ELDEN RING

ELDEN RING

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Why all Souls games have terrible quest systems
The fact that you have to exhaust dialogue to even progress in quests is just baffling. Usually its 2 times you talk to a person but some quests require you to talk to them until their dialogue is exhausted which could be more than 4 times. And the new dlc with the St Trina where you have to die 4 to 6 times to get the summon and armour is bad game design.

If the devs intentions were to make a game where you are supposed to miss out on quests then fine they did an amazing job but they are really limiting gameplay and storytelling because they cant figure out how to code multiple lines of dialogue into one interaction.

TLDR: Exhaust Dialogue is a lazy and poorly designed mechanic leading to missed quests and storytelling in the game. (Edit: Wow, not to mention those quests that require you to EMOTE and quests that are hard locked once past a certain point without the game telling you)
En son Mark tarafından düzenlendi; 1 Tem 2024 @ 20:11
Sayfa başına: 1530 50

Gönderilme Tarihi: 29 Haz 2024 @ 19:44
İleti: 160