ELDEN RING

ELDEN RING

Näytä tilastot:
Midir vs BAYLE
Which did you like more?

I thought the bayle fight was perfect other than head hits. Midir always used to lower his head for a hit after he whiffs his combo. Bayle is rarely that considerate, so I have to hit his belly, leg, stump or tail.
< >
Näytetään 16-24 / 24 kommentista
I really like the atmosphere of Bayle's fight, and his music picks up nicely in the 2nd phase - but it's otherwise a very meh boss in my opinion.

He's just this fat blob that swings around and shoots fire lightning - I don't really like his moveset, and Fromsoft relied way too much on big AoEs for his fight. There isn't much to him lorewise beyond having a fight with Placidusax.

Overall, Bayle wasn't that fun to me. It didn't feel like I was facing an opponent, it just felt like I was dodging a bunch of big explodey AoEs. It's my main gripe with a lot of the bosses in this DLC -- it doesn't feel like I'm dodging the boss. I'm paying more attention to a bunch of big FX screen flashbangs instead of trying to have a real fight.

My favourite bosses of this DLC were Midra, Metyr, Romina and Rellana - because they were the fights that felt more like traditional fights. A few AoEs, but nothing too silly. I felt like I was actually battling the enemy I was facing, and not their hitboxes.

----

When it comes to Dragon fights, two stand above all the rest in quality.

Midir and Sinh.

Midir had atmosphere, decent lore, good music and a good moveset. He moves around his arena a lot, but once you learn where his moves have him end up you don't spend much time running around and you can punish well. His fight heavily encourages going for his head, but doesn't punish you too harshly for trying -- it stays in reach for plenty of punish after his attacks. Dragons in Elden Ring suffer from chronic stretchy neck where they're always lifting it way too high, and punish windows are stupidly small such as that you nearly always have to be perfecting where you end up after an attack just to get a hit in.

Sinh had great atmosphere, good lore and music ripped straight from Kalameet (which means great music). He also had a fantastic moveset and fight. Brilliant fight, and a great ending to the DLC.
I like Midir's aesthetic more. Seeing the dark glitter off his wings was iconic af. Plus his fight was more engaging and his attacks, especially his Godzilla laser, were cooler imo.

Bayle's cool too. He looks like a legless Balrog. But the only thing that was really interesting about him was his beef with Placidusax.
I like Midir more. I also think Midir to be a way more difficult boss.
Midir is far better. Bayle is basically Midir but smaller head that moves too much and gives you too little punish window especially on phase 2. Midir is tough but he wasnt designed for the sake of toughness.
midir, because I can actually see whats going on. With HDR on, getting flashbanged nonstop second phase bayle is stupid.
Viimeisin muokkaaja on keefypants; 1.7.2024 klo 1.28
Haven't beaten Bayle yet but I like Midir in every aspect more. music/atmosphere/fun/looks
Bayle felt like a monster hunter boss and I love that. While midir is a classic I definitely prefer bayle.
Bayle is cool but camera f**** up regularly. Managing camera by unlocking is impossible due to boss aggression levels of Elden Ring.

So Midir wins.
bayle is better cuz.... CURSEE YOU BAYLEEE!
< >
Näytetään 16-24 / 24 kommentista
Sivua kohden: 1530 50

Lähetetty: 30.6.2024 klo 7.03
Viestejä: 24