ELDEN RING

ELDEN RING

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DLC Difficulty Questions
Genuine questions and not a bait. I'm curious to see what the community thinks on the subject.

Regarding difficulty, yeah, the DLC is harder.

My query though. Base game has ... a lot of content that can be insta-melted by Mimic Tear and/or Rivers of Blood and so on and so on. The DLC isn't like that. In fact, I'm not entirely sure, but it seems like the aggression of bosses seems to target the player more than it does the Mimic Tear. At least, I don't recall them going aggro as much against the player when the Tear was smacking a boss.

How many of the people complaining are doing so because they cannot Tear + RoB/etc a boss down and claim victory in .3 seconds?

Though a second thing came to mind as well. Considering there was only around 40% of players who had beaten Mohg based on achievement stats, ... how many of these people who had not yet beat him did so with a summoned player who essentially tanked the whole thing or used cheese to bypass him?

For those who did that and then also complain of the DLC's difficulty ... but why though?

I can clearly see the game is harder post-DLC, but like, if you can go toe-to-toe with base game and not use another's help or cheese strats, the DLC isn't really that difficult.
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Showing 1-11 of 11 comments
RaphaniacZX Jun 25, 2024 @ 10:29pm 
The DLC difficulty is perfectly fine, any whining you see is people with fragile egos that say using summons is for ♥♥♥♥♥♥♥ but then they can't clear the content which is the only thing Miyazaki cares about, so in turn, they suffer from skill issues for not using the tools given to you.

Like 80% of the DLC difficulty is a simple question of how many of the shadow upgrades have you gotten, if you have decent investment the entire game starts looking normal and you start mowing through things summons be damned, I've done 2 playthroughts with and without them and even if I play grandpa only strength unga bunga greatsword if I use defensive talismans, nutty armor and golden vow/pearldrake etc I cannot for the life of me see what all the whining is about, in fact I'm grateful when I get my ass handed to myself because it's been over 400hrs since I last felt like a boss did something meaningful even on new save files.

So yes, anybody who says it being harder is a problem, has either an small ♥♥♥♥ issue, an skill issue, or both.
Last edited by RaphaniacZX; Jun 25, 2024 @ 10:30pm
Agoraphobic Meep Jun 25, 2024 @ 10:35pm 
I've been playing with no summons using a level 150 faith character wielding zweihander/fire knight UGS, just for reference on my takes of the dlc.

I think the dlc is fairly reasonable. Like the guy above me said, it's a big test of your ability to explore and find upgrades. Scadutree blessings make a huge impact, and you can get like, 90 percent of them super early, so there's no real excuse to waste 4 hours bashing your head against a brick wall when there's always the opportunity to leave and get stronger.

Even then, I think the dlc is also pretty good at catering to glue eater's like myself. If you like trial and error, just bruteforcing bosses and learning them bit by bit by bit, you'll have fun with the dlc. The bosses here are super intricate and require you to really pay attention to their movesets and behavior, more so than base ER bosses even.

it's really satisfying to learn, and I'm having a good amount of fun. The dlc difficulty is always going to be as hard as you want it to be, which I like.
Nauct Jun 25, 2024 @ 10:36pm 
All I've used is a Claymore with whatever attack boosting talismans, dagger, ritual sword claw, whatever works for the fight. Physick I used stonebarb, the charged attack one, sometimes the stamina one. Golden Vow, Flame Grant Me Strength and a weapon buff.

Some fights had to change the strategy and dual wield Claymore with another Greatsword. I just dodge the boss, attack with R1 to keep stagger up, and Charged R2 or Jump R2 if there's a big window. Stagger once to get to phase two, stagger again dead

Edit: No Spirit Ashes or Summons obv
Last edited by Nauct; Jun 25, 2024 @ 10:38pm
Yok 2D God Jun 25, 2024 @ 10:37pm 
This has nothing to do with being able to stomp things with summons. It has to do with overlevelling and stomping things.

Now in the DLC there is a massive shift towards playerskill and away from Rune levels that people didn't expect.

The bosses are completely fine. Some of the best stuff I have seen.
Voxrox Jun 25, 2024 @ 10:40pm 
I am a lowly average player, not really good, beat MAlenia once fair and square but still no clue if it was just luck - was no fun and later if I wanted her armour for fashion I just chated and did not feel bad about it, worst boss in the main game

And the DLC? I summon whatever I can and still struggle. Not beaten the DLC yet, just tired out after Messmer...

To me, personally ... Bosses seem too fast, too muich damage, and way, way, way too many AoEs and 360degree melee attacks...

And thte tree-fagment-system ... well, I am at lvl 9 or something. Not sure how far it goes, and I probably forgot half of the locations I found fragments...for a potential second or third playthrough? Being forced to research the entire map again to find the fragments to stand a chance? Feels like unnecessary busywork tbh...
Korovaemae Jun 25, 2024 @ 10:44pm 
Originally posted by RaphaniacZX:
The DLC difficulty is perfectly fine, any whining you see is people with fragile egos that say using summons is for ♥♥♥♥♥♥♥ but then they can't clear the content which is the only thing Miyazaki cares about, so in turn, they suffer from skill issues for not using the tools given to you.

Like 80% of the DLC difficulty is a simple question of how many of the shadow upgrades have you gotten, if you have decent investment the entire game starts looking normal and you start mowing through things summons be damned, I've done 2 playthroughts with and without them and even if I play grandpa only strength unga bunga greatsword if I use defensive talismans, nutty armor and golden vow/pearldrake etc I cannot for the life of me see what all the whining is about, in fact I'm grateful when I get my ass handed to myself because it's been over 400hrs since I last felt like a boss did something meaningful even on new save files.

So yes, anybody who says it being harder is a problem, has either an small ♥♥♥♥ issue, an skill issue, or both.
No it is not and stop pretending it is. I've been wiping on Bayle for some time, got fed up with amazing camera design, said cba went back to get mimic tear and guess what? Yeah boss died first try with a ♥♥♥♥♥♥♥ Varre Bouquet as a weapon. Summons are a crutch for pepega players. But for some reason the DLC is rather poorly tuned with an idea you will use them. Since if you don't use them - glhf waiting for your turn to press attack while boss is on meth, oh you use them? Fight is trivialized and you just basically typed in /kill
Nifty Jun 25, 2024 @ 10:48pm 
Originally posted by GearsOfMadness:
Genuine questions and not a bait. I'm curious to see what the community thinks on the subject.

Regarding difficulty, yeah, the DLC is harder.

My query though. Base game has ... a lot of content that can be insta-melted by Mimic Tear and/or Rivers of Blood and so on and so on. The DLC isn't like that. In fact, I'm not entirely sure, but it seems like the aggression of bosses seems to target the player more than it does the Mimic Tear. At least, I don't recall them going aggro as much against the player when the Tear was smacking a boss.

How many of the people complaining are doing so because they cannot Tear + RoB/etc a boss down and claim victory in .3 seconds?

Though a second thing came to mind as well. Considering there was only around 40% of players who had beaten Mohg based on achievement stats, ... how many of these people who had not yet beat him did so with a summoned player who essentially tanked the whole thing or used cheese to bypass him?

For those who did that and then also complain of the DLC's difficulty ... but why though?

I can clearly see the game is harder post-DLC, but like, if you can go toe-to-toe with base game and not use another's help or cheese strats, the DLC isn't really that difficult.

Difficulty is perfect.

First time through I recommend you use all the tools at your disposal as you learn.

Second time through is perfect for man mode challenge runs.

Only time I ever felt for a second that this was too much was Radahn phase 2 and admidately that was a low skill thing on my part that was easily overcome eventually.
RaphaniacZX Jun 25, 2024 @ 10:59pm 
Originally posted by Korovaemae:
Originally posted by RaphaniacZX:
The DLC difficulty is perfectly fine, any whining you see is people with fragile egos that say using summons is for ♥♥♥♥♥♥♥ but then they can't clear the content which is the only thing Miyazaki cares about, so in turn, they suffer from skill issues for not using the tools given to you.

Like 80% of the DLC difficulty is a simple question of how many of the shadow upgrades have you gotten, if you have decent investment the entire game starts looking normal and you start mowing through things summons be damned, I've done 2 playthroughts with and without them and even if I play grandpa only strength unga bunga greatsword if I use defensive talismans, nutty armor and golden vow/pearldrake etc I cannot for the life of me see what all the whining is about, in fact I'm grateful when I get my ass handed to myself because it's been over 400hrs since I last felt like a boss did something meaningful even on new save files.

So yes, anybody who says it being harder is a problem, has either an small ♥♥♥♥ issue, an skill issue, or both.
No it is not and stop pretending it is. I've been wiping on Bayle for some time, got fed up with amazing camera design, said cba went back to get mimic tear and guess what? Yeah boss died first try with a ♥♥♥♥♥♥♥ Varre Bouquet as a weapon. Summons are a crutch for pepega players. But for some reason the DLC is rather poorly tuned with an idea you will use them. Since if you don't use them - glhf waiting for your turn to press attack while boss is on meth, oh you use them? Fight is trivialized and you just basically typed in /kill

Ski... here, besides saying the obvious I'll note for the summon playthrough I only used tiche and she dies really quick and I never changed her because ♥♥♥♥ and that she's there to help me not to do my job.

And on the not summon playthrough I applied this forbidden technique called go get more upgrades and use only defensive talismans, nutty armor, 60 vig, be lvl 200 because those matter little, and just have fun, if it's too much for you, I can respect your opinion if you think it's not fun, but Miyazaki doesn't give af about what you think is cool or not, you have content, can you clear it or not, if the answer is not you might have just gotten filtered, go back and fight post nerf radahn in peace ¯\_(ツ)_/¯ lol
viktorhallo Jun 25, 2024 @ 11:19pm 
people thought the basegame was hard the first few days after it released. and when everybody started reading guides it suddenly became much easier. same will probably be the case with the DLC when people fight radahn at scadutree blessing 19 instead of 10 with some broken build they found on youtube instead of whatever build they came up with on their own.
i struggled with radahn summonless with the build i came up with on my own at my blind playthrough. then i watched a streamer use starfist and switched to it myself and suddenly he became a WHOLE LOT easier, there are probably better builds out there aswell.
Karl Jun 25, 2024 @ 11:25pm 
I beat the base game about 12 times. I beat the dlc too. It is a night and day diffrence on how "hard" the two are. The biggest selling point of player freedom just inst working in the dlc if you arent min maxing the ♥♥♥♥ out of your build you will suffer a lot for it. I dont think i will play the dlc a second time.
Yevon Blackwolf Jun 25, 2024 @ 11:27pm 
There is a great video on youtube who sums up my thought about all the people complaining about the difficulty.

https://www.youtube.com/watch?v=gRf8zPOy7UE
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Date Posted: Jun 25, 2024 @ 10:18pm
Posts: 11