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번역 관련 문제 보고
if you're just an average player like the rest of us, then those were lies about easily you 100% completed the series without guides AND were one of the people who helped write guides for the games cause you helped figure out how to complete some of the obscure stuff so early on. if they weren't lies, then you need to get it thru that thick skull of your how absurdly good a player of these games you are. you are not average if you can and did do all that. you don't understand how absurd that is to claim. stop acting irrationally like this
Especially delusional mindset to have from a person "helping make a guide" because you're doing something under the presumption that people would need guidance lmfao. Coming in trying to annoy people for their opinions is so weird from that Panda person.
I didn't really mind the world being kinda empty because i'm always happy to just -look- at things and say "PWETTY!" but I completely understand other people being disappointed at the empty space and enemy re-skins.
The Camera.
Mind you, I thought the DLC was pretty good/ok. Oh, and i'll just say this again, THE LORE IS ♥♥♥♥!
"But without an alternate progression system people would just steamroll the DLC by overleveling!" We already have a solution for that, it's called softcapping.
In addition to this, the fact that a lot of people seem to be cheesing most bosses is, to me, a clear sign that they are a failure in game design. Bosses used to be the best part of Souls games and players would complain about not being able to fight them again, fighting a boss was its own reward. Now a lot of people would rather look up a build to essentially skip them than actually engage with them and learn their patterns.
That aside ♥♥♥♥ the amount of rats too. I can give a rat's ass.
This.
Bosses needed extra hp bars/phases (or a lot larger hp pool) and to offset that should do less damage and as mentioned elsewhere in this thread "have more breaks" in/between their combo chains to allow us to heal/get more than 1-2 hit counterattacks in. This would lead to longer fights that feel more rewarding to learn/master and then finally beat (with no flasks remaining), similar to their main bosses in recent previous games (e.g. Sekiro, Ringed City, Malenia in base ER etc).
Currently boss fights are over too quickly (they kill you quickly, or you kill them quickly - even more so once you pump up your skadu blessing), which doesn't feel as satisfying as those previous games/bosses mentioned.