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You also liked how it was an entire area dedicated to one uniteresting NPC with no story?
Can get talisman from grape head
church
dope madness bossfight
while the zone is shallow, it was still kind of neat to explore and get those things.
anyway parry them and move on
Fromsoft clearly tried to create a reference to a typical japanese horror games here and in my opinion it was successful to some extent.
Also change the useless "hide in bushes notes" to "listen to the shadows, be fast or be dead".
This way would be more appropriate for the setting I think.
I wanted to fight more of the madness merchants and trolls, and they could've added cool stuff like frenzied versions of those altus golems, and now they're so ♥♥♥♥♥♥♥ they don't even hold axes or bows anymore, they just get on all fours and start swatting at you in a panic. Or maybe frenzied tree sentinels, since we're in a forest. I don't know, ♥♥♥♥♥♥♥ anything.
Why make this entire ass area if you're going to copy-paste madness rats and weird elephant people all over it? The stealth section is cool for like 2 seconds and then you get bored of it, and the actual legacy dungeon is short as ♥♥♥♥.
Literally the only saving grace of this area is midra, peak boss fight.