ELDEN RING

ELDEN RING

Ver estatísticas:
RyuKazé 27 jun. 2024 às 16:38
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Seamless Co-op Mod Update 01/21 to 1.9.0
Download Seamless Co-Op Mod from:
Nexusmods[www.nexusmods.com]
Github Mirror:[github.com]
File size: 1.4MB
Seamless Co-Op Discord[discord.com]
Expect a few bugs.

- Please sit at a bonfire to receive the new items.
- Please make a copy of your save file.
- If you have questions about pirated versions, they won't be answered.
- Invasions are opt in by default.
- Please change invasion setting in .ini file from 1-> 0 to disable them.

Update 01/21
version 1.9.0
- Fixed a bug that causes spirit ashes to crash under certain circumstances - Fixed a bug that prevents mimic tears from functioning correctly under certain circumstances - When using the dried fingers item, your current invasion cooldown period will be reset - Added information message to inform users if a new mod update is available - Fixed a bug relating to inescapabable frenzy when used with a catalyst in the off-hand slot - Torrent now takes significantly more damage from other players
Update 9/28
version 1.8.8
- Scaled back some anticheat measures for invasion matchmaking to allow for some QoL and performance improvement mods - Fixed an issue which caused alternative launchers (such as Mod Engine 2) to severely restrict user matchmaking - Fixed a bug which could cause inappropriate world event flag synchronisation when invading other players with more progression - Fixed a critical bug which caused some world event flags to inappropriately linger between reloads causing bugs with certain boss fights (e.g. Fire Giant, Radagon, etc..) - Added score count into the PvE hoard / boss rush modes - Removed test code causing problems with enemy damage
Update 9/23
version 1.8.7
- Fixed a bug introduced in 1.8.6 which caused critical hits not function correctly
Update 9/22
version 1.8.6
- Added PvE enemy horde modes (accessible at Limgrave Arena) - Added PvE boss rush mode (accessible at the Table of Lost Grace) - You can now perform a critical strike players in PvP when you knock them off horseback - Fixed a bug that could occasionally cause mismatched regulation files to connect with each other under certain conditions
Update 9/11
version 1.8.5
- Compatibility with game version 1.14 - Added new item: Dried Fingers - This is intended for people who wish to engage more with PvP - Disabled safe zones when in PvP scenarios
Update 8/12
version 1.8.4
Fixed compatibility issues with Japanese copies of the game
Update 8/10
version 1.8.3
- Fixed an issue which caused some enforced safe-zones to persist in pseudo-multiplayer events - Fixed an issue which would cause spectating players to only partially complete Starscourge Radahn - Invaders can now use the compass to find all players, not just the host - Improved mod stability when handling spirit ashes - Players can now share waypoints on the map with each other - Added new INI option: "skip_splash_screens" that allows you to skip the introductory logos on game start - Added new INI option: "default_boot_master_volume" that allows you to preserve your hearing on game start
Update 7/30
version 1.8.2
- Compatibility with game version 1.13
Update 7/27
version 1.8.1
- Fixed a bug which caused invaders player instances to persist for too long after failing their mission - Fixed a bug which could allow matchmaking between players using overhaul mods - Fixed certain DLC-specific actions in multiplayer- Fixed certain DLC-specific actions in multiplayer - Fixed a bug which caused a DLC NPC storyline pseudo-multiplayer event to have no completion condition - Fixed a bug which made it impossible to transport to Dragonlord Placidusax as a guest - Increased invader cooldown time (the grace period in which hosts cannot be invaded by another player) - Improved invader spawn positions - Modified the starting animation for invaders - Added invader PK droptables (rewards for killing invaders because who needs furcallingg remedies)
Update 7/19
version 1.8.0
- Fixed a bug which caused some interactions (such as waterfall coffins) to be disabled in multiplayer - Fixed a bug that allowed host players to send home invaders - Fixed a bug that caused bonfire warp / level up names to fail to be retrieved - Fixed an event state bug which caused various NPC pseudo-multiplayer events to have no completion condition - Fixed an event state bug which caused NPC pseudo-multiplayer invasions to be impossible when playing alone - Fixed an oversight which displayed a player's steam name instead of in-game name on death - Reworked invasion spawn positions - Enabled overworld invasions
Update 7/13
version 1.7.9
- Fixed a bug that caused invading players to not display any notification to others that they have arrived - Fixed a bug that caused the teleporters in the Ainsel River boss fight to not work in multiplayer - Fixed a bug that caused the teleporters in the Nokron, Eternal City boss fight to not work in multiplayer - Fixed a serious bug which could cause significant world event disruption - Warping to a bonfire will now inform other players in the session which bonfire you have warped to - When invading as an evil spirit, you now get information regarding how many opponents are in the world - Added new player display option: 5 'Display ping AND soul level' 1.7.8 will be pulled due to the severity of the event synchronisation bug. For context it caused some event flags to get flipped when being sent to other players, which was most obvious when activating stonesword key-sealed gates, but it is prevelent in other ways that might not be as noticable.
Update 7/07
version 1.7.8
- Fixed some locked and special evergaols (e.g. Golden Lineage Evergaol, Ordina Liturgical Town) - Fixed Grand Lift of Rold - Fixed Dectus lift - Fixed horse flickering for guest players - Fixed guest players horse remaining dead after respawning (requiring a re-connect) - Fixed a few outlier fog walls in multiplayer (e.g. Academy Crystal Cave) - Fixed a bug with the mission for assisting Millicent missing it's ending condition - Fixed a bug with the mission for fighting a key DLC invasion boss missing it's ending condition (note -- the boss itself is still extremely buggy but now possible) The host will be able to complete it. All guests will have to use the Severing Finger to exit, and then rejoin the completed session.
Update 7/06
version 1.7.7
- Fixed a bug that caused some interactable objects (such as elevators, fire pillars, etc.) to reset to their default position - Fixed infinite loading screen when loading into Roundtable Hold
Update 7/03
version 1.7.6
- Fixed a bug that caused human-type bosses to give an incorrect amount of souls on death - Fixed a crash involving invading NPCs - Disabled Ensha's Round Table Hold event whilst bug fixes are in progress - Bundled crashpad launcher required for creating crashdumps in the event of crashes
Update 7/02
version 1.7.5
- Removed spirit ash nerf - Fixed a bug that could cause the game to crash if dismounting a horse on a moving object - Fixed a bug that could cause players who skipped the Radahn cutscene to perpetually fall
Update 7/01
version 1.7.4
Fixed any issues caused by 1.7.3
Update 7/01
version 1.7.3
- Fixed a stonesword key evegaol in peninsula - Disabled invasions during active boss fights - Fixed a bug that could cause invaders to rarely progress their world whilst invading a session - Clarified some options in the ini - Shops stocks are now local to your save file, and aren't session shared - Removed black screens when loading in enemies after resting at a bonfire - Bonfire lighting range increased to global - Added bonfire light notification string - Rewrote CSLockTgtMan which should hopefully fix the lockon breaking on horseback - You can drop sorceries, incantations, and upgrade materials - Reworked invasion matchmaking thresholds
Update 6/30
Features of Seamless Coop 1.7.2
- Compatibility with Elden Ring App Version 1.12, including Shadow of the Erdtree DLC - Completely rewritten code; some old bugs (e.g. enemies falling through the floor) do not occur anymore - Items gained in conversations are now given to all players - Event flags are properly synchronized now - Player death count is now a player banner option - Have the option to view the current session password ingame - ModEngine 2 compatibility - Matchmaking verification: only people with the same mods will be able to connect to each other - Added invasions (optional)
Update 6/29 - Hi everyone. The mod will be ready to release on Sunday June 30 @ 8AM. While not perfect, it has reached a state where it can be used to play Elden Ring and the DLC in coop. I'm aware of some bugs still present in it, and will continue working on it past the initial release - the next few days will be crucial so that I can work on fixing any problematic issues quickly should they arise. - As this is a re-write from the previous version of seamless co-op, I will be updating the mod page and also making a post here explaining the new changes, and will post this information tomorrow at around 6AM so that people can know more about what to expect. - Thank you all for your support.
Update 6/28 - Made good progress today. I went through fixing some unique multiplayer interactions in the game (i.e. invading NPCs). Sadly this took up a lot of time because I had to re-write large portions of the game's code to support multiplayer sessions in pseudo-multiplayer (NPC invasion) environments. They work now and appear stable so hopefully people can progress story-lines line Volcano Manor without having to constantly end and restart sessions solo. - The mod isn't going to come out tonight since I'm still not happy to release it as it stands. The end of the week at some point is still a rough estimate of what I'm aiming for.
Update 6/27 - Ongoing bug fixes. - The previously stated timeline has not changed. - Today was mainly making sure previously neglected areas of the mod (e.g. evergaols) were working as expected, and implementing DLC checks between two players. - There's been a lot of questions about DLC vs non-DLC players. If you are in a DLC area then players who do not own the DLC cannot connect to you, they'll just get a short information message letting them know that they cannot join the session. They will however, be able to play with you as normal if you're in a base game area. - Not at work tomorrow, so I'll be able to spend the entire day working on the mod.
Update 6/26 -Just a short update today - I've been doing some bug-fixing / feature polishing tonight - and don't worry the update to Elden Ring today (1.12.2) did not affect the mod and the release time-frame has not changed.
Update 6/25 - I was working overtime so I wasn't able to work on the mod today. However testing is ongoing and we've found a fairly broken boss fight when using the mod, so I'm going to fix it tomorrow when I have some time off. - Still on track in regards to the schedule. Other than this boss, the other bugs are fairly minor and I'm pretty sure I know how to fix it.
Update 6/24 - Fixed several bugs today, and the amount of new issues being found has ground to a halt so the list of outstanding tasks is getting smaller every day. - The plan is still to release a public build at the end of the week. - To clarify - the rewritten version of the mod has been in development since February / March time. The current code-base for 1.5.1/ 2.0.0 mod did not survive the update to game version 1.12. - In the rewritten version of the mod for example, enemy scaling is entirely customize-able. Meaning the host can tune it up or down from the default (per player) to their party's liking, which I've wanted to implement for a while based on community feedback, but because the foundations of the mod were shaky, as I wrote it a long time ago, it wasn't really possible to do. - The new mod is also much more optimized, and will support more stable multiplayer sessions. It'll also be significantly easier to update, identify bugs, and add new features in the future. - The rewrite also fully supports mod engine 2.
Update 6/23 - Much of the new DLC content has been tested this weekend, and the mod seems to be handling it well. Sessions appear stable, and a major new feature is working well. Today I've fixed a few crashes and some multiplayer session bugs, as well as some legacy seamless co-op bugs. - I've arranged for some time off this week so that I'll have more time to work on the mod, and be around to fix any issues when it's released. I'm aiming to have a public build out towards the end of the week, but I'll continue to post updates here to let people know if that changes. When the mod is released, I'll post it here and make an announcement on the discord. Thank you. - I'd like to highlight that this is not just an update of seamless co-op 1.5.1 / 2.0.0, this is a complete rewrite from scratch, which is why there is the delay in the update.
Última alteração por RyuKazé; 21 de jan. às 4:08
Originalmente postado por zero:
Originalmente postado por Figs:
isn't it cheating to hide! from invaders? should be...
its not about invaders, its about fogwalls, hence seamless.
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A mostrar 211-225 de 313 comentários
RyuKazé 4 jul. 2024 às 3:33 
Originalmente postado por ♥mac♥:
When I enter the mod this happens Failed to find "SeamlessCoop//ersc.dll" (Error = 5)
how to solve ?
Something isn't installed in the proper place. Something was either moved or not put where it should be.
- Download mod. - In Steam, right click Elden Ring. Then click Manage, and Browse local files. - Enter the Game folder. - If you have installed Seamless Coop in the past, delete both launch_elden_ring_seamlesscoop.exe and the SeamlessCoop folder. - Extract the archive you just downloaded from into this folder. - Launch ersc_launcher.exe
You can also try running as admin.
RASSI 4 jul. 2024 às 12:50 
Hi, can you help, for some reason in the quest of the Enchantress Selena, the final boss of Jimmy, who needs to be killed to help her by invading the world on her side. After his murder, an animation of his evaporation takes place and that's it, no inscription about the defeated enemy and does not teleport back to our world, the game just stops, and sometimes during his murder, the cut price begins, when we come to kill Renala Full Moon, how to fix it?
Cola 4 jul. 2024 às 13:09 
me and my friend installed everything correctly and we set same password multiple times but i keep getting message ( can't join cooperative session: session not found)
DaMassl 4 jul. 2024 às 13:10 
Originalmente postado por Titty Licker:
Having issue with invading NPCs, specifically Millicent. After I assist her in defeating her sisters, nothing happens and she just stands there.

Same. And after defeating her i get returned to the 2 summoning signs like nothing ever happened.
MarcoPants 4 jul. 2024 às 13:59 
Originalmente postado por DaMassl:
Same. And after defeating her i get returned to the 2 summoning signs like nothing ever happened.
same thing with Varre
Sham! 4 jul. 2024 às 14:35 
Originalmente postado por RyuKaze:
- Download mod. - In Steam, right click Elden Ring. Then click Manage, and Browse local files. - Enter the Game folder. - If you have installed Seamless Coop in the past, delete both launch_elden_ring_seamlesscoop.exe and the SeamlessCoop folder. - Extract the archive you just downloaded from into this folder. - Launch ersc_launcher.exe
You can also try running as admin.
for whatever reason i cant put the seamless coop .exe in the Game folder, i can put literally anything but this file, if i rename it i can place it but then i cant rename it back and doesnt work with a scuffed name
i can cheese with admin priviledges and stuff to force it in there but when i try to launch the mod the .exe just disappears and i am back to square one

never had issues like that with the previous versions or well, any file at all
needless to say no changes to my system now and before
zero 4 jul. 2024 às 14:37 
Originalmente postado por Sham!:
Originalmente postado por RyuKaze:
- Download mod. - In Steam, right click Elden Ring. Then click Manage, and Browse local files. - Enter the Game folder. - If you have installed Seamless Coop in the past, delete both launch_elden_ring_seamlesscoop.exe and the SeamlessCoop folder. - Extract the archive you just downloaded from into this folder. - Launch ersc_launcher.exe
You can also try running as admin.
for whatever reason i cant put the seamless coop .exe in the Game folder, i can put literally anything but this file, if i rename it i can place it but then i cant rename it back and doesnt work with a scuffed name
i can cheese with admin priviledges and stuff to force it in there but when i try to launch the mod the .exe just disappears and i am back to square one

never had issues like that with the previous versions or well, any file at all
needless to say no changes to my system now and before
that sounds like your antivirus is trying to eat the exe, at least the last part does, i'd check your quarantine and see if its in there
Sham! 4 jul. 2024 às 14:51 
Originalmente postado por zero:
Originalmente postado por Sham!:
for whatever reason i cant put the seamless coop .exe in the Game folder, i can put literally anything but this file, if i rename it i can place it but then i cant rename it back and doesnt work with a scuffed name
i can cheese with admin priviledges and stuff to force it in there but when i try to launch the mod the .exe just disappears and i am back to square one

never had issues like that with the previous versions or well, any file at all
needless to say no changes to my system now and before
that sounds like your antivirus is trying to eat the exe, at least the last part does, i'd check your quarantine and see if its in there
thanks, thought the same but nah, even had the antivirus scan it to see if it was being considered malware but nothing, file is 100% safe
again i can put the .exe literally anywhere but the er Game folder

edit: never ♥♥♥♥♥♥♥ mind, my antivirus was actually doing that ♥♥♥♥ despite considering it safe, thanks chief
Última alteração por Sham!; 4 jul. 2024 às 14:53
FalseGOD 5 jul. 2024 às 1:45 
Originalmente postado por RyuKaze:
Originalmente postado por ♥mac♥:
When I enter the mod this happens Failed to find "SeamlessCoop//ersc.dll" (Error = 5)
how to solve ?
Something isn't installed in the proper place. Something was either moved or not put where it should be.
- Download mod. - In Steam, right click Elden Ring. Then click Manage, and Browse local files. - Enter the Game folder. - If you have installed Seamless Coop in the past, delete both launch_elden_ring_seamlesscoop.exe and the SeamlessCoop folder. - Extract the archive you just downloaded from into this folder. - Launch ersc_launcher.exe
You can also try running as admin.

I owe you an apologie, there for sorry for my previous behavior! I see the errors of my way!
VEX 5 jul. 2024 às 5:52 
After the invasion of the NPCs on quests (Quest Varre, Millicent), a bug occurs and the invasion cannot be completed, an object appears on the floor that cannot be picked up and the summoning sign appears again. Has anyone else encountered this?
Última alteração por VEX; 5 jul. 2024 às 5:53
MarcoPants 5 jul. 2024 às 7:09 
Originalmente postado por VEX:
After the invasion of the NPCs on quests (Quest Varre, Millicent), a bug occurs and the invasion cannot be completed, an object appears on the floor that cannot be picked up and the summoning sign appears again. Has anyone else encountered this?
Yup. Had this happen with Varre just the other day when blitzing to mogh since last time i played, i had kicked it over to ng+ and had to reach there again for the dlc
半間 5 jul. 2024 às 11:44 
Sup guys, maybe someone has this problem too. After killing first boss in dlc (divine beast) in coop, both of me and my friend can't summon horse anymore. I mean when we open the world it works, but as soon as my friend or me trying to join each other - whistle just locks down and nothing can change it until someone leaves the world. If u know how to fix this ♥♥♥♥, i'd like to listen. Also we've tried to reinstall seamless - didn't work
Última alteração por 半間; 5 jul. 2024 às 11:47
MacCadley 5 jul. 2024 às 13:00 
HI guys, I'm having strange behavior - I can only play with 1 fried, but third player can't join us, as he see "connecting 2/2". Have any1 saw such problem?
Última alteração por MacCadley; 5 jul. 2024 às 13:03
Reginald Weasley 5 jul. 2024 às 14:52 
Seamless Co-op mod was working perfectly with the exception of minor bugs, yet today i boot up my computer and the coop launcher is completely gone from my computer. anyone have a fix or do I need to delete files and reinstall the mod?
. 5 jul. 2024 às 14:53 
aww
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Postado a: 27 jun. 2024 às 16:38
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