Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I dont hate you Penguin (HE HAS A PENGUIN HAS AVATAR...THIS IS NOT A INSULT) but you are right. I want to be overpowered as DUCK and oh boy....expansion has a lot of things to make you feel like a real god flying while everything around you explodes and die.
For the record, being max RL and playing max NG+ gave me 0 advantage over even the first ♥♥♥♥♥♥ bone bird waiting for me as Shadowlands welcome comitee since everything scaled to both levels and two or three shotings happened a lot. The only advantage i had was being extremly resourceful and being able to completly reinvent myself for every boss and still i got my behind handed to me with the last boss (4 hours..i swear he looks like a Remnant 2 boss but still Anhihilation apoca makes him to look like a cherub.) and others.
I actually enjoyed every boss battle, even old friends more overpowered than ever. Also the expansion featured the most deadly entity of all the souls games.....you will know who they are first time you meet them.
I think that it's this notion that "you just have to summon" is, itself, a meme, when the game is extremely cavalier about when and where you can summon. There are, GASP, a few field elite enemies/bosses you cannot summon help for! And then sometimes you can summon help against, say, a Runebear in a field and then in the exact same area (Leyndell) you're not allowed that option.
It's all a contest to pacify people, vs seeing any credit in their complaints.
IMO they are very simple to learn, but can be annoying time wasters.
Wailing on their legs for what feels like an eternity (probably just 3 mins) and watching the same animations over and over is not my favorite part of Elden Ring.
Bed of Chaos.
Not hard since it's parts stay broken if you die in the fight. EXTREMELY annoying, because the whole fight is platforming while the whomping willow goes haywire.
Same can be said about Blight Town.
Easy, since there's enough bonfires to get through each part. Annoying, because of the toxic dart shooters.
Annoying things aren't inherently hard.
Furnace golems are also super easy, almost braindead to fight, that doean't mean it's not annoying to fight the camera and perspective for the 5min the fight takes.
Putrescent Knight is also very frustrating, his attacks aren't very complicated, but him running away constantly leaving super short attack windows is the same problem as Elden Beast, but at least EB has the excuse of being mostly a caster/range boss, PK is a melee boss that never lets you melee him...
I dont think they were needed really.dont feel they add anything of interest to the game and i know i gonna get hate by some people for say this but i rather they just put them on beefed up shadow lands version of tree sentinels.
That says nothing to your point though. "Not fun" doesn't mean annoying. And I didn't bring up "fun" in my argument. You did in your initial post to this thread.
I think you've misunderstood me altogether, because I said no such thing.
I essentially said that you're likely not having fun in part due likely to those bosses losing their luster naturally over time from your repeated exposure to them; desensitization.
You did indicate that you can beat them all easily with no effort. However, I do question if you always could do so with no effort, but I never said that they're not fun for you because they are difficult. They're not fun for you, because they're not fun. You said they're not fun, and I accepted that, but I was never concerned with all the reasons that you find them not fun and only quipped as to one likely reason "in part."
I actually like their design and lore behind them, but I wish the gameplay mechanics behind them were more fleshed out.
Another versions of Tree Sentinels, however, also sounds kinda nice. They could have used Gaius as a template.
Goalpost much?
Fire Giant in base game is perfect example.looks cool.stuff he does seems cool.But then he rolls half way across the map.you gotta chase him for ages to catch up and get in a hit.and this process repeats itself.
And thats the core issue when all of your games attacks can only go up to a certain range except for bows which have quite bigger distance.
Nobody likes looking at just a pair of legs on a monster when attacking them because it ruins the atmosphere of the fight.
A lot of the larger enemies you arent fighting them.you just fighting their legs.
Some more interesting mechanics i guess would be that you have to actually jump on them and attack them once you on their body.could use spirit springs as a way to get onto them i guess.Just they need to be something more than 99% of the time its a battle attacking their legs.
Something I do want to say, someone I knew basically strategized and executed a means of combating the Fire Giant with magic. It looked fun, the problem is that if you didn't build magic I think you go down this list of options such as "Do I have a decent weapon with a good ranged weapon Ash?"
The major thing is that I think the propensity to be like "Use a summon" is so overwrought and annoying because I feel like there are times where the game wants to have it both ways and doesn't succeed at the vision of a game where you create a character who may, gasp, adhere to a specific moveset.
The game tries to dissuade this with the notion of the Golden Order being a unification of Intelligence and Faith, to not limit yourself... but then it wants the dogma or adherence to those disciplines to also be appealing. There's a lot of playing over the table where I really feel like "No, you really need to do a better job of earning this out of me."
For instance, I had a friend tell me that Melina is completely useless against Morgott... and then I realized that that's kind of the point. Her last act is to set a spell that dramatically causes your HP to increase. I would love if I had a summon ash of MELINA and not just a one time interaction with her. There's so much stuff left on the table with these ideas because the first notion the designer had was "Make game difficult in arbitrary way." And sometimes, they don't necessarily even succeed at something being difficult.
There's a lot of toys in play in Elden Ring, a lot of variation to a potential player experience. What is so insipid about the difficulty topic nonstarter is that most of us aren't making decisions purely off the basis of how much easier or difficult the game becomes, we're trying to role play. It is a roleplaying game and I feel like it's only cynicism that looks at that and wants to spite it while using a term like "Overtuned." There's just so much I despise about attempts at pacifying player's being heated because sometimes I really do think that there's a decent argument to be made about the game going way too far in ways it doesn't need to to enforce its difficulty and then it undermines these wonderful, dramatic moments or even just the basic USEFULNESS of items because "Oh you can't use them here, that'd be too good."
Like, you have to be allowed to use Summon Ashes in certain areas lmfao. It's VERY arbitrary.
Bah. We're talking about annoying bosses not annoying "things," situations, etc.
Nothing difficult about the boss? Was your patience not tried as he spammed his Magma Charge for 20 seconds straight? Was your restraint so honed that you knew he does that during your first encounter and waited him out? Or did you rashly scramble into panic rolls?
All other things equal...why would a super easy boss be annoying? That's starting to speak to people's psychological propensities for being annoyed when even the annoyance is of no consequence, and that's not what I'm discussing here.
The reason for this kind of talk is the toxic community around this game. One wrong word and all you get to hear is "git gud". So everyone is trying their best to not make the impression they find this game difficult. This culture has become so stupid that people can't even talk objectively even more without jumping eachother.
I also feel similarly about Fire Giant. Not a hard boss as you said but his rolling and crap is utterly annoying.
In the DLC, so far, I think Dancing Lion tops my most annoying chart. Doing it at RL1 with the camera issues and his phase 2 is by far the most F'ing annoying boss in the entire game for me. Yet, if I actually leveled I think it would be a pretty reasonable and decent boss though camera still annoying but since the crazy movements and camera wouldn't result in me making mistakes as easily and being 1-tapped, esp phase 2 lightning, it wouldn't be nearly as bad. The fight seems intended for a party with its phase 2 so if I did it in coop even better and I might quite like that boss (since FROMs usual MO is failure to design bosses for coop but this one looks to be a success).
Quite a different take depending on the context.
I'm curious why you don't like Morgott's first encounter? Just too basic? Or maybe its wombo combo is annoying but not too bad hence the simply just soak hits and trade for simplicity?
I am with you on this 100%. As a melee user I have spent too much time being at/in the ankles, crotch and/or butt of some large dude. xD
The sad part is that the golems HAVE a mechanic in place with the hefty pots.
The vertical layout of the world would have been a nice opportunity to make them puzzle bosses, where you have find a suitable vantage point.
They did it with the armored furnace golems and it was pretty nice.