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Ein Übersetzungsproblem melden
i fount that first spirit warrior in the corridor far harder than the boss lol
Start of the fight, rush him and roll behind him twice to dodge his frenzy flame. If you do it right, you can land one or even two charged attacks right away. He staggers fairly easily, so use heavy/jump attacks throughout.
His combos have a distinct rythm, just stick very close to him at all times, wait for the combo to end and smack him with a heavy. You can usually dodge into him for most of his combos, especially the spinning ones.
Watch out for his little dagger stab, that can come out up to four times in a row. When he shoots fire from his head, roll into him and only follow up with one light attack, he usually retaliates immediately after.
Second phase you have to run towards the far end of the room as soon as he is charging his massive explosion. Roll to dodge away from the blast right after his impact, the AoE has a slight delay. After dodging the blast, get close again. He will continue his old combos and not use his laser beam this way. The new thing you have to watch out for is his flaming sword combo, which has a slightly different rythm and a long wind-up on the final strike. His jumping attack comes closer than expected, so dodge early and then a second time away from the follow-up AoE. After that you can punish.
Go through this a couple of times, crit when you stagger him, and you've got it in the bag. Good thing about this boss is he is very predictable in his patterns, similar to Putrecent Knight. Once you have it down, it's all about execution.
I guess I was around lvl 180-190 and my blessing level was like 12-14.
After applying cold my comets dealt about 1500 dmg on Midra and they're super fast to cast. Midra was running after my summon most of the fight.
My build doesn't have colossal weapons but after someone suggested I found this anvil hammer or something and I tried using it. He gets staggered after 3 jump attacks or 2 charged attacks but the problem is, he seldom lets you gets scot-free after those moves. Relying on stagger and heavy hits didn't get me anywhere, maybe because the weapon also has fire damage and he is perhaps durable against fire so the juice wasn't worth the squeeze.
I also couldn't reliably avoid his levitate into explosion move, sometimes I won't have enough space to run and lose 60% of my hp.
I'd say a dex build with fast bleed weapons will do the job pretty easy. Perhaps that'll be my next character to get into the DLC. I honestly want to experience DLC in NG. NG+ is too overtuned it feels like.
once you get use to the number of swings you can dodge him fairly easy and just throw freeze pots and use freeze magic, he has a fireball for a head, ergo, throw ice at him and melt him and it worked wonders lol
apparently the previous lord of frenzied flame, or something like that.