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This means that chaining rolls together is faster, and makes it less likely for you to be hit by a roll catch etc. - spamming rolls is easier.
Medium roll will leave you more vulnerable and won't be as fast.
I guess the devs designed it this way because of the limited number of buttons on controllers (so that sprint can be on the same button), but it comes at the cost of jank.
You can fix this with a macro, so that you dodge on tap, and sprint from a separate button.
Light/medium have the same recovery. So doing them in succession is the exact same speed
The talismans that male you take more damage but dodge (or back step on the other) better definitely make you dodge things then think 'that should have hit me'
And to my surprise there was a noticeable difference. I got away from stuff I was so sure I was going to get hit and some fights were straight up easier with light weight load. I didn't feel like I was taking that much more damage either.
I felt I still died to same amount of hits / to same string of boss combos like I was with heavier armors (meta 51-52 poise) if I messed up.
This was my personal feeling when I played with light weight load for the first time after exclusively playing medium weight builds before such a long time. Definitely recommend trying both weight classes and see which one you prefer.
I don't do invasions but I can tell in PvP if you have light roll you are really hard to get cornered. And if you combine long reaching weapon with that you stand a better chance to deal with multiple opponents (of course this works in PvE as well).
There are lots of moves that light load help dodge. Like Messmers stab stab stab stab in the air. Can't really dodge it, but with light load I'm able to get under him and it misses me.