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Maybe these same players explore the DLC more and then find the near empty areas or the fact that the loot they missed is just another stupid stone and string and realize it was even worse than they initially thought and the problems go beyond difficulty....
This DLC is concentrated snowfields expanded. What is generally considered the worst part of the base game is now a $40 DLC.
that is around 10 times the players on PC alone, not even with consoles in mind which usually attract even more people.
You can NOT compare these stats. You just can't.
Also have you EVER checked the reviews for any Dark Souls DLC? They don't even come close to the amount of reviews this DLC has already and a lot of people are still playing it.
Hell, look at ashes of ariandel for DS3. It has MIXED reviews with people calling it too short and just too little in general.
Exactly my point. Every DLC has been known to be harder than the base game.
The base game was already pretty rough for most casuals but spirit ashes saved them.
The DLC topped that. And on top of the higher difficulty you now have a different way to level which most people didnt even bother to look into at first.
The base game already was considered "empty".
The vast majority of items you can find are pretty much useless.
And that's precisely what people like me love. I explored because I wanted to see the world, not because I thought I'd find some top-tier item.
That fact alone literally destroys your entire point.
Dark Souls 3 sold 8 million before it jumped to 10 million the past couple years. Dark Souls 1 and 2 sold around the same. It was a pretty big jump and, again, new players didn't bomb the reviews.
And yes you can compare - Souls games have ALWAYS been known for it's difficulty. Yet casual players/new players embraced these games and reviewed them well.
There are fundamental design problems that many feel the bosses have in the DLC that is making the difficulty feel unfair. Some complained about this in the base game and many now feel like that with the DLC.
There are problems that won't be able to get fixed in the DLC unless they go in and rework bosses and add in new content. The most they are going to do is nerf health and power of some bosses, but that doesn't change the issue with their design.
was the only good boss in that dlc
Ashes of Ariandel is criticized for it's length, not for it's design or it's content. It's a legitimate criticism. Many felt it was overpriced for being so short.
It's not criticized as much anymore because you can get it bundled and it's connection to the ringed city.
Yet the base game didn't get review bombed....
Wonder why that is.
Even the DLC alone already sold more than 5 milion copies in less than one week. That is already half of what DS3, the base game, sold altogether in its lifetime.
As for reviews you are talking about the base game now. Both games have a very positive rating with ER having WAY more reviews altogether.
As for DLCs, as I already stated Ashes or Ariandel is actually worse reviewed than SotE.
Not much to say there since you didn't adress that.
Because ER is their easiest game yet.
The DLC ranks up the difficulty by a lot and on top of that has a new leveling system that most people seemed to have ignored for some reason.
Something I, once again, already explained to you.
There is a reason I disect your comments the way I do. That way I can respond to everything you say. Unlike you.
Subjective.
Lots of people don't complain about it.
I'd even go as far as saying the vast majority of people don't complain about it and that is the reason why the ratings for the DLC are going up as more time passes.
Look at the reviews of Ashes of Ariandel. Go ahead. Amuse me.
Again, subjective.