ELDEN RING

ELDEN RING

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Chemical Cat Jul 4, 2024 @ 10:53pm
General tip for everyone who loves smithscript weapons
Sharpshot, Arrows soaring sting and Arrows sting talismans all affect Smithscript, Messmer's spear and Claws of Night weapons. You're welcome if you didn't know. ♥

EDIT: Thank ya Shard of Manus for doing some more testing and I did follow up testing. I got fairly identical results to them with a weird difference with lock on attacks. Here is there message and mine together and I do await further results from them. My intention was not to mislead anyone, this original post was based off of my prior testing and it seems like I missed some thing.

Originally posted by Shard of Manus:
I have just tested all weapons and all talismans.

Arrow's Reach and Arrow's Soaring StingDO provide bonus range to:
- Throw Distance (only slight) to Greathammer, Axe and the Spear throws.
- Fall-off Damage mitigation to Greathammer, Axe and the Spear throws.

Arrow's Soaring StingDOES NOT:
- Increase damage from Greathammer, Axe or Spear Throws.

Arrow's StingDOES NOT:
- Increase damage from Greathammer, Axe or Spear Throws.

Sharpshot TalismanDOES NOT:
- Increase any damage from any Smithscript weapons, whether on body or headshots.

Smithscript Daggers and Cirque are unaffected by ALL of these talismans.

EDIT - I forgot to test Messmer's Spear. Will do now.

Messmer's Spear
- Range IS increased by Arrow's Reach and Arrow's Soaring Sting.
- Damage is NOT increased by Arrow's Soaring Sting or Arrow's Sting (or Sharpshot Talisman on body or headshot).

Claws of Night
Difficult to test these for range, as they have multiple projectiles with wide spread - however after a fair bit of testing they seem unaffected by all the talismans; with fixed range similar to Smithscript Daggers and Cirque.

PS - I tested weapons in both left and right hand to confirm there were no bug related buffs based on which hand they were equipped.

No other items or gear were used or equipped, exclusively each talisman.

In addition - Arrow's Reach seems to provide slightly more range than Arrow's Soaring Sting (to the weapons that it affects).

EDIT 2 - I re-tested Smithscript Spear even more because I didn't like the last result.

Arrow's Reach and Soaring Sting DO affect the range and throw distance. I'm not sure why previous testing demonstrated that it didn't.

I have just re-tested all my other results and they remain consistent. This was the only outlier.
__________________________________________________________
(This is my response to them)

So hear is my results from testing as well. Same conditions as you, no items, armor and only the weapon I am testing and with or without a single talisman each, right handed, left handed and two handing (how you hold the weapon seemed to make no difference) and my test target was one of the trolls pulling the wagon east of stormveil gate. So that I could make sure all blades from Claws of Night would hit consistently.

Ash of wars do not benefit on any of them from any talisman except Claws of night which gets a damage buff only from Arrow's Soaring Sting.

Smithscript Dagger, Cirque, Axe do not get a range bonus from arrows reach nor damage from sharpshot, but the Axe does get a bonus from sharpshot when locked on (might be weird bug?)

Smithscript Hammer, Spear, Messmer's spear get a bonus from sharpshot, arrows soaring sting range effect and arrows reach only when locked on a target only.

But arrows soaring sting and arrows sting give the damage buff to Smitchscript Hammer, Axe, Spear and Messmer's spear with or without lock on.

Now here is something weird, Claws of Night, Smithscript Cirque, Dagger and Axe all vanish after a set distance when thrown but when locked on to a target these gain the damage buff from sharpshot and arrows soaring sting/arrows sting.

Claws of Night and the Smithscript Axe get even weirder... Without lock on they both get a damage buff from Arrows soaring sting and arrows sting including Claws of Night AOW. But yet, the sharpshot still only did anything if I was locked onto the target.

Nothing affected the shield as my first test concluded.

My theory is this, the thrown weapons Are either coded the same as arrows/bolts or are coded as throwable items like Igons harpoon and pots that also gain buffs from the same talismans.
More over given my results I am certain that the fixed distance weapons, Claws of Night, Smithscript Axe, Cirque and Dagger are treated ass arrows/bolts when thrown given how they reacted to the talismans. With some weird inconsistent mixed results that almot line up with yours aside from only the lock on difference I mentioned above.
Last edited by Chemical Cat; Jul 5, 2024 @ 12:12pm
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Showing 1-15 of 22 comments
Ergosensi Jul 4, 2024 @ 10:55pm 
o7
LuckyCheshire Jul 4, 2024 @ 11:02pm 
:estusfull:
BingusDingus Jul 4, 2024 @ 11:06pm 
That's actually useful information, didn't know that. here, have an award.
Chemical Cat Jul 5, 2024 @ 1:37am 
Originally posted by BingusDingus:
That's actually useful information, didn't know that. here, have an award.
Why thank ya ♥
Shard of Manus Jul 5, 2024 @ 1:47am 
You sure about that?

I already tested Sharpshot and it didn't make a difference. I will test the others now.
Chemical Cat Jul 5, 2024 @ 1:48am 
Originally posted by Shard of Manus:
You sure about that?

I already tested Sharpshot and it didn't make a difference. I will test the others now.
It affects the damage value on throws
Dr.Abscondus Jul 5, 2024 @ 1:49am 
Dueling shields are considered to be two handed weapons so you can use that talisman for them.
Chemical Cat Jul 5, 2024 @ 1:51am 
Just to be more clear, I wrote this super later and its super later haha, those talismans affect the damage value of the throws, the hammer, axe, two spears do get a buff to range and damage while the dagger, shield, cirque and claws of night only get damage buffs from them as they have a fixed range
Are you doing the tests yourself?
Chemical Cat Jul 5, 2024 @ 1:53am 
Originally posted by Dr.Abscondus:
Dueling shields are considered to be two handed weapons so you can use that talisman for them.
Huh? The talismans I listed are meant for arrows/bolts but affect the new throwing weapons. They wouldnt affect the dueling shields.
LuckyCheshire Jul 5, 2024 @ 1:54am 
Originally posted by Shoggoth:
Originally posted by Dr.Abscondus:
Dueling shields are considered to be two handed weapons so you can use that talisman for them.
Huh? The talismans I listed are meant for arrows/bolts but affect the new throwing weapons. They wouldnt affect the dueling shields.
I think he's just throwing in a random mostly-unrelated tip.
Chemical Cat Jul 5, 2024 @ 1:54am 
Originally posted by Duchess Thy Strength:
Are you doing the tests yourself?
Yeah already tested them myself, the biggest difference shows on Messmer's spear, Claws of Night, Smithscript hammer and spear.
Killer Beast 77 Jul 5, 2024 @ 2:05am 
Originally posted by Shoggoth:
Originally posted by Duchess Thy Strength:
Are you doing the tests yourself?
Yeah already tested them myself, the biggest difference shows on Messmer's spear, Claws of Night, Smithscript hammer and spear.
so the Thor build will still do 2k dmg eheheh thanks a lot
Shard of Manus Jul 5, 2024 @ 2:14am 
I have just tested all weapons and all talismans.

Arrow's Reach and Arrow's Soaring Sting DO provide bonus range to:
- Throw Distance (only slight) to Greathammer, Axe and the Spear throws.
- Fall-off Damage mitigation to Greathammer, Axe and the Spear throws.

Arrow's Soaring Sting DOES NOT:
- Increase damage from Greathammer, Axe or Spear Throws.

Arrow's Sting DOES NOT:
- Increase damage from Greathammer, Axe or Spear Throws.

Sharpshot Talisman DOES NOT:
- Increase any damage from any Smithscript weapons, whether on body or headshots.

Smithscript Daggers and Cirque are unaffected by ALL of these talismans.

EDIT - I forgot to test Messmer's Spear. Will do now.

Messmer's Spear
- Range IS increased by Arrow's Reach and Arrow's Soaring Sting.
- Damage is NOT increased by Arrow's Soaring Sting or Arrow's Sting (or Sharpshot Talisman on body or headshot).

Claws of Night
Difficult to test these for range, as they have multiple projectiles with wide spread - however after a fair bit of testing they seem unaffected by all the talismans; with fixed range similar to Smithscript Daggers and Cirque.

PS - I tested weapons in both left and right hand to confirm there were no bug related buffs based on which hand they were equipped.

No other items or gear were used or equipped, exclusively each talisman.

In addition - Arrow's Reach seems to provide slightly more range than Arrow's Soaring Sting (to the weapons that it affects).

EDIT 2 - I re-tested Smithscript Spear even more because I didn't like the last result.

Arrow's Reach and Soaring Sting DO affect the range and throw distance. I'm not sure why previous testing demonstrated that it didn't.

I have just re-tested all my other results and they remain consistent. This was the only outlier.
Last edited by Shard of Manus; Jul 5, 2024 @ 2:37am
Shard of Manus Jul 5, 2024 @ 2:23am 
To the OP - please put my response as the answer to this thread so people can immediately see what the effects of the talismans actually are and won't be misled.

I don't know how you tested your damage, but you have missed something. I imagine you failed to account for damage fall off and weren't consistent with the exact distances of your throws etc. -- or weren't paying attention to areas of the body being hit.

I replicated my damage tests with consistent results to ensure they were accurate.
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Date Posted: Jul 4, 2024 @ 10:53pm
Posts: 22