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I think some bosses are gonna be harder/easier depending on your build, not really the fact the bosses are difficult. If you want to talk about aggravating bosses, the Fire Giants might be up there for me.
The most enjoyment you'll have in gaming is always something just a bit above your current skill level
Gael's boss fight is archaic at this point in time. He does three attacks then tposes and waits for you to attack him or his moves take so long to hit that you can get easy hits off with his starting animation. All of his moves all highly telegraphed
The bosses are mostly Malenia-level of hard and for the same reason (insanely damaging attacks).
Sekiro doesn't have any bosses that wipe you out in 2 hits.
Sekiro allows you to make a bunch of mistakes and still win.
Divine lion really generously rewarded you for strafing correctly and rolling into him at the right times so you were behind him during certain moves, which gave you big punishes, not to mention being able to keep track of where the lightning and ice is to avoid damage. Fun fight.
Messmer tested your ability to separate different visual cues during combos, like whether he does the slow horizontal swipe, which indicates he'll follow up with a slow thrust, or he does a quick stab, which indicates he'll finish with a quick flourish instead. There's a bunch of other combos he can chain into which just makes the fight ♥♥♥♥♥♥♥ sick.
Midra is just an endurance test, which I liked. He's tanky, but he has simple patterns and big punish windows, and he incentivized being aggressive so you could keep him staggered more often.
Bayle was just a ♥♥♥♥♥♥♥ gauntlet. Big, fast aoes, a heavy focus on positioning so that you were able to hit the head properly during his punish windows, and a lot of strafing required to avoid the lightning AOE's in second phase. Sick ass fight, felt like midir on crack.
I don't really remember metyr, she was kind of easy outside of that one laser attack, but her vibes were cool, reminded me of ebrietas. Not much to say about her idk.
And radahn was awful and I have zero praise for that fight till they make it less visually cluttered.
Still, pretty solid score for most of the bosses. It's harder than previous fromsoft games, but it still hasn't reached "difficulty for the sake of it" tier yet, y'know?
For example, pre-nerf one shotting chariot is a difficult content yes? But is it fun to play to instantly die every time a pixel of chariot hitbox hits the player? I doubt it, that's why fromsoft admit such mistakes and made a revision.
Don't get me wrong, I don't mind hard and difficult content way above my skill ceiling, that's why I persevere through the final boss without shield cheese or summons. But is it fun? Unfortunately that was not the case.