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90% of the armors in the game wont effect your stats unless you use an extremely heavy and robust armor. Majority of your "armor" comes from your Vigor points (HP).
I miss the days when you could upgrade armor but I don't think they are bringing it back. Just put points into your HP and call it a day.
After that it's matter of equipping potential special items that boost stats and/or give special effects when say you poison something. But quite often they aren't that nice looking pieces visually.
If I need more say, Fire Resistance, I just slap on Talisman that provides more of it, without altering my armour.
This.
It gives you some resistance to damage, status effects,
some passive bonuses and effects but It is mostly for fashion.
You can improve your resistance against physical,
elemental and status effect attacks with talismans.
Some armours have unique effects, so keep an eye on those. Mostly though, you wear what looks good.
Inspect every single piece of armor you loot. Some have extremly useful pasive bonus (helms mainly) that increase stats in some case for a price like reducing other (like the burger king glinstone crowns). One of the DLC helms used by actually common enemies (fire knights) boost your HP, stamina and grants more equip load.....no penalty at all so here you have the perfect example about why you should read the armor descriptions.
At the end of the day just make sure you look good (functional fashion!) while having decent mitigation, bonus and negative status resistance.
There, a example of what it used to be my favorite helm during my first blind base game clear after relase and how they tend to tell that you are trading one stat by another.
https://steamcommunity.com/sharedfiles/filedetails/?id=3283943888
Armour is super important.
It may not feel like it early on but when you start combining buffs it can trivialise the game.
I had this argument a while ago with my friends and made this video showing how massive difference armour and damage negation in general can make.
https://youtu.be/iI_p36hZLLk?si=-CPY_YX11PzD9coC
Tired of hearing this for every souls game as if 20% or so DR isn't a massive difference.
Good thing we have expert like you around.
In the expansion you have 3 items granting you a new form empowering certain spells/skills with global damage reduction bonus. Are they viable? Yes and you need to be naked to use them.
The price of the transformations? No poise at all and you have to remove all your armor.
just not in the DLC because the numbers of anything that hits you are wack.
https://youtu.be/nX26vwGJKkg?si=XspR472_yHj8iVJZ
which means if you play with an overleveled character you should totally max out on armor, the effect bcomes very noticable. If you are just on avarage area level, it gets harder to decide wether or not fast roll isnt more important than defense.
a while ago I fought the tree avatar in dragonbarrow on ng+1 fully goated with ng+1 end game level and it was kinda funny how little damage he did.
So e.g. if you started as Vagabond, that set is pretty good and solid for a good chunk of the game, you can even stick with it for the whole game if you choose to focus on other stats over Endurance.
I'd recommend buying the Knight set at the round table though. 51 poise, good damage negation, still pretty light.