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Whereas in other games the parry window is tuned to just before an attack hits you, in this game it's just as enemy's attack starts to shift momentum towards you. So way too early, it's incredibly unintuitive.
But once you get used ot it it does work consistently. I dunno why they keep this timing, it must be a legacy thing or something.
the number of people that make strong objective statements about the game being "poorly designed" or "inconsistent" when what they mean is "i have trouble with X thing" is crazy
also, i just leave my computer on. i'm not very good. i'm patient and i don't blame the game for stuff when i fail at it
i think the parry tool needs to collide with the attack swing, so you need to know when the hit will happen and press parry a certain amount of time in advance. same as Dark Souls, yeah. once you get it, it becomes muscle memory and then the only issue is knowing when the hit will happen and reacting at the right time
There's a reason that so many people use shield for all these level1 not hit runs etc.Because its the easiest method to do it.
Im honestly dissapointed how easily people can cheese even the last dlc boss with the shields.
The mechanic is just badly designed.
I hope they nerf shield parry properly this time because it never truly got a big enough nerf when it became obvious how broken it is in base game.
Feels way better and more consistent imho.
I disliked the Sekiro deflect, not because I could not pull it consistently (I could and it is the easiest thing to pull out at Sekiro), I disliked because I dont like the mechanic. Only games I ussed parry and felt good was For Honor and The Surge 2.
Don't try to parry every attack. Stick with the easy ones first. Delayed attacks usually have a small tell before the actual attack (Margit is a good example of this).
Also: you can stick Carian Retaliation or Golden Parry on a rickety wooden shield to minimize equipment load.
Also: I wish pushing through made you a parry god... but if you do land them, feels pretty good!
source with startup, active, and delay data[eldenring.wiki.fextralife.com]
"Parrying is the worst designed mechanic in the game by far." LOL i can parry just fine and have no issues with i even in PvP aswell
If you are 0.2s or 0.1s faster or slower your reaction cue will be different.
there is a particular reason to it. I-frames of the parry are not starting immediately as you pushes parry button. There are a few vulnerability frames in the beginning of the parry animation. Also there are few vulnerability frames in the end of the parry animation. This leads to a strange situation, where you pressing button right on attack telegraph, but game punishes you for good reaction time with delayed attack, so it strikes through parry animation.