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It is a shame for a game company not to be able to do the following in this type of game. But the game is more interesting than that.
- There is no option to attack in the direction the camera is facing.
I have the camera pointed behind me, but I can't attack in that direction unless I turn my character back. With this feature, there is no need for the ridiculous and suspicious feature called “lock on”. I can fight with a free camera. Ironically, however, this feature allows for surprise attacks in multiplayer.- The lock-on behavior is weird and difficult to use.
It is possible to lock on to an enemy behind a fence and not lock on to the enemy in front of me, or to lock on only to the head of a dragon when you are facing the dragon. The interface to change it is also a pain in the ass.- The camera doesn't zoom out at all on huge enemies. And the camera moves overhead excessively in close combat.
I don't know how devs keep up with this old-fashioned camera work.The camera work is not as good as Blood Will Tell.