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https://eldenring.wiki.fextralife.com/Winged+Crystal+Tear
Look the average player isn't going to pull anything close to that off. So I don't think RL1 0 blessing necessarily proves anything about whether the boss is fair or not.
But at the same time, how the ♥♥♥♥ does that prove the OP's point? What is a generic thrusting sword with no bleed/frost the broken weapon in the game now or something?
I mean I suppose he probably had light dodge, but lets assume that 1-2 of the attacks there are impossible to consistently dodge with medium (he does have a couple of attacks that seem very hard to dodge). If you've got a bunch of armor and hp, as a normal player would, you can eat an occasional hit.
Its like malenia, most people probably never figured out how to fully dodge waterfowl, but at least in my case I didn't have to. I got it down to 2 hits consistently, and it ceased to be a problem (I kept getting killed by the one where she launches clones at you but that was just me being bad and not bothering to learn the pattern to dodge it, that attack is consistently dodgeable).
Don't get me wrong, attacks that require frame perfect or close to it dodges (which I think he has but I'm not looking into frame data myself or anything) are not a good design. But a guy no hitting the boss is not somehow proof of that.
I actually lol'd at that. You've definitely not fought him, or are just screwing around. There is no "kiting him" 10/11 times he springs at you as soon as you step through the fog gate and will leave you with 3-12% health if you used a Mimic's tear.
He can close the gap way too easily.
https://www.youtube.com/live/mHhR8K2g3No?si=Kh1tx6JCVdZ5lWPA
I guess LMSH is just a talentless noob for using a shield and the best armor, weight for stat wise, in the game, right?
"Literally any melee build"
So as if Faith/Int builds aren't screwed enough by their own decisions and the spells the game provides, they have to use a mimic tear to respect if they started a caster class?
Wow, you're really proving OP wrong, dude. Very solid points.
Also, I've never seen him take those little "breaks" he does between 2:48-3:01. Hell, he's not even that passive in phase 1 when I fought him. LMSH probably would of wrapped his playthrough up way easier if Radahn was at .85 speed and taking those boof hits between combos, imo.
However, the majority of the playerbase isn't going to be nearly as good as Ongbal. And theres some attacks in Radahn's kit that are just straight up impossible to avoid if you don't use things like Shields, RoTM, Deflect Tear, etc. Even if you CAN do him hitless with a ton of practice, Radahn is still a badly designed boss.
How many drinks did you have before typing this?
Am I not able to use that sword on the final boss?
2nd phase you do need to dodge, so before you cheese first phase that way, play around with him a dozens times and learn to dodge all his moves, because those are the exact moves he'll be using 2nd phase plus miquella shooting his white stuff everywhere.
Don't use the savage version BTW, base game lion's claw is still the best.
You CAN use anything in the game, but it might or might not make the fight alot harder for you.
I think his second phase needs to be fixed, so that his attacks are more readable through the light attacks and Miquella's hair. And that the light beams need to be more consistent on where they spawn during certain attacks. Besides that he's a hyper aggressive boss, if you can do Bayle you can do Radahn.
BAYLE is very methodical. Every time I got hit by bayle, I know I deserved it. All his attacks are telegraphed and there is little randomness. One of the most enjoyable fights.
Radahn phase 2 is random af, miquella just randomly spamming his white stuff all over the place, I felt it was very unfair, and hated the fight, despite winning it.
For me I beat him upon changing to a different build, but I think it was actually placebo. I *believed* this build was now the one. Then I got better and better and didn't give up and I beat his ass. One of the greatest feelings of my entire life.
Man you didn't even read. I was talking about the design of the boss. What makes this boss difficult?
- Absurdly long combos
- More than a half of his attacks are delayed, meaning that if you don't time it perfectly you will get hit by the next one 100%
- Uncomprensible AoE
Don't get me wrong the boss is pretty cool, but for the average player it feels like an absolute chaos and RNG. Compare it with Malenia, that is an actual good design and enjoyable difficulty.
There is a rolling only run, but it requires camera unlock exploits, only proving further that they don't give a ♥♥♥♥ anymore with their boss design, and also that soulskids will defend anything even after they probably just used a greatshield to bypass it. If one yahoo on the internet finds some unintended way to do it, then it's just another masterpiece design. Praise Miyazaki.