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If you explore every area in dark souls 3, the average player could put about 40 hours into it.
Sekiro is the better of their games. It doesn't suffer from matchmaking problems.
I can't think of any game I've done that's taken this long in just one playthrough, and I do a lot of open world and RPGs. Though despite the size, I keep seeing new things and I don't get a feeling of repetitiveness (other than multiple tries to get past some enemies.
The open world doesn't work at all, in my opinion.
I'd rather they had stuck with the Dark Souls formula for Elden Ring.
Imagine if you had just finished with Gothrick's castle and you take an elevator into Radahn's castle.
That's more on how the level-design is like for the Dark Souls series. With the player having to actually think between rooms and encounters.
In Elden Ring, you pick a direction and run in it to safety. Detracts a lot from the experience.
Half of this game is double checking that you didn't fail a quest.
Caelid is an area that you're meant to come back to several times, so I wouldn't stay there for too long personally.
The main game alone should take you 20h at least if you know what you're doing and visit all places, with dlc it's easy over 30 hours, not to mention if you wanna grab every item, do all the quests to see everything there, you can easily knock out 100 hours.
Who collects every item in ds2?
Is it like a repetitive behavior thing?
Only way it is longer is if it includes covenant grind.
Although, having slightly open areas wouldn't be such a terrible thing.