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Open world was a bad idea.
I like large interconnected areas kinda like what dark souls 1 had.
I don't think the idea of open world souls is flawed, but I think fromsoft's design philosophy of "oh, we don't really have enough content to fill these massive areas we've modeled, but we don't want them to go to waste so we'll just add them anyways. Put some crabs and a hippo in it, people won't care" is super flawed, and leads to a really, really boring experience. 9 times out of 10 I find myself just rushing through the open areas to get to more exciting content, which sucks when they put the essential upgrade materials for the DLC in said open world.
If they drop this design philosophy, and downscale open world to be sized for the amount of content in the game, I'm down for open world anything. ♥♥♥♥, open world BB sounds ♥♥♥♥♥♥♥ amazing as long as it's scaled for the amount of content IN BB.
I really don't get all the hate on the open world, tbh. Game's beautiful. Love just chilling in spots enjoying the ambiance. Everyone always says it's "empty" too, all the time, but the game is loaded with stuff all over the place(except for the "first" finger zone in the dlc, I really hated that place and it genuinely felt empty, or like, unfinished). Just because there's not a talisman at every cliffside, doesn't mean the game is "empty".
A lot of it is repeated content is the problem, which makes you want to start ignoring it. I had fun killing the first 2 furnace golems. I did not have the motivation to fight the other 6. I thought the stone birds were neat in the first area, I stopped wanting to fight or even look at them when they were like the entire population of cerulean coast, fissure depths, gravesite plains, and enir elim.
I just think there needs to be less areas/space between the interesting content. That would allow them to focus on adding more engaging additions to the open world instead of trying to go for quantity over quality. They could add more enemy variety to hinterlands and abyssal woods, they could make scadutree fragments be locked behind puzzles or minibosses instead of just...sitting there randomly around the world, and they could just generally make exploration feel less monotonous.
If you open up these areas and fill them with more enemies, they will have no other purpose than to be here as scarecrows and nothing else.
it would also make the game bigger so you would have to create a much bigger story to force you to investigate these areas, there would be no point without it.
If you change the bloodborne story to fill in the areas, it will automatically not be bloodborne but something else that resembles it for better or worse.
can it be done ? probably
will it be good ? unknown
will it be bloodborne ? no.
horrible idea