, 2024 @ 4:10pm 
Originally posted by scambammer:
m(assively) m(ultiplayer) o(nline).
Half a million online. You could argue this is that 'mmo'
but its not massively multiplayer, you can get what, 4 people in an instance at once?

thats just your standard multiplayer game, no more a mmo then any other co-op game
SpacePoon Jul 7, 2024 @ 4:11pm 
Originally posted by colui:
i think it can work

Nope.

I'm sure it will happen after Miyazaki retires. But all the smart people will have abandoned the series at that point. Fromsoft will just be Japanese Blizzard at that point and the capitalism continues to win.
scambammer Jul 7, 2024 @ 4:11pm 
Originally posted by zero:
Originally posted by scambammer:
m(assively) m(ultiplayer) o(nline).
Half a million online. You could argue this is that 'mmo'
but its not massively multiplayer, you can get what, 4 people in an instance at once?

thats just your standard multiplayer game, no more a mmo then any other co-op game
semantics. still a half million online
Haru Jul 7, 2024 @ 4:12pm 
Looking at how Fromsoft handles multiplayer and co-op, or bosses in general -

or world design

or enemy design

no. It's really not their strong point.
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Date Posted: Jul 7, 2024 @ 3:23pm
Posts: 31