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Ein Übersetzungsproblem melden
Cause it seems like you might still have been able to negotiate with the ancestral followers culture because they retain sapience/sentience and intelligence with ability to reason but not so much for the kingdoms where the soldiers for some reason have become like zombies and lost their mind.
-you grab poor butterflys out of the air and put their bodyparts in your pocket without even intending to craft
-you kill off random soldiers from afar, trying to be as unfair as possible
-you test new tools by using them on the weakest of the weak
-and youd just kill off that elk spirits for sports and giggles
the player character is a psychopath and they know it. They intend to protect the elk spirit or take revenge should you already have commited the atrocious deed of killing the elk for no good reason.
simple from soft rules:
1. almost Everything is hostile
2. Everything that is not hostile will die or turn hostile if you try to help it
3. exceptions exist
the soulsgames does not want you to have empathy
And supposedly other factions are still making plans and waging wars, they only appear to be mindless because... They are only programmed to attack you.
its like how you are "grated audience" with mohg, and other characters talk about it like youre going to have a conversation with mohg, but its just a regular boss fight. theres lots of stuff like that thru all souls games. a story focused player is expected to use their imagination and fill in these kinds of details, while in the actual game, its just a normal fight, because the primary focus here is continuity of fun gameplay. its a video game about fighting stuff, and the story is kinda shoehorned into that.
where other games might sacrifice either story or gameplay, fromsoft is able to not sacrifice either, by prioritizing fun, combat focused gameplay and allowing the details to be filled in by environmental storytelling, item descriptions, and in this case, the players own imagination. so you get a great story that has no sacrifices made for gameplay, but you spend the vast majority of your gameplay time having fun and fighting stuff. it just requires more imagination from the player to fill in those gaps.
Pay attention to fia's questline
You are looking for deep where there is none. Fromsoftware simply didn't bother programming friendly interactions with more npcs.