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That's a whole mess of element types, so the Scorpion charms wouldn't give enough consistent benefit to justify the increased damage. And with so many melee-range spells, you'll definitely want to focus more on not getting your casts interrupted, so I'd focus on high poise over cast speed.
I do see DLC spells, so DLC talismans might be worth looking at as well. The FP regen one for example. Not as familiar with them yet though, can't advise there.
That's not true. Why would you say that? The Frenzied Flame Seal is the best seal in a lot of cases. If someone is putting a bunch of points into STR & DEX while being overlevelled to hell and back the FFS would probably have the best scaling.
+10% HP, +20% DEF, +8% miracle damage, FP regen. If you're doing a bestial build replace one of those with Flynn's Ring.
I use whichever seal is the best, and if I want to get the school bonus for it I will have that seal in my other hand since it gives the bonus for being equipped instead of being casted from.
The best seals are:
Finger: If all your stats are low, at the start of the game.
Godslayer's: If you have a 27-68 FTH, and aren't super overlevelled.
Erdtree*: If your Faith is 69+ and you aren't super overlevelled.
Golden Order*: If you have a lot of FTH & INT, and aren't super overlevelled.
Clawmark: If you have low FTH, high STR, and aren't super overlevelled.
Frenzied Flame*: If you have low Faith, or are super overlevelled.
Dragon Communion*: If you have high ARC, or want to inflict statuses with miracles.
Seals marked with an asterisk are weightless, which could make them be chosen over a different more optimal seal (e.g. Erdtree Seal has slightly worse scaling than Godslayer's at 40-68 FTH but Godslayer's has 1.5 weight). The only seal that actually does something different if you cast from it is the Dragon Communion Seal, the only seal in the game which lets your status buildup scale with your ARC stat.
Bestial Sling. Although that's more for PvP.