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Or you know, don't use those features, you're not forced to play with anybody or with any of those features.
I'm not trolling, but also you didn't read the post well enough cause the problem isn't healing or Co Op.. It's bad boss design lmao
You want bosses to do nothing for a little bit every now and then, is that your truest desire?
The final boss I found lots of spots for exactly one heal, two and you get hit.
Nah my truest desire is to actually be able to play the game and use my build instead of dodging a 6-hit combos back to back to back
crazy how you say all that without knowing exactly how i'm playing. Cause I do all that and the boss is still ♥♥♥♥ lmao
See that's the thing. I don't think "Conform to this specific playstyle and throw away your build for this 1 boss" is good advice nor is it good design for a boss.
You could parry in combination with other styles. If you're a caster I'm sure you could parry>cast a spell then parry until you get riposte and cast a big ass spell while he's knocked down. You could use spirit ashes and/or summon so you can just free cast.
Be creative
What's crazy about it? One of two things is happening, both of which are natural.
1) Panic healing after getting hit, resulting in further punishment by the boss
2) Healing at improper times, allowing the boss to punish you
Either way, there are means to ensure you always get a pot off successfully without being punished. Bosses have recovery times that vary by attack. If Radahn just finished his spinning move that finishes with a slam and the ground erupting, that's a safe time to heal without punishment. If he's done a quick cross slash forward, the recovery is very fast and not a safe time to heal.
I spoke more about #1 as more people fall for that when they begin panicking about their health. I thought #2 was more obvious and easier to execute correctly. Perhaps I was wrong. But if you're struggling with #2, then you're likely not fully recognizing the boss' patterns.