ELDEN RING

ELDEN RING

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Dracula Flow Jun 25, 2024 @ 10:22pm
Revered Spirit Ash is useless
+9 on Radahn fight and still dying in about 2 hits, 3 at best. If it's not mimic tear don't bother, only NPC summons and Mimic Tear will do anything because From didn't bother to test anything.
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Showing 1-15 of 20 comments
Stoners Knight Jun 25, 2024 @ 10:25pm 
Dung eater tanked messmer pretty well at +3.... just sayin
Nobby Jun 25, 2024 @ 10:26pm 
Dung eater # 1
LuckyCheshire Jul 9, 2024 @ 11:01pm 
Jolan and Anna are also fantastic, albeit less so for Radahn. I think they're probably weak to Holy damage. I had no troubles using them for most of the other DLC bosses though, including Bayle.
ReadyNick Jul 9, 2024 @ 11:04pm 
The mimic tear was ok in this fight, equip it with the blasphemous blade for a chance for it to heal up.

I never really tried the dung eater I always miss the opportunity to get it, next time I'll do the quest.
zab Jul 9, 2024 @ 11:11pm 
spirit ashes :GHVomit:
Dracula Flow Jul 10, 2024 @ 12:36am 
Originally posted by zab:
spirit ashes :GHVomit:
Believe it or not the game is 80% designed around summons, hence why they're a thing for almost every fight and why the boss design is so trashy on 95% of the bosses in the game. Why do you think DS3 and Bloodborne are so revered? It's not solely the story, it's because they actually took their time to balance it around the prospect that people may play without summoning any NPC's or players.
Dam Stark Jul 10, 2024 @ 12:51am 
Originally posted by Mistarpotato:
Originally posted by zab:
spirit ashes :GHVomit:
Believe it or not the game is 80% designed around summons, hence why they're a thing for almost every fight and why the boss design is so trashy on 95% of the bosses in the game. Why do you think DS3 and Bloodborne are so revered? It's not solely the story, it's because they actually took their time to balance it around the prospect that people may play without summoning any NPC's or players.
cope
Dracula Flow Jul 10, 2024 @ 12:57am 
Originally posted by Dam Stark:
Originally posted by Mistarpotato:
Believe it or not the game is 80% designed around summons, hence why they're a thing for almost every fight and why the boss design is so trashy on 95% of the bosses in the game. Why do you think DS3 and Bloodborne are so revered? It's not solely the story, it's because they actually took their time to balance it around the prospect that people may play without summoning any NPC's or players.
cope
I know it's hard for you guys who are brand new to the SoulsBorne games to accept that ER is anything but a 10/10 so I'll let it slide ;)
Dam Stark Jul 10, 2024 @ 12:58am 
lol
Evilinferno Jul 10, 2024 @ 1:00am 
Originally posted by Mistarpotato:
Believe it or not the game is 80% designed around summons
Seeing how previous souls games weren't, it would be a complete betrayal of their original audience if they ♥♥♥♥♥♥ them over by forcing them to use summons. However the existance of spirit ash summons is clearly there to help the people who are either too proud or too timid to summon real people.
Dam Stark Jul 10, 2024 @ 1:04am 
It's clear by the way that using summons lobotomizes the AI that the encounters have not, in fact, been designed with summons in mind. FROM just had higher expectations from their playerbase after so many years but it looks like a lot of people can't keep up with the new mechanics or they don't enjoy them. Summons have always been on these games, always been a crutch and easy mode it just happens that a lot of "vets" now find themselves on the losing side of the skill check.
Baelfyr Jul 10, 2024 @ 5:35am 
Originally posted by Dam Stark:
It's clear by the way that using summons lobotomizes the AI that the encounters have not, in fact, been designed with summons in mind. FROM just had higher expectations from their playerbase after so many years but it looks like a lot of people can't keep up with the new mechanics or they don't enjoy them. Summons have always been on these games, always been a crutch and easy mode it just happens that a lot of "vets" now find themselves on the losing side of the skill check.
Every single instant get off me AoE in the game disagrees with the first sentence. On average bosses in Elden Ring have far more attacks that are effective against multiple targets than other Souls games have ever had. A lack of improvement in the AI doesn't detract from the fact bosses are designed to vomit damage in all directions more often than they used to be.

You say people can't keep up with the new mechanics, but in fact, the character being controlled cannot keep up with specific mechanics in Elden Ring. Radahn's double slice that outright requires you to have light roll weight to get between them is one example, and the absolutely outdated camera is another. We are a bus with square wheels facing a ferrari at this point and Sekiro as well as Bloodborne both showcase what could be if the devs let the players interact with the bosses beyond the layer that exists now.
Fineous🔥 Jul 10, 2024 @ 5:38am 
This is sad but true. Only a mimic with a proper loadout (healing incantations and items like raw meat dumpling equiped) and the crystalian are useful in max NG+ even fully buffed and upgraded.
vamirez Jul 10, 2024 @ 5:50am 
Originally posted by Dam Stark:
It's clear by the way that using summons lobotomizes the AI that the encounters have not, in fact, been designed with summons in mind. FROM just had higher expectations from their playerbase after so many years but it looks like a lot of people can't keep up with the new mechanics or they don't enjoy them. Summons have always been on these games, always been a crutch and easy mode it just happens that a lot of "vets" now find themselves on the losing side of the skill check.
This goes "well" with the fact that after lower completion rates in Sekiro, FS was unhappy and wanted to make ER more accessible for a wider range of players, to enable them to see more of the game or ideally complete it. The high completion rates of ER (for any game btw, not just for a soulslike) show that they achieved this goal. The notion that they had "higher expectations from the players" is completely backwards. FS wants everyone to beat the challenge the game poses, experience as much of the game as possible, and provides a wide range of options to do this. Summons were never a crutch - all prior games except Sekiro had an active online community for coop play - and noone can say that this wasn't a fully intended and valid way to play. But hey, we talked yesterday, and it's clear that you are fully on the elitism train.
Sonnenbank Jul 10, 2024 @ 6:32am 
Originally posted by Dam Stark:
FROM just had higher expectations from their playerbase after so many years ...

Thats the opposite of what is true lol....
Fromsoftware designed this game with players of very low skill in mind !
thats why the game is full of completely overpowerd tools.

Their main foucus when designing bosses was visuals.
they do not care much about actual fighting mechanics.

They want you to use mimic or Tiche , have hell of a visual experience with explosions and flying bosses and epic colour mixups and win every bossfight by damage trading without knowing what you actually do.
They clearly want this to be more RPG than Action game.
Last edited by Sonnenbank; Jul 10, 2024 @ 6:34am
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Date Posted: Jun 25, 2024 @ 10:22pm
Posts: 21