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Im guessing youre talking about the one on the Evergaol, yeah most players will be underleveled for that fight and likely die without good skill and knowledge of the fight, so youre better of leaving it for later.
You go about trying different builds until you run out, and then the game is just like "Oh well, go and do all the annoying open world stuff on a new character if you want to try anything new." but I digress.
To stay on topic, I agree with Dollmaker. They're not as hard as their moveset and 90 trillion poise imply.
Yea that's the one. Honestly that's probably the best idea.
But yeah, most people will be really underleved for when they find this Crucible Knight, hes similar to the Tree Sentinel, teaching you to go elsewhere if you cant handle this.
It doesn't have unlimited poise, it has plenty of openings, and running out of stamina is your own fault.
I've beaten many crucible knights on every type of build with every type of weapon, the issue here is 100% you.
To defeat a crucible knight you basically "cuddle" with them and roll into their attacks. You have to learn the patterns though and attack (single L1 attack) whenever they are finished with a combo. I usually walk around them counterclockwise and roll past them on the right.
If you can parry then they become easier. If that is not an option then back to dodge rolling into their attacks or slightly passed them. It requires trial and error but the basic attack patterns for them are always the same. So if you've seen one then you've seen most of them.
Their movesets vary a lot depending on the specific one you're fighting. I'd say the one in the Evergaol outside Stormwind is the easiest one to practice against, and also the safest since you can re-collect your runes without hassle. That one uses a shield, which means a lot of close-range shield-bashes that will always knock-down. Roll to the Left around him, you'll usually evade it and have a moment for a counterattack. For the Tail, always roll into it and be prepared to roll a second time for the follow-up. Shoulder-tackle, grab, and flying charge can all be dodged with a forward-right or forward-left roll at the moment he commits to it, and the momentum will carry him past you and leave his back open for a moment.
Crucible Knights are weak to lightning and resist most other things, especially Holy. Since they wear heavy armor, they basically can't be staggered unless you're using colossal weapons, so don't count on flinches to keep you safe like you can with regular knights and soldiers. Hit and be ready to move, try to avoid committing to combo-attacks.
Also they are not even hard, just strong and tough and their combos are quite easy and fair to deal with.
On the DLC stronger versions of the Crucibles are literally normal respawnable enemies.