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I've come to realize that different people have different tolerances for difficulty. Some of it comes down to skill level, but this isn't the only factor. One guy was saying he loved the DLC and talked about how he spent 2 hours on one boss and it was a great experience for him.
To each their own I guess.
While we pay for getting to fight bosses
It's more like self torture for no reason you gain nothing from it and struggle for no reason
A bit like life rly
See I've had that happen to me before, but usually its after I've finished the fight and am cooling off. This time it hasn't happened for any of the fights I've completed (Rellana, Putrid Knight, Dancing Lion etc.) and I don't think it will happen in the future.
Regardless, thank you for your comment
Honestly I agree here, the rot for me really set in around DS3 and *especially* the ringed city. I think base Elden Ring does a good job with boss balance until fire giant though, which is why I'm a bit shocked its got this bad in the DLC. It must have been a purposeful decision
On the plus side, I feel like its all fixable without massively changing anything. A few small tweaks here and there would really improve these fights imo
All Revered Spirit Ash locations:
https://www.youtube.com/watch?v=iQMHzBdTHAc
All Scadutree Fragment locations:
https://www.youtube.com/watch?v=7bxxM3wBsrQ
All map locations:
https://www.youtube.com/watch?v=owKtKoKHlUk
Spent the day doing that. Then killed Gaius, Mesmer and Bayle thrice in a row. Then mopped up Romina's pitiful self.
+9 Revered Spirit Ash Mimic decimates.
the fights used to be more of a back and forth-almost like a dance between you and the boss or other enemies. those days feel long gone and it's more "wait, wait, wait, wait, wait, wait, wait, ok strike, wait, wait, wait, wait, wait, wait, ok strike, wait, wait, wait."
To top it all off, most of them have the same "second phase one shot arena filling death move", so even if you pass part 1, now you have to bash your head against the wall with this phase-2 only special attack which requires just the right timing to dodge.
Lots of players seem to enjoy this sort of "challenge" but if you don't it is going to feel like work, and you aren't wrong for being on either side of this argument.