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Totally agreed. The bosses just aren't designed in a fun way. It's not like a fighting game where you learn your opponent's moves and how to counter them. Here it's like they are from a different game than the player. They're jumping around filling the screen with flashy crap like anime characters on steroids, meanwhile you're dodging for 5 minutes trying to find an opening to poke them once. And even that gets punished because they somehow extended their combo. So when you finally beat them there's no satisfaction, just relief that it's over.
DS3 already had shades of this with BS like the twin princes "teleports behind you and shoots his laser cannon" fight, but here they just doubled, tripled and quadrupled down on it.
Still, you have to be aware that in FromSoft, it's almost always a matter of figuring things out vs. twitch timing. Exhibit A: hitless Radahn for 'scrubs' (and geezers, I suppose)
Edit: sauce[www.frontiersin.org]
If there ever was a critisim for souls that I could identify with, its this one...
Most critisms are about long health bars, long combos ect..they haven't even played enough of the bosses to know they are dieing because they rolled 1/8th of a second to late in the wrong direction...rolled when they should run, ect...the bosses combos aren't long lol...like 5 moves tops with a punishment opening at the end...the thing is, you have to know how to dodge every move of that combo perfectly to get that punish move and you'll eventually break their stance and take a HUGE amount of health off....they're very tough and very strict this DLC..just rolling towards isn't enough...it has to be timed right and rolled towards and to the left to allow the second swing to miss to roll away to the right for the third hit..you roll when you're not suppose to you're ♥♥♥♥♥♥ in a stun lock combo and probably death...
I'll digress to the fact that I treat each boss like a puzzle...I like learning them individually...I don't hold it to my ego that since I beat Malenia at a lower level I should be able to smash this DLC. Each boss starts a process from square one to where you have no idea wtf is going on and it takes a good chunk of time to figure out what is going on regardless of your experience.
But also to mitigate the critisim...is most people who complain can use Scadus...there are more than enough to face tank entire combos and punish afterward lol...and most critisms seem like souls players who played like that anyway because they don't even know why they suck(or why the bosses suck lol)..it's not the health bars, the combos aren't long and Radahns moves aren't blinding...you just don't know how to formulate a dodging pattern to the combos and know when you ♥♥♥♥♥♥ up and why..you're just going in and hoping muscle memory alone carries you...it will not
I’ve felt this way more and more since Dark souls 3, where combat started to feel much more fast pace and action focused. Bloodborne was absolutely my jam, same with dark soul 1 and demons souls. The methodical, challenging and “wrong move and you die” combat was really great. Elden ring just feels overstimulating, especially late game and dlc. Perhaps I’m just getting older, but I do think there some major issues with the tuning.
I love a good challenge. I don’t love feeling disoriented because a massive boss rapidly attacks to the point I can’t see my character or even my health and stamina bar.
I had to resort to Palm strike spamming to kill the darn thing because it just tanks every single normal attacks, and they have high stats so they trade, even with a lv10 Scadu blessing and 60% slash resist.
EDIT: I will say that I enjoyed the DLC as a whole, despite it's flaws and Radahn's second phase lol.