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Like 80% of the DLC difficulty is a simple question of how many of the shadow upgrades have you gotten, if you have decent investment the entire game starts looking normal and you start mowing through things summons be damned, I've done 2 playthroughts with and without them and even if I play grandpa only strength unga bunga greatsword if I use defensive talismans, nutty armor and golden vow/pearldrake etc I cannot for the life of me see what all the whining is about, in fact I'm grateful when I get my ass handed to myself because it's been over 400hrs since I last felt like a boss did something meaningful even on new save files.
So yes, anybody who says it being harder is a problem, has either an small ♥♥♥♥ issue, an skill issue, or both.
I think the dlc is fairly reasonable. Like the guy above me said, it's a big test of your ability to explore and find upgrades. Scadutree blessings make a huge impact, and you can get like, 90 percent of them super early, so there's no real excuse to waste 4 hours bashing your head against a brick wall when there's always the opportunity to leave and get stronger.
Even then, I think the dlc is also pretty good at catering to glue eater's like myself. If you like trial and error, just bruteforcing bosses and learning them bit by bit by bit, you'll have fun with the dlc. The bosses here are super intricate and require you to really pay attention to their movesets and behavior, more so than base ER bosses even.
it's really satisfying to learn, and I'm having a good amount of fun. The dlc difficulty is always going to be as hard as you want it to be, which I like.
Some fights had to change the strategy and dual wield Claymore with another Greatsword. I just dodge the boss, attack with R1 to keep stagger up, and Charged R2 or Jump R2 if there's a big window. Stagger once to get to phase two, stagger again dead
Edit: No Spirit Ashes or Summons obv
Now in the DLC there is a massive shift towards playerskill and away from Rune levels that people didn't expect.
The bosses are completely fine. Some of the best stuff I have seen.
And the DLC? I summon whatever I can and still struggle. Not beaten the DLC yet, just tired out after Messmer...
To me, personally ... Bosses seem too fast, too muich damage, and way, way, way too many AoEs and 360degree melee attacks...
And thte tree-fagment-system ... well, I am at lvl 9 or something. Not sure how far it goes, and I probably forgot half of the locations I found fragments...for a potential second or third playthrough? Being forced to research the entire map again to find the fragments to stand a chance? Feels like unnecessary busywork tbh...
Difficulty is perfect.
First time through I recommend you use all the tools at your disposal as you learn.
Second time through is perfect for man mode challenge runs.
Only time I ever felt for a second that this was too much was Radahn phase 2 and admidately that was a low skill thing on my part that was easily overcome eventually.
Ski... here, besides saying the obvious I'll note for the summon playthrough I only used tiche and she dies really quick and I never changed her because ♥♥♥♥ and that she's there to help me not to do my job.
And on the not summon playthrough I applied this forbidden technique called go get more upgrades and use only defensive talismans, nutty armor, 60 vig, be lvl 200 because those matter little, and just have fun, if it's too much for you, I can respect your opinion if you think it's not fun, but Miyazaki doesn't give af about what you think is cool or not, you have content, can you clear it or not, if the answer is not you might have just gotten filtered, go back and fight post nerf radahn in peace ¯\_(ツ)_/¯ lol
i struggled with radahn summonless with the build i came up with on my own at my blind playthrough. then i watched a streamer use starfist and switched to it myself and suddenly he became a WHOLE LOT easier, there are probably better builds out there aswell.
https://www.youtube.com/watch?v=gRf8zPOy7UE