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As for repeating enemies: judging by the comments a good number of people can't even stand the idea to learn movesets of the existing enemies, so not sure if adding more is a good idea.
I don't mind it that much because open fields like these do look beautiful but it's definitely frustrating the first time you play when you are exploring and not finding much
So yeah I was pretty disappointed by the intended design of the open world lmao
Sometimes I'll run around for like 45 minutes trying to figure out where to go, then turn right down some corned, and notice theres a piece of a railing missing, which is a sure sign to drop down, which gives me access to a completely new section of the map.
So, no, I dont. I just think you dont know what youre talking about. It's an "open world" game.. If you dont like that, go play a platformer, go play an RTS, go play an FPS. It says specifically "Open World".. Now youre going to come in her and complain about that?
Have you ever made a video game before?
Youre complaining about reused enemies? Have you ever made a video game?
You dont even know.
In terms of your actual argument though, all you described were that you see new areas of the map often, which I'll admit, is nice. You turn a corner, you get a nice new view. I still remember seeing cerulean coast for the first time and being pretty wow'ed. But that's all it is, pretty views. After the 10 or so seconds when you get over the nice scenery and start actually exploring, you get bored quick.
Cerulean coast is perfect for this actually. It is mostly just empty with blue flowers. It's a segue area into a much better area, but it's pretty damn big for a segue area. It has a random demi-human queen, some blue worms and crabs, and a random ♥♥♥♥ off hippo you need to go through jagged peak to get to, and that is kind of it when it comes to notable featues of cerulean coast. And it's not even the worst offender of this.
I'll complain about an open world when it plays less like an RPG and more like a walking simulator, yes.
If for you, Open world = Empty world, i'm greetly sad about your open world past's game experience.
Elden Ring's open world is beautiful to explore, but... there are too many areas that feel empty...(Not much enemy or thing to discover / to do)
Majority of them are just not a threat. Doesn't give good exp and don't drop valuable stuff.
Messmer knights are a minor threat but can be one shot with the exception of the horse rider and elite versions.
The Blue worms are not a threat and you most likely have a ranged weapon attack to deal with them. Not that they are a threat close up.
I think the biggest threat you can encounter is the Flame Knights but just dishing out damage on range with bow and then use weapon skill when he/she gets closer still makes them relatively easy.
The base game outside of the underground section was pretty flat, but this DLC had me wondering "how do I get there" and when I finally figured it out it was all the more rewarding.
Those dual wielding circlet guys ♥♥♥♥♥♥ me up for like half my run till I learned how to parry them too
I'm an offline player and had to throw in the towel on one of them after 3 hours of searching. No spoilers but there is 0 chance I would have ever discovered it organically without player messages - which are largely left by other people who looked up the guides from the data miners. This is why old games did exploration secrets this way and they wouldn't be discovered for years, vs now where you have thousands of people poring over the technical side of the game files/clipping out of bounds so they can be the first ones to release the info