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I never summon ever but I felt like I had to summon for Leda's fight. Most bosses you can learn their move-sets and timings, theoretically making each attempt an improvement over the last as you get familiar.
There is nothing to be learnt from the Leda fight however. They don't have attack patterns or timings, and they just bum rush you non-stop giving you no breathing room. The Leda fight honestly feels like bashing your head against a wall until eventually by some miracle, the stars align and you get good RNG and get the win.
I think the fight would be a lot better if A. Moore the fat autist didn't spam those ♥♥♥♥♥♥ pots from out of vision that instantly proc scarlet rot in a radius the size of a small house, and B. Dane didn't constantly chase you down giving you no time to heal, flame cleanse me, etc.
I swapped my ash of wars around so many times, tried using various aromatics, different physick tears, shields, and incantations, and eventually just said ♥♥♥♥ it and summoned. I beat it first try after summoning.
In the DLC you can straight up fail two quests by walking in a boss room while exploring. having this in a DLC that is entirely built around exploring every nook and cranny to find fragments this is just bad design, and there's no excuse for it.
Also the fact that you got Moore's answer right is absurd to me, considering you straight up have to be mean to him for no reason to not have him join Leda.
Also, even if it were true, which it's not, "they were always like that" isn't an excuse, basically every single system has been changed from DeS to ER, from healing, to infusion, to poise, to durability, to armor upgrading, to limited casting, to dual wielding and so on.
the explore point with the rune break actually doesn't break any of the quests at all. you can still complete them all fine.
i hit that explore point in my first play through very early on it just skips a few bits. in fact i didn't really do all the quests until i was up to burning the tree (which i put on hold to explore the rest of the map first as like the base game i assumed it was some kind of world changing event) and everything still worked fine.
much like missing some of the confrontations in the black keep also doesn't break any of the quests it just skips the fights and you in turn miss an item or 2. (which i also did because i didnt see the runes on the floor) (leda will go for ansbach if you miss the hornsent fight)
and in the end i still got to summon ansback and tholl for the arena battle.
exploring doesn't break things. your choices however can have different consequences for the final battles.
yes and that doesn't break anything either. i killed Mesmer and got all through the ruins to the tree before i did the quests.
if you enter his room you 'skip' the leda / hornsent fight and shell automatically go after ansbach when you talk to her again.
the quests continue as is you jsut don't get the talisam / quickslash
Can you use the wormhole spell to suck it up or possibly spell parry it?
Or simply stunlock and instagib him when he spawns as a priority?
Just some ideas. I haven't tested the dmg type, myself, since I'm still just a bit before that fight and haven't really played much lately so that is the limit of what I can suggest.
Love the game, beat the game, damage and attack spam by some enemies is still overtuned. I do not see why the ♥♥♥♥ it should ever be a thing where you die in 2 hits to anything. I legit had easier time figuring out how to right messmer than his dumb ass fire knights for example and no, I am not implying messmer is easier than a single fire knight, I am stating that with fire knights I have to face tank their infinite spam and kill them faster than kill me while with messmer there are actual openings. Then you got fights like leda, who just throws one disc at you and eats most of your HP... like why? Why is this a thing?
as for quickslash. the trade off is that you cant summon him. and for a lot of people that actually use / need summons to kill bosses that's bigger than getting quickslash.
(and no i dont use summons. ive nearly completed a 0 scadu bow only run atm. in the last area lol)
the whole point is that its GREAT quest design. its not the devs fault that some people need to get everything on 1 playthrough by looking up everything on the internet beforehand. if you just played without looking up guides you wouldn't even know that something was skipped or you didn't get a particular skill because it all still works. that's GOOD design and creates longevity for replaying it.
people that say you need guides for fromsoft games are the same people that use guides for everything else because they cant get over the mental block of potentially missing something. IMO they ruin good game design for themselves because of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3290632933
Ironically, it's usually a sign of the opposite scenario, but I digress.
And second insult, what in all of the f*cks does narcissism even have to do with anything.
It's a strange option to pick unprompted, because telling someone you just met to "just be sad forever" when they're struggling is a d*ck move, and it's unlikely to be the first option one would pick, as acting like a d*ck towards somebody is not likely to making them like you.
...you know, thinking of it, you're right, it's unsurprising that you would pick that option by default.
If there is ANY fight in the entirety of the PvE content of the game where Madness / Death Blight builds might actually work.... I'd put my bets on that being it.
I'd also bet they don't work because Death Blight and Madness are just arbitrarily invalid options for PvE. No reason. I don't know why the game even lets us use weapons and spells that cause those statuses if they're literally useless for anything and everything.