ELDEN RING

ELDEN RING

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Joeycentral 29 Jun 2024 @ 6:55pm
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Ringed City DLC is better
As someone who loved the ♥♥♥♥ out of Elden Ring and played the game constantly for a year and a half, I am slightly disappointed with the DLC. No, it isn't because it is too difficult. I beat all the main game's bosses no hit with just about every build you can think of without summons including Malenia. Hell even the artificial difficulty like the ♥♥♥♥♥♥♥♥ camera angle in boss fights like Golden Hippo and Dancing Lion or the true combo ♥♥♥♥♥♥♥♥ in the final boss fight I can forgive.

What I hate is the exploration. It's almost as if you absolutely need guides in order to not wander around for many hours like an ♥♥♥♥♥ wondeirng where you have to go to find the next boss.

I beat the final boss of the DLC, yet I left 50% of the other bosses alive because these areas require extensive exploration. Sorry, but I dont want to spend many hours exploring and going back to previous dungeons just to find out that I missed one little turn that leads to an elevator that takes you down to another area, or you have to collect an emoji in a random location and you use that emoji to unlock another secret area. How the ♥♥♥♥ are you going to know that without using guides?

Ringed City did not have this problem. It was linear, areas were fun to explore, and boss designs were soo much better especially Slave Knight Gael compared to the sorry excuse of a second phase this final boss has. It's not even a contest when it comes to whether The Ringed City is better than SOTE and that comes from someone who considered Elden Ring better than DS3.
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Diposting pertama kali oleh Porcelain:
Diposting pertama kali oleh hemorrhage911:

Everyone ran past things....as if that isn't being done in Elden Ring .You guys talk so much BS, it's so absurd.

The way people latch onto the newest toys with little to no critical thinking is just ridiculous. Elden Ring base game > Dark Souls 3 base game DS3 DLCs > Elden Ring's DLC.

I cannot fathom how anyone can come out of this garbage DLC thinking otherwise. There were jokes about which overused enemies from the base game would show up in the DLC....and they actually did it. But suddenly, that's forgiven because nearby there's a cookbook for some crappy pots.
The DS3 DLC suffered from reused enemies...in fact they even reused the dragonslayer armor boss. Also the ringed city was insanely bare with lack of enemies when they did have them.

The exaggeration here that the Ringed City had the equivalent of reused enemies to what we see in the Elden Ring DLC, factoring in their sizes, is just ridiculous.

Every single area in The Ringed City and Ashes of Ariandel had new enemy types - the reused enemies actually made sense. Lothric Knights were at the beginning of the DLC because we were standing in a distorted Lothric - Dreg Heap had little poison boys because it's an area from Dark Souls 2. The only other uninspired enemy in there were the skeletons. Nobody is going to complain about Dragonslayer Armor because you got good loot from it.
Trash Panda 30 Jun 2024 @ 2:20pm 
Diposting pertama kali oleh hemorrhage911:
Diposting pertama kali oleh Porcelain:
The DS3 DLC suffered from reused enemies...in fact they even reused the dragonslayer armor boss. Also the ringed city was insanely bare with lack of enemies when they did have them.

The exaggeration here that the Ringed City had the equivalent of reused enemies to what we see in the Elden Ring DLC, factoring in their sizes, is just ridiculous.

Every single area in The Ringed City and Ashes of Ariandel had new enemy types - the reused enemies actually made sense. Lothric Knights were at the beginning of the DLC because we were standing in a distorted Lothric - Dreg Heap had little poison boys because it's an area from Dark Souls 2. The only other uninspired enemy in there were the skeletons. Nobody is going to complain about Dragonslayer Armor because you got good loot from it.
"....its an area from Dark Souls 2." Yes thats called reused assets. COMPLETELY NEGATING YOUR POINT. they took a whole area from dark souls 2. Reusing assets is fine, so long as it makes sense and does well, but it was LAZY as ♥♥♥♥ in RC. Ashes one big new enemies were the crow/assassin guys, half giants and Tree Women. Everything else and i mean EVERYTHING else was reused. The Wolf boss was a C- fight and Freyja while a cool fight and being one of the few bosses with a Phase 3 in all souls games, was lakcluster as ♥♥♥♥. You just parried her or back stabbed her and won. EVERY BOSS or damn near every boss was extremely stunnable and parriable to a MAD degree. RC was gimmick after gimmick, but dressed up by REALLY good environmental story telling, great music and an interesting story.

SOTE - every single area has new enemy types. Alll of them. Whats your point here? Both SOTE RC had new enemie types, but they both also reused enemy types, but RC did it CONSTANTLY. "Oh hey a bug guy i hope he doesn't grab me. Oh hey a ringed knight oh but this one has TWO SWORDS OMG." And no Dragon Knight didn't have good loot he had his armor set, which was heavy as ♥♥♥♥ but drip as hell. Every area in SOTE has wicked suit of armor or cool AOW or new weapon or new book to help you craft things. Just because YOU don't use the crafting system to help you (you also probably don't use Perfumes) doesn't mean its a bad system, means you're dumb for NOT using a resource the game gives you.
Ringed city was GOATed. This is a decent expansion, not really worth the wait if I'm being honest. I think the community will eventually get on board with that sentiment but it will take some time I'm sure.
Diposting pertama kali oleh Trash Panda:
Diposting pertama kali oleh hemorrhage911:

The exaggeration here that the Ringed City had the equivalent of reused enemies to what we see in the Elden Ring DLC, factoring in their sizes, is just ridiculous.

Every single area in The Ringed City and Ashes of Ariandel had new enemy types - the reused enemies actually made sense. Lothric Knights were at the beginning of the DLC because we were standing in a distorted Lothric - Dreg Heap had little poison boys because it's an area from Dark Souls 2. The only other uninspired enemy in there were the skeletons. Nobody is going to complain about Dragonslayer Armor because you got good loot from it.
"....its an area from Dark Souls 2." Yes thats called reused assets. COMPLETELY NEGATING YOUR POINT. they took a whole area from dark souls 2. Reusing assets is fine, so long as it makes sense and does well, but it was LAZY as ♥♥♥♥ in RC. Ashes one big new enemies were the crow/assassin guys, half giants and Tree Women. Everything else and i mean EVERYTHING else was reused. The Wolf boss was a C- fight and Freyja while a cool fight and being one of the few bosses with a Phase 3 in all souls games, was lakcluster as ♥♥♥♥. You just parried her or back stabbed her and won. EVERY BOSS or damn near every boss was extremely stunnable and parriable to a MAD degree. RC was gimmick after gimmick, but dressed up by REALLY good environmental story telling, great music and an interesting story.

SOTE - every single area has new enemy types. Alll of them. Whats your point here? Both SOTE RC had new enemie types, but they both also reused enemy types, but RC did it CONSTANTLY. "Oh hey a bug guy i hope he doesn't grab me. Oh hey a ringed knight oh but this one has TWO SWORDS OMG." And no Dragon Knight didn't have good loot he had his armor set, which was heavy as ♥♥♥♥ but drip as hell. Every area in SOTE has wicked suit of armor or cool AOW or new weapon or new book to help you craft things. Just because YOU don't use the crafting system to help you (you also probably don't use Perfumes) doesn't mean its a bad system, means you're dumb for NOT using a resource the game gives you.

The reused asset, big brain, had a purpose. There was lore behind that happening. Also the dreg heap, in general, wasn't "reused" - it was recreated for DS3 due to....lore reasons. And they placed two enemy types from that area into it....because it's an area referencing DS2. HURR DURR

Didn't read the rest. Here's some string for your effort, Tarnished.
Trash Panda 30 Jun 2024 @ 2:24pm 
Diposting pertama kali oleh Enron+:
Ringed city was GOATed. This is a decent expansion, not really worth the wait if I'm being honest. I think the community will eventually get on board with that sentiment but it will take some time I'm sure.
You just described all souls games life and end with that, All of them go HYPE - a year maybe 2 later - things die down as people completed the SINGLE PLAYER GAME and did the things - Pvpers keep it alive and new people buy the game and experience it (Elden Ring more then any other game so far) - DLC drops hpye is real repeat. A year or two later and this game will be back to a lower end player base, but probably bigger then most other souls games. Then a couple years form now they'll come out with their next title and it'll repeat.
Trash Panda 30 Jun 2024 @ 2:27pm 
Diposting pertama kali oleh hemorrhage911:
Diposting pertama kali oleh Trash Panda:
"....its an area from Dark Souls 2." Yes thats called reused assets. COMPLETELY NEGATING YOUR POINT. they took a whole area from dark souls 2. Reusing assets is fine, so long as it makes sense and does well, but it was LAZY as ♥♥♥♥ in RC. Ashes one big new enemies were the crow/assassin guys, half giants and Tree Women. Everything else and i mean EVERYTHING else was reused. The Wolf boss was a C- fight and Freyja while a cool fight and being one of the few bosses with a Phase 3 in all souls games, was lakcluster as ♥♥♥♥. You just parried her or back stabbed her and won. EVERY BOSS or damn near every boss was extremely stunnable and parriable to a MAD degree. RC was gimmick after gimmick, but dressed up by REALLY good environmental story telling, great music and an interesting story.

SOTE - every single area has new enemy types. Alll of them. Whats your point here? Both SOTE RC had new enemie types, but they both also reused enemy types, but RC did it CONSTANTLY. "Oh hey a bug guy i hope he doesn't grab me. Oh hey a ringed knight oh but this one has TWO SWORDS OMG." And no Dragon Knight didn't have good loot he had his armor set, which was heavy as ♥♥♥♥ but drip as hell. Every area in SOTE has wicked suit of armor or cool AOW or new weapon or new book to help you craft things. Just because YOU don't use the crafting system to help you (you also probably don't use Perfumes) doesn't mean its a bad system, means you're dumb for NOT using a resource the game gives you.

The reused asset, big brain, had a purpose. There was lore behind that happening. Also the dreg heap, in general, wasn't "reused" - it was recreated for DS3 due to....lore reasons. And they placed two enemy types from that area into it....because it's an area referencing DS2. HURR DURR

Didn't read the rest. Here's some string for your effort, Tarnished.
Lol, and theres LORE reason for reusing assets in SOTE as well OMG its like its trying to tell a story or something :O. And no the reason it reused assets from DS 2 wasn't good story telling it was just the same story from DS 2 "The cycle that has been continuing is destroying the world and your choice doesn't matter cuz its all gonna fade anyways and the cycle ENDS. CLAP CLAP CLAP" They just wanted ot show you the stuff from 2 to reuse those assets because they didn't want to invent new assets cuz they were lazy as ♥♥♥♥. Also they implemented a lot of those assets VERY badly.
Diposting pertama kali oleh Trash Panda:
Diposting pertama kali oleh Enron+:
Ringed city was GOATed. This is a decent expansion, not really worth the wait if I'm being honest. I think the community will eventually get on board with that sentiment but it will take some time I'm sure.
You just described all souls games life and end with that, All of them go HYPE - a year maybe 2 later - things die down as people completed the SINGLE PLAYER GAME and did the things - Pvpers keep it alive and new people buy the game and experience it (Elden Ring more then any other game so far) - DLC drops hpye is real repeat. A year or two later and this game will be back to a lower end player base, but probably bigger then most other souls games. Then a couple years form now they'll come out with their next title and it'll repeat.

What are you even on about? He's addressing the honeymoon phase. The last DLC by Fromsoftware is going on 7 years old and is still considered to have some of the best content in all of the games. The Bloodborne DLC is still considered top tier. DS1 DLC has iconic bosses, Artorias arguably influenced the change in Fromsoftware's boss design going further. DS2's DLCs are generally considered better than the base game and a major step up.

This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
WelTigZ 30 Jun 2024 @ 2:31pm 
BS post. Nice farming, tho
Diposting pertama kali oleh Trash Panda:
Diposting pertama kali oleh hemorrhage911:

The reused asset, big brain, had a purpose. There was lore behind that happening. Also the dreg heap, in general, wasn't "reused" - it was recreated for DS3 due to....lore reasons. And they placed two enemy types from that area into it....because it's an area referencing DS2. HURR DURR

Didn't read the rest. Here's some string for your effort, Tarnished.
Lol, and theres LORE reason for reusing assets in SOTE as well OMG its like its trying to tell a story or something :O. And no the reason it reused assets from DS 2 wasn't good story telling it was just the same story from DS 2 "The cycle that has been continuing is destroying the world and your choice doesn't matter cuz its all gonna fade anyways and the cycle ENDS. CLAP CLAP CLAP" They just wanted ot show you the stuff from 2 to reuse those assets because they didn't want to invent new assets cuz they were lazy as ♥♥♥♥. Also they implemented a lot of those assets VERY badly.

Yeah, lore reasons that somehow in a land that has been hidden for thosuands of years somehow has every single species from the base game in it. Apparently it wasn't hidden well enough. Let's not even get into the fact that the most frequent "new" enemy is just a reskinned enemy from Ashes of Ariandel. I think the only new attack it has is that it spits poison instead of bleed maggots.

It sure was fun facing commoners from the base game...except this time they are cloaked in shadow, or untouched basic dragons, or big plant shooting magic, oh and another omen killer...and 5 more ulcerated tree spirits...and more magma wyrms.

The frequency of overused assets and enemies in this DLC is much worse than any previous Souls game and that's because they stretched themselves thin. They have no quality control at Fromsoftware anymore.
JocularJosh 30 Jun 2024 @ 2:40pm 
Diposting pertama kali oleh hemorrhage911:
This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
That's because ER is their most successful game yet that attracted A LOT of casual gamers to the mix.

Pretty much every DLC they made, so far, has been harder than the base game so FromSoft veterans expected as much from this DLC. The casual gamer didn't. Hence so many people complaining around here.

There was always someone complaining when a new DLC dropped. Every single DS2 DLC had people whining and calling it trash, the only difference to ER being that SotET is already WAY more popular than even DS2 itself.
Trash Panda 30 Jun 2024 @ 2:41pm 
Diposting pertama kali oleh hemorrhage911:
Diposting pertama kali oleh Trash Panda:
You just described all souls games life and end with that, All of them go HYPE - a year maybe 2 later - things die down as people completed the SINGLE PLAYER GAME and did the things - Pvpers keep it alive and new people buy the game and experience it (Elden Ring more then any other game so far) - DLC drops hpye is real repeat. A year or two later and this game will be back to a lower end player base, but probably bigger then most other souls games. Then a couple years form now they'll come out with their next title and it'll repeat.

What are you even on about? He's addressing the honeymoon phase. The last DLC by Fromsoftware is going on 7 years old and is still considered to have some of the best content in all of the games. The Bloodborne DLC is still considered top tier. DS1 DLC has iconic bosses, Artorias arguably influenced the change in Fromsoftware's boss design going further. DS2's DLCs are generally considered better than the base game and a major step up.

This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
And uhh whats the average player base of those games these days...maybe 100 people? MAYBE? They're holding up REAL well. I will agree again for the third time that YES RC is a good DLC, but its enemies and bosses are EXTREMELY lack luster. Gale is just that GOOD and the story of the DLC is that GOOD that people over look the TRASH that the rest of it is. 90% of the DLC gives you nothing beyond Slabs and sometimes a weapon, but since the weapon system in DS 3 is bad and theres only really like 10 good weapons in the whole of the game (including DLC) most of them are just inventory waste. ♥♥♥♥ Claymore or Zweihander or any of the Black Knight ♥♥♥♥ (all reused weapons from previous souls titles) straight swords and FIRE MAGIC were 90% of that games meta. RC is empty AF and some of the best things it gives you is just +X version of an already existing ring. SOOOO MANY people complained about RC bosses over and over and OVER that people were getting banned for mentioning it. Midir/Gale/Pvp boss were the only HARD bosses and 2 of those Midir and PvP boss were only hard because of extermely bad gimmicks, but both had an easy as ♥♥♥♥ counter to them. GALE though Gale is peak.

Bloodborne is also a game with like 8 good weapons TOTAL and almost all of those are DLC, the base weapon Hunter's Axe is pretty solid through and through. most builds are either GO Magick and win or go pure strenght or pure dex. Most weapons were boring as ♥♥♥♥ and were barely distinguishable from the rest. Gun builds were niche and typically bad (aside from my love the cannon) and its frame settings are still ♥♥♥♥♥♥♥ OFFAL. It's pvp scene was DOG ♥♥♥♥ and still is, its online play is ALSO the worst in ANY souls games and thats saying something.

DS 1 the only good thing about that game is the DLC. Manus was insane. DS 2 was and still is widely accepted to be the worst souls game and was only accepted to be TOLERABLE because its DLC was that good and even then most people still ♥♥♥♥♥♥♥. GOD i hated playing in those days because of the constant ♥♥♥♥♥♥♥♥.
Diposting pertama kali oleh hemorrhage911:
Diposting pertama kali oleh Trash Panda:
You just described all souls games life and end with that, All of them go HYPE - a year maybe 2 later - things die down as people completed the SINGLE PLAYER GAME and did the things - Pvpers keep it alive and new people buy the game and experience it (Elden Ring more then any other game so far) - DLC drops hpye is real repeat. A year or two later and this game will be back to a lower end player base, but probably bigger then most other souls games. Then a couple years form now they'll come out with their next title and it'll repeat.

What are you even on about? He's addressing the honeymoon phase. The last DLC by Fromsoftware is going on 7 years old and is still considered to have some of the best content in all of the games. The Bloodborne DLC is still considered top tier. DS1 DLC has iconic bosses, Artorias arguably influenced the change in Fromsoftware's boss design going further. DS2's DLCs are generally considered better than the base game and a major step up.

This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
Artorias is Gwyn but harder. To provide players the same kind of challenge and wonder as the base game, the DLC from DS1 was made more difficult by drawing inspiration from Gwyn's design. Since then, Fromsoft has included this feature in all of their games. DLC bosses are consistently more difficult than bosses in the main game.

Numerous "souls veteran(s)" detested the DLC for Bloodborne, DS3, and the current Elden Ring. This is by no means a new incident. The issue is that casuals joined the hate train as well. Players who are locked in the same way they played the base game and won't adjust to the changes are swarming review sites and forums. Refusing to employ the tools the game gives you, such as buffs or summons, to overcome the challenges it presents is a self-inflicted handicap. It is also insane to refer to fighting the bosses as a "chore" since each one of them is there to test you at certain points in the game.

Even though Isshin is regarded as one of the greatest bosses Fromsoft has put out, the same folks who labeled fighting Isshin as a "chore" are also saying the same for Elden Ring. They will remain here till the end of time, having started the cycle with artorias. In the meantime, they keep purchasing games from fromsoft, which does little to break the loop.
JocularJosh 30 Jun 2024 @ 2:46pm 
Diposting pertama kali oleh hemorrhage911:
Diposting pertama kali oleh Trash Panda:
Lol, and theres LORE reason for reusing assets in SOTE as well OMG its like its trying to tell a story or something :O. And no the reason it reused assets from DS 2 wasn't good story telling it was just the same story from DS 2 "The cycle that has been continuing is destroying the world and your choice doesn't matter cuz its all gonna fade anyways and the cycle ENDS. CLAP CLAP CLAP" They just wanted ot show you the stuff from 2 to reuse those assets because they didn't want to invent new assets cuz they were lazy as ♥♥♥♥. Also they implemented a lot of those assets VERY badly.

Yeah, lore reasons that somehow in a land that has been hidden for thosuands of years somehow has every single species from the base game in it. Apparently it wasn't hidden well enough. Let's not even get into the fact that the most frequent "new" enemy is just a reskinned enemy from Ashes of Ariandel. I think the only new attack it has is that it spits poison instead of bleed maggots.

It sure was fun facing commoners from the base game...except this time they are cloaked in shadow, or untouched basic dragons, or big plant shooting magic, oh and another omen killer...and 5 more ulcerated tree spirits...and more magma wyrms.

The frequency of overused assets and enemies in this DLC is much worse than any previous Souls game and that's because they stretched themselves thin. They have no quality control at Fromsoftware anymore.
The difference being that ER is an open world game, a HUGE one at that, while the Dark Souls a very linear games that are about 1/4th of the size and lenght of ER.

Reused enemies are bound to happen in open world games and since the DLC is open world as well it is to be expected in there as well. With how big these areas/worlds are you can't seriously expect them to create new enemies for every. single. damn. area. That's just unrealistic and as far as enemy variiety goes, ER is pretty much the best open world game out there. EVERY single open world game reuses enemies and I can't think of one that gets even close to the amount of variiety ER offers.

Now take Dark Souls games. Linear, rather short (compared to ER at least) and they don't offer the same amount of varriety. Even those games have reused enemies/bosses. Even the DLCs. I have no idea why that is okay to you but ER reusing enemies is not. It is way worse when a linear game reuses enemies imo but even then it doesnt really matter since all their games are amazing games.

Hell, they easily could have sold SotE as its own damn game. That's exactly what other companies are doing.
Diposting pertama kali oleh JocularJosh:
Diposting pertama kali oleh hemorrhage911:
This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
That's because ER is their most successful game yet that attracted A LOT of casual gamers to the mix.

Pretty much every DLC they made, so far, has been harder than the base game so FromSoft veterans expected as much from this DLC. The casual gamer didn't. Hence so many people complaining around here.

There was always someone complaining when a new DLC dropped. Every single DS2 DLC had people whining and calling it trash, the only difference to ER being that SotET is already WAY more popular than even DS2 itself.

It's not just casual players criticizing it.

And Dark Souls 3 had a pretty big jump in terms of sales. There were a lot of casual players who hopped into that game, still didn't get the reviews this is getting.

Simple fact is, Fromsoftware fumbled here. From a gameplay standpoint they are getting hit with it being so hard it's no longer fun, you have lore junkies talking about how messy the story is.
Trash Panda 30 Jun 2024 @ 2:47pm 
Diposting pertama kali oleh JocularJosh:
Diposting pertama kali oleh hemorrhage911:

Yeah, lore reasons that somehow in a land that has been hidden for thosuands of years somehow has every single species from the base game in it. Apparently it wasn't hidden well enough. Let's not even get into the fact that the most frequent "new" enemy is just a reskinned enemy from Ashes of Ariandel. I think the only new attack it has is that it spits poison instead of bleed maggots.

It sure was fun facing commoners from the base game...except this time they are cloaked in shadow, or untouched basic dragons, or big plant shooting magic, oh and another omen killer...and 5 more ulcerated tree spirits...and more magma wyrms.

The frequency of overused assets and enemies in this DLC is much worse than any previous Souls game and that's because they stretched themselves thin. They have no quality control at Fromsoftware anymore.
The difference being that ER is an open world game, a HUGE one at that, while the Dark Souls a very linear games that are about 1/4th of the size and lenght of ER.

Reused enemies are bound to happen in open world games and since the DLC is open world as well it is to be expected in there as well. With how big these areas/worlds are you can't seriously expect them to create new enemies for every. single. damn. area. That's just unrealistic and as far as enemy variiety goes, ER is pretty much the best open world game out there. EVERY single open world game reuses enemies and I can't think of one that gets even close to the amount of variiety ER offers.

Now take Dark Souls games. Linear, rather short (compared to ER at least) and they don't offer the same amount of varriety. Even those games have reused enemies/bosses. Even the DLCs. I have no idea why that is okay to you but ER reusing enemies is not. It is way worse when a linear game reuses enemies imo but even then it doesnt really matter since all their games are amazing games.

Hell, they easily could have sold SotE as its own damn game. That's exactly what other companies are doing.
This guy gets it.
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Tanggal Diposting: 29 Jun 2024 @ 6:55pm
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