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There is, quite literally, no counterplay possible.
It comes out too fast to react for most people and can be delayed so you can't realistically dodge it.
Oh, but that wasn't enough. FROM said lets give it massive range for the attack as well as the dash, plus it will leave multi-hit residual huge AoE slashes that will stagger you nearly no matter what (except maybe Endure? but it would be a bad trade regardless and they can use it to prevent trade back by using closer to you to dash further past you). You can't block it with a shield either, btw.
Surely you thought we were done with how OP it was right? No, we're not.
It can inflict status effects off the multi-hits, has several sets of hitboxes in the entire move, has such fast cast and recovery frames you can nigh perma stagger lock entire groups (1 vs 4 invasion? DIE). I mean it when I say a single player can stagger lock an entire team using this and just spamming it. Even if you did randomly dodge it the status effects go through i-frames, too, per usual engine behavior.
Oh, icing on cake you duck so a lot of attacks go over your head cause why not.
If Bloodhound Step was Super Sayian then Swift Slash is SS4 Gogeta or whatever he was called from that nonsense DB GT.