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on my first try i noticed he relies heavily on moves that take up a large space, and charge attacks if hes on the distance.
so what i did was hug the wall and force him to close quarters battle, thats half of his moves just poof gone.
Me though, I had to break out the Windy Crystal Tear. FromSoft seem to have a bit of a vendetta against midroll in this DLC, it seems. I get that you probably shouldn't be able to use the same build same strategy to win every fight, and they wanted to mix things up and make things interesting, but damn.