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Αναφορά προβλήματος μετάφρασης
Because people don't actually like this format of game except when journalists give them permission to like it. Boohoo, the game is too hard, boohoo, the world is sparse and padded. They dislike the DLC for all the same ♥♥♥♥ that was already in the base, "best game of all time, take my firstborn son" game.
these bosses have too much spam, too much poise, and their attack sometime is not very well telegraphed. it's like the weapon they wield has no weight at all.
in previous games you're not being forced to simply watch the boss go through a sequence of attacks before you can attack.
I hated people who compare SOTE DLC Bosses to something like older souls DLC Bosses. THEY'RE NOT THE SAME. the Souls one at least was fair there was actual back and forth. in ELDEN RING SOTE. you just watch the boss doing attack combos endlessly and then when it's your turn it was just small and very rare window to attack and it was just a ♥♥♥♥♥♥♥ pinch of damage for that boss after risking it trying to hit them.
i know some of you going to say ♥♥♥♥ like go get more scadutrees, or oh you haven't beat the bosses. or use this build or that build! like bro! old souls bosses can be beaten by any builds. not some specific Bleed build, or rot build, or some greatshield build. that just making all build obsolete. where's the role playing? you can't even use your favorite Greatsword or long sword or whatever normal weapon out there just to fight some specific boss.
haha too bad i have fought promised consort radahn it took too many tries. and frankly it wasn't very enjoyable like old souls bosses were. people are going to be mad at me for being passionate abouthe boss fights. but here's the thing they could have done what they done with Malenia and just use that as a template but nope. let's go F u K it all up and made the worst boss design of the decade.
Agreed. My main complaint about the base game, the attack speed and order of some bosses and enemies can get so tedious. Rune bears the best example, since you can meet one very early in the base game, one attack after another, and if there would be a window, then it is after he jumped far away from you.
Godskin noble, one encounter he just did an endless rolling attack.
The first time i fought Mogh, he just spammed that bloodfire over and over and over again, the whole arena was on fire....wow, gameplay. Then the second time it was totally different, far more relaxed.
And not to mention all enemy attacks going through solid covers
majority of the time when a boss is done with their 8 hit combo you only have enough time to get 1 MAYBE 2 hits in and your more than likely going to get smacked with their next attack they already started because they have no punish window, id genuinely still be fighting radahn to this second if i didnt switch my whole build to a shield to beat him. the main complaint is the bosses being unfair, not just hard but completely unfair. i shouldnt have to fight a boss for an hour slowly getting 1 hit in every 5 attack chains because there is no windows. i LOVE the dlc but it is straight up just bad at some parts. the run up to radhans boss fight made me want to end it all because im just getting jumped by 20 enemies and getting hit with attacks i cant even dodge
the dlc is completely worth the buy. its amazing. youll just wish you wouldve went and played mario cart after it because its brutally unfair
I also have some frame drop situations.
And I still love it.
Performance will be fixed soon, so I suggest you wait for the performance patch. ;)
Most people are starting the DLC with end game builds that have already hit the soft caps. The DLC is just hard. That's fine if you like it like that, but just own it rather than making excuses for it.
okay. got it.