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well ok i suppose if you use literally the most heavy armor in the game you take normal amounts of damage.
good to know that 98% of the armor in the game is useless though.
as in; anything below verdigris.
what level is this guy btw?
i mean, he better be around 150-200 or this is a useless video.
yeah, he is also using a bunch of incantations and food buffs to obtain the damage negations.
the point being made is that armor is not very good - on its own - specifically.
i get that you're not supposed to just put on armor and facetank everything, but i think its a bit much to ask players to literally stack every damage negation effect in the game on top of super heavy armor on top of a greatshield in order to bring damage down to an acceptable level.
like, what are light and medium builds supposed to do?
if their incantation or food buff falls off they'll get splattered.
You will absolutely notice the difference between heavier and lighter armour, but the overall difference is relatively minor compared to the difference character level makes.
Verdigris Armor ~61% physical DR -> Black Flame = ~74% + Golden Vow = ~77%.
Sure there's difference between them, ~17% more eHP with both buffs, if I didn't butcher the calculations, but do you really want to face tank attacks with either of them? Especially with the high investment into Endurance you'd need to even be able to use the heaviest stuff in the game.
You are right. Armour on its own is not that important but that’s only the case if we don’t use talismans, consumables and spells. Then yeah - we are weak regardless of armour.
Elden Ring has a system that I personally don’t like but many other games are using it. The buffs don’t simply add up but rather multiply each other. It makes a single 10-20% buffs barely noticeable but crazy OP if you stack them. That makes balanced builds kinda weak and full damage buff or full damage negation builds the current meta for pve.
Armour is like a buff as well that multiplies other buffs. Small difference on its own but a very big difference when combined together.
I personally don’t like this mechanics as meta in such games is to have top tier gear and then cast like 10 spells, drink something, eat something, use some weapon skill, use a shield buff skill to multiply the numbers. Nioh took it to extreme where buffing before bosses took longer than a 2s boss fight after that.
However, you can still be relatively tanky with a light armour in Elden Ring. Just a bit less OP.
https://youtu.be/GH9FWpHiQyQ?si=6Chus9Mf7UDrYjTq
I wear Radahn armour and weapons because it look sweet, and i like strength weapons - gigachad all the way xD
If you put all the same points into a damage stat, depending on your weapon scaling you'll probably get more damage than that, though you won't get the stamina from endurance.
Another way of putting it, heavy armor is one of many ways to scale your character's strength. It helps, but you do not need to worry about it specifically.
There's also armors with special effects. Those can make certain builds noticeably more powerful, since they're doubling as armor and a damage increase.
I don't think the weight cap increasing talismans are worth it for heavier armor on medium roll.
Armor sets tell you how much damage resist they give (and you can look at the wiki to see the entire set), so its not very hard to figure out how good it is. A 20% damage resist for instance lowers your damage taken by 20% compared to if you didn't have it. Its self explanatory how effective resists are.
Grabbing a medium armor set is a great way early on to break that 20% main game resistence barrier.
You won't have the means to do so otherwise yet.
All armor pieces are viable for using through to the end of the game. You can dress however you like and it won’t negatively impact you in a noticeable way.
People say armor means nothing and isn't noticeable, but go take a hit wearing Goldmask's armor, then take a hit wearing a full set of Vergigris. It's just night/day, especially if you get invaded and every point of damage you take matters or on bosses.
The largest benefit imo, is the poise you get that allows you to attack through NPC's/Players attacks. People who don't play with armor are either god tier and never get hit or are in denial.