ELDEN RING

ELDEN RING

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bog Jun 30, 2024 @ 7:20am
Triple Buffering?
Has anyone else noticed that there seems to be triple buffering in this game?
Despite the FPS being locked at 60, this amount of input lag cannot be justified by just that.

Is there any way to disable this or should I just get used to the input delay?
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Showing 1-4 of 4 comments
you can try going in nvidia graphic setting thingy, set triple buffering to off and see if it's any different
Raikugen Jun 30, 2024 @ 7:27am 
If you have an Nvidia GPU try setting it to Fast sync in the control panel, and set the game to borderless window for best latency.
Dusk of Oolacile Jun 30, 2024 @ 7:29am 
Triple buffering is an OpenGL thing. Elden Ring isn't DOOM, it's DX12, not OpenGL. The question makes no sense.
bog Jul 6, 2024 @ 11:29am 
Originally posted by Dusk of Oolacile:
Triple buffering is an OpenGL thing. Elden Ring isn't DOOM, it's DX12, not OpenGL. The question makes no sense.
I'm not sure what to call it, so I called it triple buffering cause it seems to have the same effect. The game is locked at 60 so there's naturally going to be some feeling of delay, but I still feel like it's MORE than what 60 fps would do.
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Showing 1-4 of 4 comments
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Date Posted: Jun 30, 2024 @ 7:20am
Posts: 4