ELDEN RING

ELDEN RING

View Stats:
RyuKazé Jun 27, 2024 @ 4:38pm
25
3
4
6
3
2
3
3
2
23
Seamless Co-op Mod Update 01/21 to 1.9.0
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]
Github Mirror:[github.com]
File size: 1.4MB
Seamless Co-Op Discord[discord.com]
Expect a few bugs.

- Please sit at a bonfire to receive the new items.
- Please make a copy of your save file.
- If you have questions about pirated versions, they won't be answered.
- Invasions are opt in by default.
- Please change invasion setting in .ini file from 1-> 0 to disable them.

Update 01/21
version 1.9.0
- Fixed a bug that causes spirit ashes to crash under certain circumstances - Fixed a bug that prevents mimic tears from functioning correctly under certain circumstances - When using the dried fingers item, your current invasion cooldown period will be reset - Added information message to inform users if a new mod update is available - Fixed a bug relating to inescapabable frenzy when used with a catalyst in the off-hand slot - Torrent now takes significantly more damage from other players
Update 9/28
version 1.8.8
- Scaled back some anticheat measures for invasion matchmaking to allow for some QoL and performance improvement mods - Fixed an issue which caused alternative launchers (such as Mod Engine 2) to severely restrict user matchmaking - Fixed a bug which could cause inappropriate world event flag synchronisation when invading other players with more progression - Fixed a critical bug which caused some world event flags to inappropriately linger between reloads causing bugs with certain boss fights (e.g. Fire Giant, Radagon, etc..) - Added score count into the PvE hoard / boss rush modes - Removed test code causing problems with enemy damage
Update 9/23
version 1.8.7
- Fixed a bug introduced in 1.8.6 which caused critical hits not function correctly
Update 9/22
version 1.8.6
- Added PvE enemy horde modes (accessible at Limgrave Arena) - Added PvE boss rush mode (accessible at the Table of Lost Grace) - You can now perform a critical strike players in PvP when you knock them off horseback - Fixed a bug that could occasionally cause mismatched regulation files to connect with each other under certain conditions
Update 9/11
version 1.8.5
- Compatibility with game version 1.14 - Added new item: Dried Fingers - This is intended for people who wish to engage more with PvP - Disabled safe zones when in PvP scenarios
Update 8/12
version 1.8.4
Fixed compatibility issues with Japanese copies of the game
Update 8/10
version 1.8.3
- Fixed an issue which caused some enforced safe-zones to persist in pseudo-multiplayer events - Fixed an issue which would cause spectating players to only partially complete Starscourge Radahn - Invaders can now use the compass to find all players, not just the host - Improved mod stability when handling spirit ashes - Players can now share waypoints on the map with each other - Added new INI option: "skip_splash_screens" that allows you to skip the introductory logos on game start - Added new INI option: "default_boot_master_volume" that allows you to preserve your hearing on game start
Update 7/30
version 1.8.2
- Compatibility with game version 1.13
Update 7/27
version 1.8.1
- Fixed a bug which caused invaders player instances to persist for too long after failing their mission - Fixed a bug which could allow matchmaking between players using overhaul mods - Fixed certain DLC-specific actions in multiplayer- Fixed certain DLC-specific actions in multiplayer - Fixed a bug which caused a DLC NPC storyline pseudo-multiplayer event to have no completion condition - Fixed a bug which made it impossible to transport to Dragonlord Placidusax as a guest - Increased invader cooldown time (the grace period in which hosts cannot be invaded by another player) - Improved invader spawn positions - Modified the starting animation for invaders - Added invader PK droptables (rewards for killing invaders because who needs furcallingg remedies)
Update 7/19
version 1.8.0
- Fixed a bug which caused some interactions (such as waterfall coffins) to be disabled in multiplayer - Fixed a bug that allowed host players to send home invaders - Fixed a bug that caused bonfire warp / level up names to fail to be retrieved - Fixed an event state bug which caused various NPC pseudo-multiplayer events to have no completion condition - Fixed an event state bug which caused NPC pseudo-multiplayer invasions to be impossible when playing alone - Fixed an oversight which displayed a player's steam name instead of in-game name on death - Reworked invasion spawn positions - Enabled overworld invasions
Update 7/13
version 1.7.9
- Fixed a bug that caused invading players to not display any notification to others that they have arrived - Fixed a bug that caused the teleporters in the Ainsel River boss fight to not work in multiplayer - Fixed a bug that caused the teleporters in the Nokron, Eternal City boss fight to not work in multiplayer - Fixed a serious bug which could cause significant world event disruption - Warping to a bonfire will now inform other players in the session which bonfire you have warped to - When invading as an evil spirit, you now get information regarding how many opponents are in the world - Added new player display option: 5 'Display ping AND soul level' 1.7.8 will be pulled due to the severity of the event synchronisation bug. For context it caused some event flags to get flipped when being sent to other players, which was most obvious when activating stonesword key-sealed gates, but it is prevelent in other ways that might not be as noticable.
Update 7/07
version 1.7.8
- Fixed some locked and special evergaols (e.g. Golden Lineage Evergaol, Ordina Liturgical Town) - Fixed Grand Lift of Rold - Fixed Dectus lift - Fixed horse flickering for guest players - Fixed guest players horse remaining dead after respawning (requiring a re-connect) - Fixed a few outlier fog walls in multiplayer (e.g. Academy Crystal Cave) - Fixed a bug with the mission for assisting Millicent missing it's ending condition - Fixed a bug with the mission for fighting a key DLC invasion boss missing it's ending condition (note -- the boss itself is still extremely buggy but now possible) The host will be able to complete it. All guests will have to use the Severing Finger to exit, and then rejoin the completed session.
Update 7/06
version 1.7.7
- Fixed a bug that caused some interactable objects (such as elevators, fire pillars, etc.) to reset to their default position - Fixed infinite loading screen when loading into Roundtable Hold
Update 7/03
version 1.7.6
- Fixed a bug that caused human-type bosses to give an incorrect amount of souls on death - Fixed a crash involving invading NPCs - Disabled Ensha's Round Table Hold event whilst bug fixes are in progress - Bundled crashpad launcher required for creating crashdumps in the event of crashes
Update 7/02
version 1.7.5
- Removed spirit ash nerf - Fixed a bug that could cause the game to crash if dismounting a horse on a moving object - Fixed a bug that could cause players who skipped the Radahn cutscene to perpetually fall
Update 7/01
version 1.7.4
Fixed any issues caused by 1.7.3
Update 7/01
version 1.7.3
- Fixed a stonesword key evegaol in peninsula - Disabled invasions during active boss fights - Fixed a bug that could cause invaders to rarely progress their world whilst invading a session - Clarified some options in the ini - Shops stocks are now local to your save file, and aren't session shared - Removed black screens when loading in enemies after resting at a bonfire - Bonfire lighting range increased to global - Added bonfire light notification string - Rewrote CSLockTgtMan which should hopefully fix the lockon breaking on horseback - You can drop sorceries, incantations, and upgrade materials - Reworked invasion matchmaking thresholds
Update 6/30
Features of Seamless Coop 1.7.2
- Compatibility with Elden Ring App Version 1.12, including Shadow of the Erdtree DLC - Completely rewritten code; some old bugs (e.g. enemies falling through the floor) do not occur anymore - Items gained in conversations are now given to all players - Event flags are properly synchronized now - Player death count is now a player banner option - Have the option to view the current session password ingame - ModEngine 2 compatibility - Matchmaking verification: only people with the same mods will be able to connect to each other - Added invasions (optional)
Update 6/29 - Hi everyone. The mod will be ready to release on Sunday June 30 @ 8AM. While not perfect, it has reached a state where it can be used to play Elden Ring and the DLC in coop. I'm aware of some bugs still present in it, and will continue working on it past the initial release - the next few days will be crucial so that I can work on fixing any problematic issues quickly should they arise. - As this is a re-write from the previous version of seamless co-op, I will be updating the mod page and also making a post here explaining the new changes, and will post this information tomorrow at around 6AM so that people can know more about what to expect. - Thank you all for your support.
Update 6/28 - Made good progress today. I went through fixing some unique multiplayer interactions in the game (i.e. invading NPCs). Sadly this took up a lot of time because I had to re-write large portions of the game's code to support multiplayer sessions in pseudo-multiplayer (NPC invasion) environments. They work now and appear stable so hopefully people can progress story-lines line Volcano Manor without having to constantly end and restart sessions solo. - The mod isn't going to come out tonight since I'm still not happy to release it as it stands. The end of the week at some point is still a rough estimate of what I'm aiming for.
Update 6/27 - Ongoing bug fixes. - The previously stated timeline has not changed. - Today was mainly making sure previously neglected areas of the mod (e.g. evergaols) were working as expected, and implementing DLC checks between two players. - There's been a lot of questions about DLC vs non-DLC players. If you are in a DLC area then players who do not own the DLC cannot connect to you, they'll just get a short information message letting them know that they cannot join the session. They will however, be able to play with you as normal if you're in a base game area. - Not at work tomorrow, so I'll be able to spend the entire day working on the mod.
Update 6/26 -Just a short update today - I've been doing some bug-fixing / feature polishing tonight - and don't worry the update to Elden Ring today (1.12.2) did not affect the mod and the release time-frame has not changed.
Update 6/25 - I was working overtime so I wasn't able to work on the mod today. However testing is ongoing and we've found a fairly broken boss fight when using the mod, so I'm going to fix it tomorrow when I have some time off. - Still on track in regards to the schedule. Other than this boss, the other bugs are fairly minor and I'm pretty sure I know how to fix it.
Update 6/24 - Fixed several bugs today, and the amount of new issues being found has ground to a halt so the list of outstanding tasks is getting smaller every day. - The plan is still to release a public build at the end of the week. - To clarify - the rewritten version of the mod has been in development since February / March time. The current code-base for 1.5.1/ 2.0.0 mod did not survive the update to game version 1.12. - In the rewritten version of the mod for example, enemy scaling is entirely customize-able. Meaning the host can tune it up or down from the default (per player) to their party's liking, which I've wanted to implement for a while based on community feedback, but because the foundations of the mod were shaky, as I wrote it a long time ago, it wasn't really possible to do. - The new mod is also much more optimized, and will support more stable multiplayer sessions. It'll also be significantly easier to update, identify bugs, and add new features in the future. - The rewrite also fully supports mod engine 2.
Update 6/23 - Much of the new DLC content has been tested this weekend, and the mod seems to be handling it well. Sessions appear stable, and a major new feature is working well. Today I've fixed a few crashes and some multiplayer session bugs, as well as some legacy seamless co-op bugs. - I've arranged for some time off this week so that I'll have more time to work on the mod, and be around to fix any issues when it's released. I'm aiming to have a public build out towards the end of the week, but I'll continue to post updates here to let people know if that changes. When the mod is released, I'll post it here and make an announcement on the discord. Thank you. - I'd like to highlight that this is not just an update of seamless co-op 1.5.1 / 2.0.0, this is a complete rewrite from scratch, which is why there is the delay in the update.
Last edited by RyuKazé; Jan 21 @ 4:08am
Originally posted by zero:
Originally posted by Figs:
isn't it cheating to hide! from invaders? should be...
its not about invaders, its about fogwalls, hence seamless.
< >
Showing 286-300 of 313 comments
RyuKazé Jul 27, 2024 @ 3:51pm 
Originally posted by zero:
Originally posted by RyuKaze:
I don't know why From never thought of randomizing the drops for invasions.
Seems like such an oversight.
optional system by default i suppose, probably didn't want people feel pressured to do it to get upgrade materials "early" or what have you
In that case, Rowa Fruit and status relief items would have been a safe bet 🙂
what do i do with "Failed to find "SeamlessCoop//ersc.dll" (Error = 2)
RyuKazé Jul 28, 2024 @ 5:59am 
Originally posted by Psalm 23:4:
what do i do with "Failed to find "SeamlessCoop//ersc.dll" (Error = 2)
Put the mod file in C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING. Anywhere else will not work.
Lupandwich Jul 30, 2024 @ 2:54am 
I'm having an issue with connecting with a friend.
We've been playing the Elden Ring with Seamless Co-op + Randomizer

I was able to connect to them when I was on the same network, and it was working just fine (Just the usual Seamless bugs)
Now after trying to connect to them from a different network, I've been getting a fatal error


The error that I'm getting is:
A fatal error has occurred and the process has been aborted:

out of bounds [0 : 121]
ersc\networking\networking.cpp
284

I've tried:
- Researching the error and have come up with nothing
- Connecting to them while in the same location in-game. (thinking "out of bounds" was an error in loading the area)
- Connecting to them without the Randomizer
- Restarting my computer

I haven't messed with firewall settings (I think it would have been a issue when even if I was on the same network)
I don't have access to the router. (Reasons)
Billy Jul 30, 2024 @ 3:21am 
Originally posted by Lupandwich:
I'm having an issue with connecting with a friend.
We've been playing the Elden Ring with Seamless Co-op + Randomizer

I was able to connect to them when I was on the same network, and it was working just fine (Just the usual Seamless bugs)
Now after trying to connect to them from a different network, I've been getting a fatal error


The error that I'm getting is:
A fatal error has occurred and the process has been aborted:

out of bounds [0 : 121]
ersc\networking\networking.cpp
284

I've tried:
- Researching the error and have come up with nothing
- Connecting to them while in the same location in-game. (thinking "out of bounds" was an error in loading the area)
- Connecting to them without the Randomizer
- Restarting my computer

I haven't messed with firewall settings (I think it would have been a issue when even if I was on the same network)
I don't have access to the router. (Reasons)
Having the same issue since the 1.8.1 update
miposhka prime Jul 30, 2024 @ 3:55am 
Originally posted by Billy:
Originally posted by Lupandwich:
I'm having an issue with connecting with a friend.
We've been playing the Elden Ring with Seamless Co-op + Randomizer

I was able to connect to them when I was on the same network, and it was working just fine (Just the usual Seamless bugs)
Now after trying to connect to them from a different network, I've been getting a fatal error


The error that I'm getting is:
A fatal error has occurred and the process has been aborted:

out of bounds [0 : 121]
ersc\networking\networking.cpp
284

I've tried:
- Researching the error and have come up with nothing
- Connecting to them while in the same location in-game. (thinking "out of bounds" was an error in loading the area)
- Connecting to them without the Randomizer
- Restarting my computer

I haven't messed with firewall settings (I think it would have been a issue when even if I was on the same network)
I don't have access to the router. (Reasons)
Having the same issue since the 1.8.1 update
+
Bostra Jul 30, 2024 @ 4:21am 
Cant connect with friend on 1.8.1, getting error:

A fatal error has occurred and the process has been aborted:

out of bounds [0 : 121]
ersc\networking\networking.cpp
284
NuGGet2FouTre Jul 30, 2024 @ 5:45am 
It's not working anymore since the update from 2 days ago
lonkalsim Jul 30, 2024 @ 6:01am 
same networking.cpp issue :c
Jowa Jul 30, 2024 @ 6:38am 
There's a note in the mod's changelog (nexusmods) saying to please wait for a compatibility update for 1.13.

Hopefully it's coming soon, but either way this guy is doing a fantastic job.
RyuKazé Jul 30, 2024 @ 10:10am 
Yes, the latest patch broke it. Please do not rollback the update and wait for a fix.
Yu Ryujin Jul 30, 2024 @ 11:54am 
Originally posted by RyuKaze:
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]
Github Mirror:[github.com]
File size: 1MB
Seamless Co-Op Discord[discord.com]
This is currently an experimental build so expect a few bugs.[/code]
lots of people been saying that they got ban because of the mod, how safe is it?

Im getting tired of the game issues with server, and the multiplayer has a lot of bs going for people just to play with their friends, it would be cool to try this.
Last edited by Yu Ryujin; Jul 30, 2024 @ 11:55am
MarcoPants Jul 30, 2024 @ 12:21pm 
Originally posted by Yu Ryujin:
Originally posted by RyuKaze:
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]
Github Mirror:[github.com]
File size: 1MB
Seamless Co-Op Discord[discord.com]
This is currently an experimental build so expect a few bugs.[/code]
lots of people been saying that they got ban because of the mod, how safe is it?

Im getting tired of the game issues with server, and the multiplayer has a lot of bs going for people just to play with their friends, it would be cool to try this.
if following the install instructions correctly, there's no risk of catching a ban. Seamless saves use a different file extension than vanilla saves so there's no accidentally "infecting" your vanilla saves either
bones Jul 30, 2024 @ 4:27pm 
Originally posted by Yu Ryujin:
Originally posted by RyuKaze:
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]
Github Mirror:[github.com]
File size: 1MB
Seamless Co-Op Discord[discord.com]
This is currently an experimental build so expect a few bugs.[/code]
lots of people been saying that they got ban because of the mod, how safe is it?

Im getting tired of the game issues with server, and the multiplayer has a lot of bs going for people just to play with their friends, it would be cool to try this.

You'll be alright. Completely different save files so no worries on that.
Just don't try to reconvert your modded save to vanilla, and if you ever have to use the debug tool (even if you're not cheating, like when I had to fix the infinite loading bug) just make sure you're not running it when running the vanilla game.

You don't catch a ban because the mod isn't connected to the official servers.
RyuKazé Jul 30, 2024 @ 4:59pm 
Patch has been released. Please update to 1.8.2.
< >
Showing 286-300 of 313 comments
Per page: 1530 50

Date Posted: Jun 27, 2024 @ 4:38pm
Posts: 314