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The exaggeration here that the Ringed City had the equivalent of reused enemies to what we see in the Elden Ring DLC, factoring in their sizes, is just ridiculous.
Every single area in The Ringed City and Ashes of Ariandel had new enemy types - the reused enemies actually made sense. Lothric Knights were at the beginning of the DLC because we were standing in a distorted Lothric - Dreg Heap had little poison boys because it's an area from Dark Souls 2. The only other uninspired enemy in there were the skeletons. Nobody is going to complain about Dragonslayer Armor because you got good loot from it.
SOTE - every single area has new enemy types. Alll of them. Whats your point here? Both SOTE RC had new enemie types, but they both also reused enemy types, but RC did it CONSTANTLY. "Oh hey a bug guy i hope he doesn't grab me. Oh hey a ringed knight oh but this one has TWO SWORDS OMG." And no Dragon Knight didn't have good loot he had his armor set, which was heavy as ♥♥♥♥ but drip as hell. Every area in SOTE has wicked suit of armor or cool AOW or new weapon or new book to help you craft things. Just because YOU don't use the crafting system to help you (you also probably don't use Perfumes) doesn't mean its a bad system, means you're dumb for NOT using a resource the game gives you.
The reused asset, big brain, had a purpose. There was lore behind that happening. Also the dreg heap, in general, wasn't "reused" - it was recreated for DS3 due to....lore reasons. And they placed two enemy types from that area into it....because it's an area referencing DS2. HURR DURR
Didn't read the rest. Here's some string for your effort, Tarnished.
What are you even on about? He's addressing the honeymoon phase. The last DLC by Fromsoftware is going on 7 years old and is still considered to have some of the best content in all of the games. The Bloodborne DLC is still considered top tier. DS1 DLC has iconic bosses, Artorias arguably influenced the change in Fromsoftware's boss design going further. DS2's DLCs are generally considered better than the base game and a major step up.
This is the first DLC where I'm seeing fans this divided on if it's even on par with the base game let alone if it's the best DLC or not.
Yeah, lore reasons that somehow in a land that has been hidden for thosuands of years somehow has every single species from the base game in it. Apparently it wasn't hidden well enough. Let's not even get into the fact that the most frequent "new" enemy is just a reskinned enemy from Ashes of Ariandel. I think the only new attack it has is that it spits poison instead of bleed maggots.
It sure was fun facing commoners from the base game...except this time they are cloaked in shadow, or untouched basic dragons, or big plant shooting magic, oh and another omen killer...and 5 more ulcerated tree spirits...and more magma wyrms.
The frequency of overused assets and enemies in this DLC is much worse than any previous Souls game and that's because they stretched themselves thin. They have no quality control at Fromsoftware anymore.
Pretty much every DLC they made, so far, has been harder than the base game so FromSoft veterans expected as much from this DLC. The casual gamer didn't. Hence so many people complaining around here.
There was always someone complaining when a new DLC dropped. Every single DS2 DLC had people whining and calling it trash, the only difference to ER being that SotET is already WAY more popular than even DS2 itself.
Bloodborne is also a game with like 8 good weapons TOTAL and almost all of those are DLC, the base weapon Hunter's Axe is pretty solid through and through. most builds are either GO Magick and win or go pure strenght or pure dex. Most weapons were boring as ♥♥♥♥ and were barely distinguishable from the rest. Gun builds were niche and typically bad (aside from my love the cannon) and its frame settings are still ♥♥♥♥♥♥♥ OFFAL. It's pvp scene was DOG ♥♥♥♥ and still is, its online play is ALSO the worst in ANY souls games and thats saying something.
DS 1 the only good thing about that game is the DLC. Manus was insane. DS 2 was and still is widely accepted to be the worst souls game and was only accepted to be TOLERABLE because its DLC was that good and even then most people still ♥♥♥♥♥♥♥. GOD i hated playing in those days because of the constant ♥♥♥♥♥♥♥♥.
Numerous "souls veteran(s)" detested the DLC for Bloodborne, DS3, and the current Elden Ring. This is by no means a new incident. The issue is that casuals joined the hate train as well. Players who are locked in the same way they played the base game and won't adjust to the changes are swarming review sites and forums. Refusing to employ the tools the game gives you, such as buffs or summons, to overcome the challenges it presents is a self-inflicted handicap. It is also insane to refer to fighting the bosses as a "chore" since each one of them is there to test you at certain points in the game.
Even though Isshin is regarded as one of the greatest bosses Fromsoft has put out, the same folks who labeled fighting Isshin as a "chore" are also saying the same for Elden Ring. They will remain here till the end of time, having started the cycle with artorias. In the meantime, they keep purchasing games from fromsoft, which does little to break the loop.
Reused enemies are bound to happen in open world games and since the DLC is open world as well it is to be expected in there as well. With how big these areas/worlds are you can't seriously expect them to create new enemies for every. single. damn. area. That's just unrealistic and as far as enemy variiety goes, ER is pretty much the best open world game out there. EVERY single open world game reuses enemies and I can't think of one that gets even close to the amount of variiety ER offers.
Now take Dark Souls games. Linear, rather short (compared to ER at least) and they don't offer the same amount of varriety. Even those games have reused enemies/bosses. Even the DLCs. I have no idea why that is okay to you but ER reusing enemies is not. It is way worse when a linear game reuses enemies imo but even then it doesnt really matter since all their games are amazing games.
Hell, they easily could have sold SotE as its own damn game. That's exactly what other companies are doing.
It's not just casual players criticizing it.
And Dark Souls 3 had a pretty big jump in terms of sales. There were a lot of casual players who hopped into that game, still didn't get the reviews this is getting.
Simple fact is, Fromsoftware fumbled here. From a gameplay standpoint they are getting hit with it being so hard it's no longer fun, you have lore junkies talking about how messy the story is.