Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find it's a bit cheap at times. Even if you use actual map reading skills like tracing gorges and ravines back to their source etc., and you THINK you've found where you're supposed to go, it just throws an insta-death ledge there to throw you off.
Some areas also can't be accessed unless you go through a tomb or cave, which I simultaneously think it's cool and annoying, cool because it forces you to fight enemies that kind of signal where this is going moving forward, but annoying since the "navigation puzzle" as @necuz said above is basically lost to "go through here".
This.
And when it's not going through a dungeon, it's finding a random ladder.
I agree it's a nice puzzle to have, but it could've been way better.
Yeah tbh I could do without the Nintendo Power secrets as well :D
Honestly, the worst part of the base game map, for me, was the giant cave + plain in Liurnia. That part was a nightmare to navigate because the top part was what was represented on the map while your actual movement was below that. Getting to the top part itself was an entire questline IIRC.
Mt. Gelmir was also a piece of work but that part I understood, because, well, mapping mountains is hard, mapping mountains well is next to impossible.
BTW, this complaint has nothing to do with the game not being linear. The problem arises precisely because it's NOT linear. We WANT to explore, we want to go "down there" or "up there", but the problem I have is that there's one fairly obscure way of getting there. I'm not against that, but there should be more than one way of getting to a place (like bypassing Stormveil for example, that was awesome). In some cases, apparently, like Jagged Peak, there is (apparently I got there via the "alternative way", a friend told me).
Also, someone saying the base game had the same problem is kind of missing the point that in the base game, you at least don't have SCORES of the items that the DLC throws at you meaninglessly. Why are there starting upgrade items when, by that point, you can buy level 1-6 Somber and normal smithing stones and potentially myriad other things. You don't need that kind of stuff, if the DLC is designed for end game characters or at least near end game... the loot being so tepid is what makes a lot of the exploration so unsatisfying and outright stupid.