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Сообщить о проблеме с переводом
Why would i read an essay of someone who opens with a plain wrong statement ?
He does not understand the very core of what he wants to discuss.
And your Malenia example is also wrong.
The difference between fighting Malenia with a level 10 Tiche or Mimic and not using summons at all is not "marginal" its like playing a different game !
I have done Malenia with all kinds of builds, solo and with summons.
the difficulty ranges from 1/10 with Tiche or MImic to 9.5/10 when i fought her level 1 with +0 weapon using double bleed speers. Not even remotly similar experience
now look at the dlc, you clearly don't want a repeat of two years ago where player found in less then a day a build that could be picked up with only a few level of start and could sunlock and dps down all the bosses inducing the last one. you need to get ahead of the player base somehow, this parasitic leveling system is the solution. A mean by which they can tune damage and health values so high it only the most extreme outliers of players that can avoid using them slowing player from just pulling a ER or Ac6 where the only skill you need it can you tap the trigger likes its Mario party.
do not expect soft to come up with better or more streamlined system, they got away with it so now they will just keep pushing this kind of system for as long as they can.
ds2 adaptability would like a word, so not the first time...
Also have you seen the hosts that summon? Dear god they dont even know how to avoid, they have zero situational awareness. Dont get me started on the drop boss where they cant even stay alive long enough for us to drop down to them. Frankly if they have hardly any blessings, I bail out. I am not going to waste my time with idiots.
You can literally make the SAME argument for the base game because if you ignore all tears, seeds and weapon upgrades the game will be a LOT harder, but if you collect and max out your healing, and max out your weapon, you will have a much more easier time.
The two systems are literally the SAME with one being divided up in multiple items to boost power, and other combining all of them into one with increases overall power/defense.
I have my issues with ER, but complaining about a system that has been in the base game since launch and acting like its ONLY an issue in the DLC is strange to me.
I didn't pick up all the golden seeds, but I don't feel it makes much of a difference. Having 1-2 fewer flasks isn't entirely irrelevant, but its not a big deal. Most of them were also along natural paths, whereas the dlc kind of just doesn't have natural paths because the map is too convoluted.
I didn't complain about weapon upgrades because I just looked up where the bell bearings are. Getting 4 bell bearings takes much less time than getting 50 scadutree fragments. And the somber ones I just found naturally, without going out of my way at all.
Overall though, I do think weapon upgrades are a dumb system. I think the idea that I can only try out so many weapons or I'll run out of ancient smithing stones is stupid, and I stuck with the bloodhounds fang throughout the vast majority of my first playthrough not because I loved the weapon so much, but because it was too much effort to go find more somber stones for another weapon.
So you literally did nothing to explain why they are different systems, besides one takes a little bit longer to get. If people don't like the system thats fine, but they must have also hated the system in the base game because unless you were going for a no heal challenge run where you get no upgrades you will have just as much of a hard time getting through content as you would in the DLC if you don't get any scadu fragments.
The scadutree fragments are scattered everywhere, some in pretty obscure spots, like in a corner of the abyssal woods, a place that's mostly empty so people likely wouldn't even bother to explore.
It wouldn't of been so bad if the scavenger hunt was fun, but it's not, you'll come across barely anything during your time exploring in the DLC. It's the worst part of the DLC by far, half the map is nearly barren, some is entirely barren like the fingerprint ruines, and sprinkled in the far corners of some of these barren areas are things you actually might want.
Though i will say one thing, the Scadutree fragments are not the worst, the Sacred Spirit ashes are far worse. I still never found them all, even after i went back and followed a guide.
I don't care about things that don't effect me. The sacred tear system didn't affect me, cause they took very little effort to get. The golden seeds didn't affect me, because simply not getting all of them didn't have a noticeable penalty. The weapon smithing didn't affect my first build because I didn't have to search at all to upgrade my first weapon, I just found the stones natuarlly, though I think it was problematic for build variety.
Scadutree fragments I had to search for, so they affected me.
Though in my opinion the real problem is the convoluted map direction of the dlc. I had weird scadutree numbers for a lot of bosses because the exploration is convoluted (namely I had way too few for Rellana, way too many for the Cerulean Coast and that lower area in the north, and I feel like I should have had more in the 8-10 range for messmer than the 13 I fought him with). I looked up how to get places, because I don't want to go search every dungeon or cave because they link to 1/2 of the map that I can't access in a straight line. I figured I needed to look up fragments after Rellana killed me 30 times, since I'm pretty confident that fight is not meant to be fought on 1 fragment (to be fair, there's like 4 in the starting area, and one of them was in plain sight, so I should have had 2-4), and I don't like searching for stuff.
So an upgrade system that is not just handed to you like candy is a problem? Its not like all 50 of them are needed to beat the game, in fact I would argue that is dependent on the player, as some will be comfortable with getting half and beating the bosses where as some might need all 50 to do the bosses.
And yeah, I know you don't need all of them. I figured that out when I beat every boss after Rellana (haven't fought Bayle or final boss yet to be fair) in under 5 tries. That's kind of a big part of why I don't like the scadutree system, because ignoring it got me killed 30 times by Rellana and paying attention to it made the messmer fight take 3 minutes.
I never ONCE searched ANYTHING on my first playthrough and I found enough fragments to get to +17 which was more then enough to beat all bosses in cluding the final one. So you can give me all the clown awards all you want (or who ever did), but YOU decided to look up all 50 fragments as the game does not require you to have all them to beat it.
Your literally complaining about a choice you made in your playthrough and are acting like the game "forced" you to do it lol.
Like is this complicated? I feel this is like 1+1=2 level logic here and you're confused about it.
tl dr, so I will answer to the title.
scadu fragments are fine. git gud at picking up items from the ground