ELDEN RING

ELDEN RING

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Why do the ancestral followers attack you rather than try to bring you in for questioning lorewise?
Seeing as they are still sane minded and an organized intelligent society, why do they try to kill the player on sight rather than say for example bring you in for questioning and maybe tell you more about their people, culture, etc?
Zuletzt bearbeitet von Frosty Mist; 20. Apr. 2024 um 1:35
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because enemies in the game run on basic scripting. there is no ai.
Ursprünglich geschrieben von SHOCKNUTZ:
because enemies in the game run on basic scripting. there is no ai.
As in something like this would happen lorewise but its just not in the game due to design?

Cause it seems like you might still have been able to negotiate with the ancestral followers culture because they retain sapience/sentience and intelligence with ability to reason but not so much for the kingdoms where the soldiers for some reason have become like zombies and lost their mind.
Zuletzt bearbeitet von Frosty Mist; 20. Apr. 2024 um 2:00
-you kill off merchants for convinience
-you grab poor butterflys out of the air and put their bodyparts in your pocket without even intending to craft
-you kill off random soldiers from afar, trying to be as unfair as possible
-you test new tools by using them on the weakest of the weak
-and youd just kill off that elk spirits for sports and giggles

the player character is a psychopath and they know it. They intend to protect the elk spirit or take revenge should you already have commited the atrocious deed of killing the elk for no good reason.
Zuletzt bearbeitet von cybercybercybercyber4; 20. Apr. 2024 um 2:12
Ursprünglich geschrieben von cybercybercybercyber4:
the player character is a psychopath and they know it.

simple from soft rules:
1. almost Everything is hostile
2. Everything that is not hostile will die or turn hostile if you try to help it
3. exceptions exist

the soulsgames does not want you to have empathy
Ursprünglich geschrieben von cybercybercybercyber4:
-you kill off merchants for convinience
-you grab poor butterflys out of the air and put their bodyparts in your pocket without even intending to craft
-you kill off random soldiers from afar, trying to be as unfair as possible
-you test new tools by using them on the weakest of the weak
-and youd just kill off that elk spirits for sports and giggles

the player character is a psychopath and they know it. They intend to protect the elk spirit or take revenge should you already have commited the atrocious deed of killing the elk for no good reason.
Aren't the soldiers mostly all already mindless though vs the "ancestral followers" who are not?
Ursprünglich geschrieben von Frosty Mist:
Ursprünglich geschrieben von cybercybercybercyber4:
-you kill off merchants for convinience
-you grab poor butterflys out of the air and put their bodyparts in your pocket without even intending to craft
-you kill off random soldiers from afar, trying to be as unfair as possible
-you test new tools by using them on the weakest of the weak
-and youd just kill off that elk spirits for sports and giggles

the player character is a psychopath and they know it. They intend to protect the elk spirit or take revenge should you already have commited the atrocious deed of killing the elk for no good reason.
Aren't the soldiers mostly all already mindless though vs the "ancestral followers" who are not?
No? Who said they are mindless? The ones in the scarlet rot marsh are actively trying to stop the spread of it.
And supposedly other factions are still making plans and waging wars, they only appear to be mindless because... They are only programmed to attack you.
cuz its a video game and you fight stuff. thats literally it. thats how fromsoft games work.

its like how you are "grated audience" with mohg, and other characters talk about it like youre going to have a conversation with mohg, but its just a regular boss fight. theres lots of stuff like that thru all souls games. a story focused player is expected to use their imagination and fill in these kinds of details, while in the actual game, its just a normal fight, because the primary focus here is continuity of fun gameplay. its a video game about fighting stuff, and the story is kinda shoehorned into that.

where other games might sacrifice either story or gameplay, fromsoft is able to not sacrifice either, by prioritizing fun, combat focused gameplay and allowing the details to be filled in by environmental storytelling, item descriptions, and in this case, the players own imagination. so you get a great story that has no sacrifices made for gameplay, but you spend the vast majority of your gameplay time having fun and fighting stuff. it just requires more imagination from the player to fill in those gaps.
Zuletzt bearbeitet von DayLight1943; 20. Apr. 2024 um 7:21
Ursprünglich geschrieben von Dirak2012:
Ursprünglich geschrieben von Frosty Mist:
Aren't the soldiers mostly all already mindless though vs the "ancestral followers" who are not?
No? Who said they are mindless? The ones in the scarlet rot marsh are actively trying to stop the spread of it.
And supposedly other factions are still making plans and waging wars, they only appear to be mindless because... They are only programmed to attack you.
Well howcome they have zombie-like faces or expressions and cannot speak?
Ursprünglich geschrieben von Frosty Mist:
Ursprünglich geschrieben von Dirak2012:
No? Who said they are mindless? The ones in the scarlet rot marsh are actively trying to stop the spread of it.
And supposedly other factions are still making plans and waging wars, they only appear to be mindless because... They are only programmed to attack you.
Well howcome they have zombie-like faces or expressions and cannot speak?

Pay attention to fia's questline
Zuletzt bearbeitet von Eastersimulator; 20. Apr. 2024 um 7:46
Ursprünglich geschrieben von Frosty Mist:
Ursprünglich geschrieben von Dirak2012:
No? Who said they are mindless? The ones in the scarlet rot marsh are actively trying to stop the spread of it.
And supposedly other factions are still making plans and waging wars, they only appear to be mindless because... They are only programmed to attack you.
Well howcome they have zombie-like faces or expressions and cannot speak?
Who said that they can't speak? They won't speak to you, that's pretty much it. They guy that keeps kicking godrick's remains looks equally zombie like, but he can talk and can scheme. So, all the other guys aren't zombies, they just look that way.

You are looking for deep where there is none. Fromsoftware simply didn't bother programming friendly interactions with more npcs.
Ursprünglich geschrieben von Dirak2012:
Ursprünglich geschrieben von Frosty Mist:
Well howcome they have zombie-like faces or expressions and cannot speak?
Who said that they can't speak? They won't speak to you, that's pretty much it. They guy that keeps kicking godrick's remains looks equally zombie like, but he can talk and can scheme. So, all the other guys aren't zombies, they just look that way.

You are looking for deep where there is none. Fromsoftware simply didn't bother programming friendly interactions with more npcs.
Well I mean wouldn't they shout phases such as "Over there, intruder, get him!" or taunts? (Is what I was thinking). Their voices also found unusual.
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Geschrieben am: 20. Apr. 2024 um 1:26
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