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Сообщить о проблеме с переводом
The other ♥♥♥♥♥♥ part about this is that you cannot even start the Festival of Radahn without first starting Blaidd's quest. Can't use the optional boss excuse anymore either since he is now required to even access the DLC.
Off the top of my head, the quests that give you zero direction at all are;
Nepheli Loux
Gatekeeper Gostoc
Hyetta
Millicent, mostly.
and more.
Some of them aren't so bad, like alexander, so long as you find him the first time, which isn't hard as he's right off the main path and you can hear him, you'll just come across him as you follow the main paths of the game. But others are entirely missable like Boc, didn't even come across him in my first playthrough.
Don't understand what it is with fromsoft fanboys pretending it isn't what everyone knows it is. Everyone knows their quest design is terrible and requires a guide to follow, it's not even a debate.
I think the people that like how obscure it is not because they actually found and completed them on their own, they just like the idea that others are struggling. I remember fightincowboys inital review of Elden Ring and he was like yeah this game is amazing but I talked to some lady who asked me for grapes and then never saw her again? That was actually his main critique was that side quests were just very hard to follow.
its more organic and on the player to explore and workout the clues and hints that get dropped both my environmental queues and the cryptic hint filled dialogue of the npc's
its also great for replay. you can find stuff you missed multiple throughways later.
people that say you need guides and whatnot to play from-soft games make me sad. what other developers do things like having an illusory wall behind an illusory wall that opens into a whole +1 or 2 zones and hours of content. every other developer has the mindset of "hey we spent X millions making these zones and quests, lets force the players to go do them in a way that's impossible to miss"
Fromsoft want you to miss things. they want your journey and discoveries to be unique and feel rewarding to work out what to do. they don't spoon feed you and im thankful for it.
i hate other games "greetings traveller! i need you to go collect X item from this man over there, let me mark him on your map so you cant possibly miss him!"
now that kind of quest system i find super lame and doesn't feel rewarding in the slightest.
huur duur i can follow a map icon to get loots im so clevers.
and if thats what you prefer to do. use an external guide. don't ruin the games with ubisoft cooties :)
Fromsoft design is king :D
It's impossible to do Ranni's quest by accident, because you are required to follow specific steps with nothing to guide you. Some of it, yes. But her quest involves some really obscure jank that requires you to actually think about and TRY and do.
https://eldenring.wiki.fextralife.com/Ranni+the+Witch
You're not doing all that by accident. That is 100% intentional.