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That's why casuals are upset about difficulty. They have high self-esteem, but the game tells they aren't good enough. unmatched expectation and reality cause frustration, and casuls are mad cuz bad
I've played all of these FS games many times and did a lot of coop to beat the bosses again and again, and really they dropped some serious BS with this DLC.
They pushed the slider too far to a point where many seasoned players don't enjoy the process.
Maybe they are now targetting people who just want some challenge and like to waste time learning arbitrary AI patterns.
Before that the main topic of these games was the story and the atmosphere, the challenge was there just to emphasize the story, it was not there for its own sake.
This DLC is poorly designed. Empty world, weak mobs, boring lore, horrible boss fights. It feels like they just made it for the sake of making a hard challenge.
I think there's much more worthwile challenges in life (learning languages, playing instruments, crafts, arts etc.) than winning over a computer lol
I beat him and my opinion is he worse than bed of chaos. Too hard to beat him as intended, too easy if cheese.
I try to help peple in boss fights but mostly they die before I'm even through the portal. That's a bit frustrating somehow. I understand if that happen sometimes but on some days it happens 5 or 10 times in a row... Makes me thinking they didn't explore the world, collecting shards etc, just running from boss to boss.