ELDEN RING

ELDEN RING

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i have 2026 vision fear me Jun 29, 2024 @ 6:17am
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Do people even try to learn the boss attack patterns before trying to beat the bosses ?
I've read through, a LOT of complaints regarding bosses or general difficulty, and it's like most people don't even bother trying to learn the attacks first. I died to the final boss, like under a hundred times, maybe less like 75 or something, but most of the time was spent trying to figure out how to dodge the attacks and when i can attack back.

In short, limit test. I understand not being able to lion's claw guts build hurts people's overwhelmed brain, but for the love of God learn the attack patterns first. I ended up first timing Bayle on my second playthrough simply because i knew when i can attack and what to expect after each of his moves after dozens and dozens of deaths, testing and making mistakes.

And the final boss is a good design. People simple don't know how to approach him. So many of the previous bosses and enemies share similar attacks to him. Rellanna teaches you to dodge long combos, to pay attention to how she holds her swords, which would foreshadow her next attack and to find openings in her combos to retaliate. Messmer teaches you to NOT backroll, as you'll get hit by his flames from his weapon slashes. The same is with the final boss.

One piece of advice I'd give, is to fight his first phase, as if it's his second, you'll end up evading the aftershock damage simply because of the habits you made from his first phase.

However, i will say there's two of his attacks that i still don't know how to dodge/consistently dodge, being his double slash and cross attack, and the 5 time slam attack.

And people complaining about long combos... have you played against Margit ? Even after he finishes a combo, he can randomly punish you, trying to punish him with his golden daggers, which can easily extend into him starting another combo right after.

From how i'd put it, the DLC bosses teach you to dance with them, to find a flow of dodging and finding openings. And honestly, i prefer that to a lot of base game bosses.
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Showing 1-15 of 160 comments
DiscoContidie Jun 29, 2024 @ 6:21am 
Whining became mainstream during DS3's boom in popularity. It only got worse from there, although sekiro's community is actually pretty decent from what I remember. People would rather complain about bosses than actually getting good
كريس Jun 29, 2024 @ 6:26am 
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"I died to the final boss, like under a hundred times, maybe less like 75 or something, but most of the time was spent trying to figure out how to dodge the attacks and when i can attack back."

Sounds fun. So glad I did not bother with this.
Originally posted by Porcelain:
Whining became mainstream during DS3's boom in popularity. It only got worse from there, although sekiro's community is actually pretty decent from what I remember. People would rather complain about bosses than actually getting good
Yeah, that's usually the case with games becoming mainstream with a large audience. As that Helldiver dev put it, a Game for everyone is a game for no one. I've seen games before trying to appease a larger audience and ended up neglecting their original and dedicated fans, which ultimately caused them to leave and kill the game. I of course doubt that will happen with Elden Ring, but the principle is the same.

And i tended to scoff at the "git gud" people because obviously it's just so vague and unhelpful. Namely with Malenia because that boss fight is just a telltale sign of poor and ragebait design choices, and that attracted them like flies to a pile of ♥♥♥♥.

But i will die on a hill to say that a lot of DLC bosses are better designed than the base game, it'll take a month or two, before people start looking back and start praising it. As per.
paincanbefun Jun 29, 2024 @ 6:31am 
pretty sure most players do not test out attack patterns and practice evasion, no

they should
Originally posted by كريس:
"I died to the final boss, like under a hundred times, maybe less like 75 or something, but most of the time was spent trying to figure out how to dodge the attacks and when i can attack back."

Sounds fun. So glad I did not bother with this.
You don't have to, go google some guide which tells you exactly what to use and build and have your satisfaction of beating a boss handheld i suppose.

I mean, i'm just so confused. So many people complain about the difficulty, they don't bother levelling up the scadutree blessing, which is essentially the new vigor, whilst rushing to fight bosses after paying £35. If you play the game to fight the bosses, then why complain about having to fight the bosses ?
Kleerex Jun 29, 2024 @ 6:35am 
Remember the times when taking damage in souls games was predictable and preventable? Yeah, now you basically have to learn boss' QTE patterns to defeat them in 50+ tries. I'd rather go outside and do something meaningful with my life instead.
Originally posted by Kleerex:
Remember the times when taking damage in souls games was predictable and preventable? Yeah, now you basically have to learn boss' QTE patterns to defeat them in 50+ tries. I'd rather go outside and do something meaningful with my life instead.
Yeah, i guess that's why you're here in the Elden Ring steam discussions complaining. Sounds very meaningful.
rparham685 Jun 29, 2024 @ 6:38am 
Originally posted by i have 2025 vision fear me:
I've read through, a LOT of complaints regarding bosses or general difficulty, and it's like most people don't even bother trying to learn the attacks first. I died to the final boss, like under a hundred times, maybe less like 75 or something, but most of the time was spent trying to figure out how to dodge the attacks and when i can attack back.

In short, limit test. I understand not being able to lion's claw guts build hurts people's overwhelmed brain, but for the love of God learn the attack patterns first. I ended up first timing Bayle on my second playthrough simply because i knew when i can attack and what to expect after each of his moves after dozens and dozens of deaths, testing and making mistakes.

And the final boss is a good design. People simple don't know how to approach him. So many of the previous bosses and enemies share similar attacks to him. Rellanna teaches you to dodge long combos, to pay attention to how she holds her swords, which would foreshadow her next attack and to find openings in her combos to retaliate. Messmer teaches you to NOT backroll, as you'll get hit by his flames from his weapon slashes. The same is with the final boss.

One piece of advice I'd give, is to fight his first phase, as if it's his second, you'll end up evading the aftershock damage simply because of the habits you made from his first phase.

However, i will say there's two of his attacks that i still don't know how to dodge/consistently dodge, being his double slash and cross attack, and the 5 time slam attack.

And people complaining about long combos... have you played against Margit ? Even after he finishes a combo, he can randomly punish you, trying to punish him with his golden daggers, which can easily extend into him starting another combo right after.

From how i'd put it, the DLC bosses teach you to dance with them, to find a flow of dodging and finding openings. And honestly, i prefer that to a lot of base game bosses.
Pretty good whinge there, lemme respond with one more accustomed to me. *Ahem*
"I'm all for learning his attack patterns, but if he moves so bloody fast, I can't keep tabs on him at all, how do you bloody expect me to learn in the first place??"
Fineous🔥 Jun 29, 2024 @ 6:49am 
Yes, also having the proper mitigation (elemental damage) and exploiting obvious enemy weakness like melting skellies big or small with Golden order stuff or holy damage.

You are not going to get anything done in Elden Ring by facetanking it, specially Shadowlands baddies. So learning how to deal and reducing the damage you take because "♥♥♥♥ happens" is the way.
Kyutaru Jun 29, 2024 @ 6:54am 
Probably not. Players think their past experience should give them a free pass on future bosses, including the fact that their level is like 200 and so bosses should be trivial to their eliteness.

I think people forget how many attempts they had for Malenia or Elden Beast and assume the DLC should be easier because they're overleveled and overgeared for it. When really they're just exhausted, too tired to grind out bosses like they did in the past. They want it done in 3 attempts or it's bad design.

This happens with tons of media, even Netflix. People love shows at first and enjoy binge watching them. But if there's too many seasons, it gets very draining. A show with 9 seasons won't hold its audience for long even if the show's quality only increases over time. A show 35 seasons? They have no hope at all, even if the Simpsons is a glorious and peak quality experience.

People overestimate their own skill level and complain about a DLC that is not even that hard. I downed Rellana on the 1st try, had no trouble with Messmer due to 89% fire resistance, and only had to struggle with Radahn for fewer than 10 attempts. THIS IS A FAR CRY FROM THE BASE GAME. I was stuck on Malenia for damn near 100 attempts, Elden Beast forced me to respec my build, even Radahn gave me plenty of nightmares the first time around. Heck, I think I spent more time trying to face off against the Auriza Hero's Grave than any other content in the game. Yet the DLC has been smoothsailing and very handholding the entire way, with bosses that didn't demand much from me despite having barely played Elden Ring for the past 2 years. I was quite rusty.

This over-exaggeration of the DLC's difficulty comes down to people simply lacking patience.
Kyutaru Jun 29, 2024 @ 6:56am 
Originally posted by Fineous🔥:
You are not going to get anything done in Elden Ring by facetanking it, specially Shadowlands baddies. So learning how to deal and reducing the damage you take because "♥♥♥♥ happens" is the way.
Considering that's what much of my build does, getting slapped around by bosses and just Healing through it with a Faith build, I disagree. In fact, the chief strategy right now for downing the final boss is grabbing a fingerprint shield and FACETANKING IT.
Morsk Jun 29, 2024 @ 6:57am 
I learned Midir this way in DS3, and I learned to do hitless Maliketh. But I don't want to dodge combos. It is too much about practicing exact timings, and feels like grinding not learning.

Also there are too many bosses. It would have been better as 2 DLCs. It just stops being fun after a while.

I used to learn the game so I could do coop, but now all that happens is the host gets invaded and I have to pull out some dumb weapon to grief the invader, or we get to a boss and one of us dies instantly because we didn't spend enough time reloading saves to do dodge-practicing drills that day. I would say I won't play another one of these, but the DLC is obviously a mistake and they won't make another like it anyway.
Ω Arkandor Jun 29, 2024 @ 6:58am 
Guess my pc needs to learn to dodge the phase 2 final boss fps drop. Hell, i need to get the 6th sense so i will be able to dodge and avoid the Aoe combo spam even though i cant see what the boss is doing...

OHHH I KNOW, maybe if i ask his femboy boyfriend, he will get his hair out of the way, so i can see his combos now, maybe if ask with a cute face, right ?
Last edited by Ω Arkandor; Jun 29, 2024 @ 7:00am
Fawks Jun 29, 2024 @ 7:06am 
90+% of players are making the dlc harder than it needs to be. I join hosts for coop that attempt late bossfight on scadutree blessing level 4 and then get almost 1shot immediately.
Yesterday I saw someone fighting messmer at blessing level 2.
Fineous🔥 Jun 29, 2024 @ 7:09am 
Originally posted by Kyutaru:
Originally posted by Fineous🔥:
You are not going to get anything done in Elden Ring by facetanking it, specially Shadowlands baddies. So learning how to deal and reducing the damage you take because "♥♥♥♥ happens" is the way.
Considering that's what much of my build does, getting slapped around by bosses and just Healing through it with a Faith build, I disagree. In fact, the chief strategy right now for downing the final boss is grabbing a fingerprint shield and FACETANKING IT.

Not a option in a max RL and NG+ Shadow of the Erdtree clear, with all the blessings or not. Best option will be always completly avoid, negate (with perfumes per example) and if you insist.....block with shields (you sacrifice damage but thats ok) but bosses have a QUINTILLON of HP and hit like TRUCKS with everything maxed.....so even as someone who killed last boss before the blessings "adjustements" i dont know how you are managing to outheal anything but good for you!.
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Date Posted: Jun 29, 2024 @ 6:17am
Posts: 160