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They have never cared that much about PvP balance for those stuck on vanilla. You can get flat out more powerful versions of some talisman's in the DLC. But yeah I always half expected something to be done with that "slot" too. I thought it might have been something else besides a talisman though.
i don't see why that couldn't be done.
it was always a bit weird to be limited to 4 slots even in the base game.
the best part is that the base game actually offers a total of 4 pouches on top of the 1 you start with, you just don't get the 4th one if you already got 3 somewhere else.
there's 1 from margit, 1 from morgott, 1 from enia (finger crone) after getting 2 great runes, and 1 from godfrey (the golden shade of him).
so its kinda obvious their intention at first was to allow 5, but decided to walk back on that, which is immensely limiting imo.
why would it be too powerful?
if anything it would even out some of the atrocious BS "balancing" we got with this DLC.
That's called opportunity cost
It's exactly what makes those builds, well builds
They need to have some sort of weakness even if they were solid all around
I'd love to stick a Great Jar on a caster and instantly get some 20% damage reduction, but for good reasons it ain't so.
i know, hence why i made this thread :D
There's a pretty big difference between Dks1 rings and those of Dks3 for example. The former have more powerful rings because of less slots.
How would it even it out? 4 slots means you have to take some precautions if you want to go full dps or supp talismans. With a fifth slot it will only compound the issue not fix it.
given how the DLC, to put it mildly, is much more difficult than the base game, i think its only reasonable to allow us all 1 more talisman slot.
to say it would be "too powerful" needs proper justification if you are going to be serious about such an argument.
its not like other people will be cheated out of that talisman slot in case you are referring to pvp, they get one too.
how would it even it out?
i dunno, but maybe if i was able to use another tank talisman on top of the ones i already use, i could maybe tank more than 1-2 hits from radahn and not get pancaked because i had to give up my bullgoat for pearl shield, turtle, greatshield, golden braid or dragoncrest.
its like, how is this not a rhetorical issue?
of course having an extra slot would give you a bit of leeway when it comes to the utter bs the game throws at you.
that is, of course, assuming you don't like to flat out cheese the game with formerly broken things like the perfume+rolling sparks and call it balanced.
you know, it would be nice to be able to play the game with a build that doesn't revolve around breaking it entirely...
The DLC have always been challenge content
And the base game is already ball busting compared to Dark Souls, but you can also be much, much more effective.
Outside wearing better armor I really can't say what I would use a 5th talisman slot to make the game "appropriately challenging"
Most times +10% damage is not the answer from more than 1 source
And the argument is not "too powerful"
it's that it ruins the whole point of building varied characters, if I could minmax all my casters to 51 poise then 80% of the armor sets would be irrelevant for example
51 poise is the bare minimum in the meta. you actually want to hit 101.
good luck with that even with a 5th talisman assuming lvl 150 caster build.
btw you can totally achieve that if you are willing to sacrifice a physick effect to gain it.
3 minutes only, though, before you start fat rolling and/or being encumbered.