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Also if you want to try it, do yourself a favor and start with a combat focused class and not a mage. Magic plays very differently and especially early on trivializes a lot of combat so it doesn't really set you up with a good understanding of the fight mechanics
Admittedly, this was before they added the message informing players that the game has a tutorial that you miss if you just take the path set out for you (seriously, having the method to start the proper tutorial require you to jump into a hole that looks like it'll kill/hurt you as a new player is still an inexplicable design choice.) And so this lead to my first hour not knowing the 70% of the game's controls or combat mechanics until I discovered the tutorial existed. Even then, more than 2 hours.
First time I tried the game I was unaware that you could get your runes back lol. Got frustrated and refunded. Waited a while and tried it again. Also - keybinds are horrible so one has to adjust. I adjusted.
For me it took about 5-6 hours on my 2nd attempt for it to really 'sink in'. Play it with headphones and just explore while that ethereal music playing........... yeah it did it for me. Very trippy. Was hooked.
of course, you can always use a guide to quicken the learning-- but that isn't for everyone and guides rob the mystery of these games away from you.
Play the game, fight things with a fighter class character and see, if you like the combat system, which is the focus of the game and the cryptic and mysterious design. No one holds your hand, there's a barebones tutorial and you won't understand much that's going on and probably also miss a lot in the first playthrough without guides.
And regarding difficulty, there is balance and the game is fair, so if you encounter seemingly impossible to fight enemies, you might be somewhere, you shouldn't be yet, so go somewhere else.
I'm of the thinking that Oblivion is vastly superior to Skyrim though so my opinion is probably as useful as anyone else's.